Cardaclysm
Verdict: Enjoyable single-player strategic card game with RPG elements. I had a lot of fun in the first four acts but the last one is a grind fest. I would recommend it on sale because of that (you can even see that majority of positive reviews didn’t get to the late game) and missing basic features (like save slots, loadouts ..)
Still worked on (balance, new features, adaptive difficulty …)
Steam trading cards (4 drop, 8 to make badge)
Steam achievements (40, require a single playthrough and most of them come naturally)
– Real player with 23.6 hrs in game
Read More: Best Card Battler Strategy Games.
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What is this game about?
Cardaclysm is a very light roguelike card battler that starts with a bombastic cutscene and high production graphics which built up expectations quickly, only to end end with disappointment for most players as the gameplay loop is surprisingly very simple. So is it a bad game? Despite its flaws, I don’t think it’s a bad game but let’s explain how it works.
– Real player with 22.1 hrs in game
Rise of the Slime
Rise of the Slime
You suddenly wake up as a small Slime and are told to go on a journey across the land to reclaim the throne…
Slay the Spire but with a slimy gooey twist
After playing the game for quite a while now I can say that I really enjoy it and every little aspect of it.
Art
The artstyle is a cute comic cutout style with almost everything being moved around on sticks like on a kids play which adds a unique charm to it. Small details like two extra arms holding up shields to signify block are just cute.
– Real player with 27.4 hrs in game
Read More: Best Card Battler Cute Games.
I was pleasantly surprised by this game. This is NOT just another carbon-copy deck builder.
Rise of the Slime feels a bit more casual than similar titles. I died less often, and combat encounters felt less swingy in general. You can expect to get much further in your runs, and to have more control over the cards in your deck.
The adorable graphics and setting are a huge bonus. Most deck builders take place in a highly gritty fantasy setting, and the adorable art style is a nice change of pace. It is also nice to walk through the world rather than click on rooms in a menu. There are even a few secrets with the interactable terrain.
– Real player with 24.6 hrs in game
Spectromancer
This is not a TCG (trading card game) and that’s what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game’s pool of 48 basic cards and 4 special cards from the class of your choosing.
“So what if I get completely screwed over and only get bad cards?” - That doesn’t happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn’t totally random, the game makes sure that you have 2 healing cards every game and that it’s a fair mix of low and high cost cards ad that you always have board clear cards.
– Real player with 309.3 hrs in game
Read More: Best Card Battler Strategy Games.
Recommended ONLY for single-player mode’s interesting challenges. In multiplayer, those who buy the expansions and use the newer classes have massive advantages.
In SPECTROMANCER, you play as a magic caster that has access to 5 ‘elements’: Fire, Water, Air, Earth, and (whichever class you choose) and the play is similar to the combat between players in a trading card game like Magic The Gathering. Each of the two opposing characters take turns casting spells of different costs. You gain 1 point of energy in each element (plus your chosen class ‘element’ (such as Cleric, Mechanic, Illusion, etc), and you choose which spell to play or creature to summon. To me, the biggest draw to the game is that once the match starts and you see which spells you have, you can play the same spells over and over if you choose or save up for a more powerful spell.
– Real player with 209.7 hrs in game
Blood Card 2: Dark Mist
I planned to give Red Mist two hours of stream time and ended up continuing on for five and a half. Then I clocked another ten hours off stream. If you still need to hear more, watch my gameplay footage or read on below.
https://www.youtube.com/watch?v=0MYIZPQJEs8
You build your deck, and your cards are your life. Enemies will steal them from you as they damage you, and you’ll face three or four foes at once with more waiting in the wings. If you’re a casual player, you’ll love this like I did. If this isn’t your first rodeo, then you’ll find each character (deck archetype) has a few ways to create an infinite loop. But even the infinite loop isn’t a guarantee of victory: the real trick is understanding the effects enemies will have on you.
– Real player with 290.8 hrs in game
3.9/5 (B plus) : Good card battler with a unique mechanism (cards as life points) and interestingly different characters. Art is good enough. Weaknesses are mostly in the lack of advancement. The difficulty levels add no new fun or functionality, just increase the difficulty, which does increase the challenge with each successful replay, but almost nothing else.
A very good element of the game design is similar to Slay the Spire, having very different play styles, cards, and mechanisms for the different characters. Really appreciate how different they are and there are six.
– Real player with 195.1 hrs in game
Rise of the Slime: Prologue
The demo is awesome! You should try it out.
– Real player with 4.9 hrs in game
You know how some games make the beginning easier so you get that feeling of accomplishment before you’re stomped on?
That doesn’t happen here. :)
– Real player with 2.5 hrs in game
Blood Card
Yeah so, this is a Slay the Spire-esque game. That type of labeling can cut several ways. If you dislike this game, then it’s a cheap rip-off. If you like Blood Card, then it’s an homage that gives you more of what you like.
This purchaser and player likes this Slay the Spire inspiration quite a bit. I’m up to 45 hours with it and it’s getting even more enjoyable.
PROS:
1. You love Slay the Spire, this follows in its footsteps.
2. TONS of CARDS with all kinds of advantages and disadvantages. Some are pretty much what you see out of StS but so many are not. I’m only a couple of hours in and I’m thinking over and over about which cards to use and how.
– Real player with 170.8 hrs in game
TL;DR - Blood Card is what would have happened if The Kid from Bastion came back into an alternate reality after fighting the Zaun where he hung out with the crowd from Darkest Dungeon and got really into Magic the Gathering.
My actual opinions: Blood Card is a game I genuinely took a risk on purchasing. Games are starting to get more expensive because of taxes but I saw the aesthetic of the game and I thought “Huh this might be the first deck building game I’ll ever own” and to be honest? Blood Card is amazing. Its replayability is super high. Its' aesthetic is great. It’s so inexpensive and so well-crafted and constantly being updated. I can’t honestly really speak any negatives about it.
– Real player with 65.4 hrs in game
One Step From Eden
the dark souls of rockman.exe
– Real player with 120.3 hrs in game
Takes a few hours to get used to but it’s great afterwards
– Real player with 116.0 hrs in game
ORX
Defend your lands and save your kingdom from the relentless attacks by a never-ending swarm of ORX!
ORX is part-tower defense, part-deck building card game, set in a beautifully drawn world of dark fantasy. Expand your territory, call soldiers to arms and fortify your castle with every card that you play!
As you progress through the game’s sprawling Campaign, you’ll unlock new cards for a grand total of more than 300 - all of which can be used to bolster your kingdom’s defenses. And with the powerful items, known as Artifacts, which can be found throughout the world, you can enhance your deck in game-changing ways!
Every level, tougher and more relentless enemies will assault your kingdom - and it’s up to you to pick the right strategy and rid your realm of the green-skinned menace once and for all!
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300+ Cards - experiment with the cards available, and unlock new ones to build the perfect deck!
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4 Factions, each with their own set of cards and tactics
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A roguelike-style Campaign, featuring 3 Acts, all with their distinct biomes, day/night and season cycles!
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Over 30 types of enemies, all chomping at the bit to burn your castle to the ground! From simple, yet nasty grunts to ORX Heroes, all equipped with unique abilities - there’s plenty of danger coming your way!
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An advanced difficulty mode, available to those who’ve mastered the Campaign - put your tactical skills to the ultimate test!
Take Carcassonne, one of the most well-known tabletop games in the world, mix it with the ever-popular tower defense gameplay, and add the unpredictability of Slay The Spire’s deckbuilding roguelike mechanics - and you’ll get ORX!
Each level, players will build fortified castles in order to survive a relentless onslaught of enemies. Your deck is the key to your success in ORX - use the cards in your possession to build castle walls, pave roads, summon armed troops and strengthen your kingdom in many different ways!
Each card costs a certain amount of Gold - and while you earn a set amount of Gold over time, you can build Farms, Villages and other useful locations to increase your income and unlock the full potential of your deck! But remember, gold isn’t the only way to build up your realm - be sure to scout the nearby area for Vaults, containing powerful rewards.
But be warned - you only got a short amount of time before your kingdom gets rushed down by hordes of green-skinned monsters, getting angrier and more powerful, wave after wave! Gather the right deck, fortify your defenses, and think on your feet - that’s the key to standing tall against the never-ending hordes of ORX!
Space Grunts 2
The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ….then you die.
Start over do better, die, repeat. You realize that it’s not recommended to loot anything, but just things you think will do better. Sometimes you’ll hope the exit is just around the corner, then you die.
If you can get over the first 3-4 runs just to get familiar with the cards then you’ll like this game.
Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.
– Real player with 198.2 hrs in game
Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.
– Real player with 16.6 hrs in game
Destiny or Fate
Warning
By writing this review I’ve already produced more Destiny or Fate content than the devs have in more than a year. Yes, this game has been abandoned with major bugs. Proceed with caution.
Why am I still giving it a thumbs-up then?
Recommendation
The fact that I’ve completed the game more than 10 times, and have clocked more than a dozen hours indicates that the core gameplay loop is still satisfying. So, in order to not look like a hypocrite:
If you can get this game for anything below 5 bucks, and you know for a fact that the genre is for you, then you can consider getting it. Please don’t let it be your first taste of deckbuilding roguelikes, though.
– Real player with 119.1 hrs in game
Overall ★★★★☆ (4/5) Recommended for people who are seeking strategy games!
I bought this game 2days ago and played for a while. Literally, couldn’t stop playing it. Very interesting game play due to interconnection between hero abilities, card, and enemy special ability. I just got into 3rd stage without much investing into mastery (which you don’t lose even if you die). I highly recommend to people who love strategy challenges. I hope to see more updates with interesting heroes, cards, and enemies. So far, I played 3 heroes, and it’s been lot of fun in each hero play. (It seems there are more than 10 heroes available, but I could unlock about 5heroes so far).
– Real player with 103.8 hrs in game