Dungeon Arsenal
Mesmo nunca tendo tanto interesse em jogos de cartas nesse estilo, consegui tirar umas boas horas de divertimento. Recomendo!
– Real player with 13.3 hrs in game
Read More: Best Card Battler Trading Card Game Games.
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Extremely good and addictive game. This is a rogue-like and card-based game. You have to manage between killing enemies, flipping cards to get better items or running away to survive. In this game, you should set the best strategy to clean a room managing your mana points. If you like card games and rogue-like, you should play this game. Score: 8/10.
– Real player with 8.2 hrs in game
Breach Wanderers
Breach Wanderers does an excellent job of putting a fresh spin on the Roguelike Deckbuilding genre without needing to completely re-invent the wheel.
There are two main changes that make the game work:
First, unlike in other games you have control over both your starting deck and your card pool. Your starting deck will be 12 total cards and you can include up to two copies of any common rarity card you have unlocked. This means you always have a functional deck from the start of the run and can immediately focus on a specific strategy.
– Real player with 492.7 hrs in game
Read More: Best Card Battler Turn-Based Tactics Games.
This is a very promising game, but at the moment it’s a bit lacking with the content. I recommend if you just like these type of games and looking for something new to play. Not enough card selection and too many cards are kind of useless. It feels like I’m mostly using the same small amount of cards and playing a couple of very specific ways. I’m not that wild about how you pick the cards that you might get as rewards. You basically pick the pool of cards your rewards will come from and when you beat an enemy you get to pick from a couple of them.
– Real player with 90.4 hrs in game
Crash The Core
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I’ve been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
– Real player with 19.6 hrs in game
It’s nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you’re a fan of roguelike deckbuilders, this’ll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it’s their first game.
– Real player with 9.0 hrs in game
Grid Slayer
Replayability allert!
Please let the look not mislead you. This game should be played by every player who likes card battles.
This game hits all the right buttons to be fun to play.
You are dropped on a gridfield and you get to choose where. Weather and environment are part of the things you need to keep in mind.
You start with a small number of assets (cards) and it is up to you how to use and manipulate (mods)those.
If you win, you gain cards and mods. If you lose, you sometimes get money to buy certain upgrades.
– Real player with 16.5 hrs in game
I just started this game and I already love it. If you are into strategy games that are easy to pick up but take a while to master, then this is the game for you. I like the characters and the different challenges that are put on the field, Only thing I would like to see is a fun animation when you kill one of the bad guys, I will edit my review as I get more into this game. Thanks for your time and happy gaming : )
– Real player with 13.8 hrs in game
Mage Mountain
A little unbalanced, but it’s early access and fun to play. And it’s got STATS
– Real player with 3.2 hrs in game
We all know that synergy is the best and most satisfying part of any deckbuilder. Well, this game is ALL SYNERGY!
– Real player with 2.5 hrs in game
Trials of Fire
Look guys, I’ve been playing this game for a few weeks now and while I can say I do love this game. It’s got adventure, a unique world to explore, characters that have a surprising depth to them (on the few occasions you have the right character for the right scene), and a plethora of fun combo cards and builds. …But…
I fucking hate this game. You have GOT to do something about the enemy combo formation tactic that goes on. It’s the same tactic every time- but it’s UNAVOIDABLE. No matter how you attempt to position, it’s a HEX BASED GRID- you cannot avoid getting surrounded by dudes. Every unit just moves in to surround one target, then all cards are wasted for 1 dude to hit the target 1-3 times, proc’ing the other enemies 2-6 times, for a total of 3-12 damage. If you were confused about the result, your character is dead. Which cannot be mitigated properly because healing herbs only show up when I complete what amounts to a laughably unbalanced boss fight where the 1st boss sends more dudes after you than you can possibly field, while sitting back in the corner buffing himself into oblivion and tagging your guys (who are stuck in combat with his overpowered handmaids) with dot damage and cackling maniacally. Not sure if someone on your team is one of those sadistic Dungeons and Dragons DM’s who think that its totally fair to TPK the party in the first 5 minutes but it feels that way at times.
– Real player with 291.2 hrs in game
As much as I love the genre, card-battler deckbuilders have become a deeply overcrowded field in the last few years. I’m always on the lookout for titles that stand out in some way, doing new or unusual things, and especially ones where those things actually work. Trials of Fire hits that mark, in a few different ways.
First off, it’s a party based RPG, with your three-man team being composed from nine total classes. Each character has their own distinctive deck, consisting of five generic cards and four class-specific starters. The core deck for each character is kept essentially fixed at this size, allowing the player to replace any of those nine slots with more advanced cards drawn from a class-specific pool. Alternatively, they can instead elect to replace one of their existing cards, either basic or advanced, with an upgraded version. This replacement-focused attempt at deck-building strikes an interesting balance, and it’s been pretty rare for me that the decision of what to do is a totally obvious non-choice. The fixed size also serves to keep the deck for each character relatively manageable, as with a more traditional approach applied across multiple characters the size could get unwieldy. There are rare circumstances in which a character will pick up an additional ‘Trait’ card in their core deck, which can’t be overwritten or replaced, instead requiring action to remove. It’s likely not surprising that the most common of these are various Injury cards (gained from risk taking during story events, or having all health depleted in combat) as well as Fatigue (added to the whole party if they’ve gone too long without rest).
– Real player with 82.6 hrs in game
Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
Underworld Memories
In Underworld Memories you control a mysterious character with no memory in an underworld dungeon. Each room is unique and full of surprises. Build your deck, defeat your enemies, get stronger and go to the next room.
With no memory of your past, your only option is to stay alive in search of answers. Advance through the dungeon and begin to understand the real reason you are there. Fragments of your past will be released, be prepared!
Features
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Deck Building - Dozens of cards for you to build your deck wisely.
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Procedural map - Each map is unique and procedurally generated. So enjoy each round.
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Turn-based combat - Build your strategy and make precise moves.
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Portals - Use portals wisely to teleport to rooms you have already explored.
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Rogue-lite - Less harsh and punishing mechanics.
Ufflegrim
Great game, has a lot of replay value and the soundtrack and visuals are charming as well. This game deserves more attention. It’s easy to play but hard to master and has many different ways to play. If you like strategy, RPG, rouge-like or card battler games than this is something you should at the very least try.
– Real player with 25.4 hrs in game
Ufflegrim is a unique take on turn based tactics, and i approve greatly.
You play as more of a summoner, each creature you summon will fight and die for you. You can also play creatures on other creatures to make buffs. Drop effects and Place effects drive this game, and make many unique, and interesting synergies you can build decks around. Though you can attack things yourself, and attacking things is a way to pull creatures from your deck to summon, it’s not your main source of damage, and doing so too often on a floor is likely to get you killed.
– Real player with 14.0 hrs in game
Draft of Darkness
a fantastic blend of card based rogue-like with survival horror elements and atmosphere.
there’s a good amount of content here for the asking price (around 15 hrs+), giving you a great introduction into what this game has to offer, after playing through everything there is currently available I thoroughly enjoyed my experience from beginning to end, any issues/bugs I experienced where minor(and also easily report-able within the game).
these where only things I could find fault with,
the gear can be a bit cumbersome to keep up with(it would be nice if it was a bit more visible what gear was higher level/higher rarity, I understand there is a sort tool but I wish this could be a saved setting instead of resetting each run), the UI is however very good at providing detailed comparisons between what your looking at and what your wearing.
– Real player with 20.1 hrs in game
Very fun and genuinely unique as far as this roguelite deckbuilder genre goes. The atmosphere often reminds me of STALKER in terms its lore and world being enigmatic. If you enjoy digging around for lore and what the hell is going on (at this point with 10 hours in I still can’t confidently claim to know myself what is up.) then you will deeply enjoy this game. It may be early access but has enough content to chew to justify picking it up just to toy around with. The combat is very odd when it comes to timings but you’ll get use to it. My favorite part of this game is the flowchart. While i’m not 100% sure what all it encompasses it basically is just helps paint a better picture of what events lead into what.
– Real player with 20.0 hrs in game