Space Grunts 2
The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ….then you die.
Start over do better, die, repeat. You realize that it’s not recommended to loot anything, but just things you think will do better. Sometimes you’ll hope the exit is just around the corner, then you die.
If you can get over the first 3-4 runs just to get familiar with the cards then you’ll like this game.
Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.
– Real player with 198.2 hrs in game
Read More: Best Card Battler Card Game Games.
Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.
– Real player with 16.6 hrs in game
Cardnarok: Raid with Gods
Been looking around for some indie games and found this little gem. I love the theme and ideas behind this game especially with the choices of heroes from mythologies of all backgrounds.
The combat definitely requires strategical thinking, planning and careful calculation in order to level up fast and build decks that work with your team. At current state it’s quite playable and no bug that bricks the game experience.
The developers have been patching updates aggressively and that is a good sign.
– Real player with 189.3 hrs in game
Interesting take on the genre
The core loop is:
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a string of StS-like maps
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connected by a monopoly/Game of the Goose-inspired overworld
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coupled with Rogue-lite Metaprogression
The combat is pretty standard with the caveat of 3 characters (with somewhat varying abilities) in “tag-team”
The Deckbuilding part follow the newer trend and allow the player a high degree of control over the resulting deck
Overall the game could use more polish and some extra content, but it’s a solid buy if you’re a bored deckbuilder.
– Real player with 27.6 hrs in game
Dungeon Arsenal
Mesmo nunca tendo tanto interesse em jogos de cartas nesse estilo, consegui tirar umas boas horas de divertimento. Recomendo!
– Real player with 13.3 hrs in game
Read More: Best Card Battler Trading Card Game Games.
For more interesting reviews follow Puzzle_BR Curator Page
Extremely good and addictive game. This is a rogue-like and card-based game. You have to manage between killing enemies, flipping cards to get better items or running away to survive. In this game, you should set the best strategy to clean a room managing your mana points. If you like card games and rogue-like, you should play this game. Score: 8/10.
– Real player with 8.2 hrs in game
Lost In Fantaland
Hello~ We are a team of two: Supernature Studio. We are very happy to announce our new game here.
PLAY
Lost In Fantaland is a retro pixel-style roguelite game that blends deckbuilding and turn-based strategies on a checkerboard.
You can choose Warrior, Mage or Deceiver to explore the randomly generated world and fight on a 8x8 checkerboard.
You can build your powerful deck and collect a wealth of items and secret treasures in the adventure.
Go and defeat your enemies one by one!
FEATURES
1. The great blends of deckbuilding and checkerboard strategy creates a fresh feeling.
2. The creative card combination play method makes unexpected surprises.
3. Each adventure in the randomly generated world will be different and fresh.
4. Different gameplay by unique character classes.
5. A huge amount of cards, items and secret treasures to unlock and use.
6. Persistent upgrades and carryover between runs.
MORE
A lot of content is still under development.
If you are interesting of our game, please contact us: supernature.game@gmail.com
Mage Tower: Call of Zadeus
Mage Tower is an open-world roguelike deckbuilder with no set paths.
You play as a hero on a quest to stop a warlock from summoning an interdimensional monster known as Zadeus. Travel across a randomly-generated world, visit towns, and delve into dungeons. Battle the monsters roaming the land, collect cards, and upgrade your deck.
Find the boss wizards' castles and destroy them.
NO NODES, PLEASE
Travel in any direction and explore a randomized map full of towns, dungeons, monsters, events, and other secrets. Swap cards in and out of your deck anytime. Collect overworld powerups and spells. A free-roaming deckbuilder you can play however you want.
UNIQUE DECKBUILDER COMBAT
Mage Tower is a digital sequel to the 2013 internationally published card game Mage Tower, A Tower Defense Card Game, with hundreds of new cards. It expands the original’s first-of-its-kind deckbuilder combat system, which was inspired by tower defense games.
PUSH YOUR LUCK
Activate up to 6 dangerous idols before battle to make the fight more difficult, but give better rewards. This makes every battle meaningful and challenging, as you place the biggest “bet” you can based on your deck’s strategy vs. the enemy’s deck.
PICK YOUR CLASS
Over 80 character classes. Each class comes with a unique class card that cannot lose durability or break, meaning it will be your most reliable card and often the card you build your strategy around.
NINE YEARS OF DESIGN
Mage Tower’s cards are a rich well of variation, featuring mechanics that have not been done in even the most popular card games. Escape the lurch of endless “4 Damage + Random Combat Mechanic” cards!
FEATURES:
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Single-player roguelike deckbuilder.
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350+ cards (most are UPGRADABLE.)
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80 classes.
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Late 90’s aesthetic.
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Cards lose durability after battle; fortify and repair the ones you like.
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4+ biomes, each with different enemy types.
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Push your luck before battle with the Idol system.
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Discover boons, random events, and overworld powerups throughout the world.
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Crazy boss fights! Battle dozens of plant monsters, wizards with otherworldy spells, or multiple cards representing the various parts of a single foe.
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Dungeons with unique rewards, but one life pool to last you through.
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More advanced, strategic, and complex cards than other deckbuilders. BIGGER TEXT BOXES!
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Easy to learn - the original game has a 2.83/5 complexity rating on BGG.
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Sequel to the 2013 card game which raised over $24k on Kickstarter and has been sold in game stores internationally.
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No “open-world slog” - always on the edge of your seat pushing your luck with battles and managing your deck and card durability.
Draft of Darkness
a fantastic blend of card based rogue-like with survival horror elements and atmosphere.
there’s a good amount of content here for the asking price (around 15 hrs+), giving you a great introduction into what this game has to offer, after playing through everything there is currently available I thoroughly enjoyed my experience from beginning to end, any issues/bugs I experienced where minor(and also easily report-able within the game).
these where only things I could find fault with,
the gear can be a bit cumbersome to keep up with(it would be nice if it was a bit more visible what gear was higher level/higher rarity, I understand there is a sort tool but I wish this could be a saved setting instead of resetting each run), the UI is however very good at providing detailed comparisons between what your looking at and what your wearing.
– Real player with 20.1 hrs in game
Very fun and genuinely unique as far as this roguelite deckbuilder genre goes. The atmosphere often reminds me of STALKER in terms its lore and world being enigmatic. If you enjoy digging around for lore and what the hell is going on (at this point with 10 hours in I still can’t confidently claim to know myself what is up.) then you will deeply enjoy this game. It may be early access but has enough content to chew to justify picking it up just to toy around with. The combat is very odd when it comes to timings but you’ll get use to it. My favorite part of this game is the flowchart. While i’m not 100% sure what all it encompasses it basically is just helps paint a better picture of what events lead into what.
– Real player with 20.0 hrs in game
Staff Only
I really begin to love this game. In the beginning I thought “Well, game mechanics somewhat like ‘night cities’, fun, but not too hard to win” but man what a difference it makes, if you add rules which add/remove boni and mali to certain cells. For 10 bucks a must have in my opinion.
– Real player with 10.0 hrs in game
Great game so far, cant wait to see what it develops into
– Real player with 8.7 hrs in game
CasterLords
Note: This game is in development. Some graphics are currently placeholders. Thank you.
WIELD THE POWER OF THE CASTERLORDS
CasterLords is a single-player deck-building game about powerful warlocks caught in an eternal cycle of death and rebirth.
You are placed in a fantasy world and presented a challenging gauntlet of enemies to overcome, armed with a custom-built arsenal of magic spells, weapons, and ancient artifacts.
FEATURES
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Many simple rules combine to make tactical gameplay.
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Discover and collect new cards along your journey and use them to fine-tune your deck!
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Procedurally-generated campaigns with dozens of scenarios, no two playthroughs are alike!
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The final boss of each campaign is your character from the previous one, who will fight you with the same deck you built to get him there!
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Five CasterLords planned at launch, with more on the way - each with multiple unique decks to change up your playstyle!
CHOOSE YOUR CASTERLORDS
A powerful mage obsessed with the pursuit of forbidden knowledge. Nazrun’s unique cards heavily focus on casting magic spells, trading survivability for raw power.
Ka’ri spreads her seeds of flame to burn away the old world, and in her wake, new life blooms. Her unique cards have lingering effects, and she can transform into her beast-form for a burst of power.
This ruthless assassin uses poisons, toxins, and traps to dispatch her opponents. What she lacks in magic, she makes up for with an arsenal of weapons and items. Stack combos are deal devastating damage!
An honourable warrior who treats the lowly denizens of Eawyn with respect and dignity. His unique cards boast flexibility, offering a balance between power, defense, and magic.
Harness the powers of destruction and reconstruction with this Lepisian warlock! Her unique card’s can break cards down to their core components and then rebuild them into new forms.
STORY
Deep in the mistfallen valleys of Eawyn lies the green, mossy ruins of an ancient shrine; a long-forgotten portal to some other world or some other time.
Every so often, a CasterLord will appear from this sacred portal, perhaps brought into this world by some benevolent spirit or banished from their own world by a fearful deity.
These CasterLords may take different and strange forms, but each bristles with overwhelming power and is compelled to take over the kingdom.
Sitting on his gilded throne, the Immortal Emperor towers above the realm atop his twisted iron fortress. The shadows of hundreds of vanquished CasterLords burned into its walls, will you be able to defeat him and unlock the secrets behind the mysterious appearances of the CasterLords?
ADDITIONAL INFO
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The Demo lacks many quality-of-life features, such as Tooltips, History and Interactive Tutorial - we plan to implement these and more when we get funding.
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Demo includes up to 250 cards.
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Final game estimated to include more than 1,000 cards.
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If we get enough support, we can include even more CasterLords and Steam Workshop integration, allowing players to create their own cards, and CasterLords!
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Provisional PEGI Rating: 12 (Fantasy Violence)
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Developed by H. Hochkins, a games developer with 8 years experience that specialises in card games.
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No microtransactions or loot boxes. Every card and character is unlockable via game progression.
Please wishlist & follow CasterLords on Steam to help support our project! Thank you!
Deck of Ashes
I’ve never left a review before, but this game deserves it. I see it has mixed reviews at this time and I understand some of the pain points that reflect the early-access-still-in-development status that have turned people off.
However, I think this is the best RLDB (Roguelite Deckbuilder) currently in Early Access on Steam (Or, at least, it is tied with Fate Hunters). It is already worth the money you’d be spending on it, as long as you have the patience to spend a few hours getting into it. And if you’ve played StS, a similar deckbuilder with long term campaigns, you really shouldn’t be afraid of putting in those hours because you definitely have the patience for the long term reward that sort of game gives.
– Real player with 65.1 hrs in game
This game is great! And it certainly deserves a much better review score! Naturally, Slay the Spire and Monster Train are better, so I would recommend getting them first. If you have already played your share of StS and MT, this game brings a LOT of new concepts and variety to the genre.
It is different, so here are the things you should know before you get it:
1. the runs are much much longer (e.g. my first run was 30min, but my second run was 8hr long), so it is not really a rogue-lite like other similar games. You can of course exit and continue at any point. You can’t have multiple “saves”, but you can buy “resurrection”, so that if you die you get resurrected (I didn’t buy any, as you can use that money to get stronger). On the other hand, it does have additional cards and modifiers and traits that you can unlock after the run, like in rogue-likes. Also starting hand for each run can be drafted, which is a lot of fun! I recommend playing a standard character deck first (just to understand the mechanics), and drafting on following runs. So it does have some rogue-lite elements: if you hit a wall (and/or get killed), you can unlock some additional cards, draft a different starting deck and try a different strategy.
– Real player with 18.3 hrs in game
DREAMGATE
So having finished playing all the characters and getting the final playable character (and putting in over 43 hours) I feel I can give my opinion and impressions of this game. Fate hunters was the first game from this company and in my opinion they have made a few steps in the right direction. It’s no Slay the Spire (that game is genre defining, Imo), but a fair deck building rogue-like.
At start you have a fair variety of classes to choose from. One is locked at the end of an ‘experience’ line. They all have a few cards of their own, but they usually pull from a pool of cards. You build and/or cut out cards to create a deck. A few of the monsters I feel are a little cheap (that imp w/ the shield who gets +2 attack every time you play a card), but overall are fine.
– Real player with 46.9 hrs in game
For now it is quite raw and to me seems like a Slay the Spire clone or a variation if you’d like. It has slightly different skills and enemies, yet feels very-very similar. It has deathrattle and divine shield heartstone mechanics added as well as anomallies. It lacks diversity in pretty much every aspect, starting from classes (which there are actually two with third being an awful hybrid not excelling in any of two “main classes” activities and sucking at both instead as all the ability to pick from both card pools does is lowers the chance you get what you hope to or even actively ruins your run; a huge excitement to finally unlock the third class changed to even larger disappointment when I first tried it).
– Real player with 45.9 hrs in game