Cardpocalypse
Extremely Fun game with a unique and well designed card game mechanics. While there are a few things I think that could be improved, overall they really pale in comparison to the fun I’ve had from this game.
Pros
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Fresh new card game mechanics with well designed factions that are both unique and synergistic
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great story
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Very replayable
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Fun Gauntlet mode make your own deck each win with difference Champs
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Great sound track and voicelines
Cons
- animations and walking can get a little tedious on multiple playthroughs
– Real player with 88.5 hrs in game
Read More: Best Card Battler Card Game Games.
This game could have been AMAZING but has some design and balance shortcomings. I’ll list them briefly then go into more detail below.
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No way to collect all the cards or undo certain permanent changes
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No real post game or new game+ to try out different deck types. Unskippable cutscenes ruin the thought of replaying the game.
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Some balance shortcomings can make a couple parts almost impossible in some cases, this game is otherwise extremely easy.
I still had fun with this game and not a lot of people make games like this anymore. The story and writing is charming and the art grew on me. The complaints only hurt so hard because the rest of the game shows so much promise. I still had fun with my 14ish hours of it but I wouldn’t recommend paying full price unless you really love these types of games.
– Real player with 33.9 hrs in game
Dicey Dungeons
Dicey Dungeons is the best card-based roguelike out there.
I love card-based roguelikes, and I love Dicey Dungeons even more than Slay the Spire, heck, even more than Dream Quest. I’ve enjoyed over 200 hours of play (including pre-release versions I helped playtest, for which I received a free copy of the game) and will enjoy plenty more. Why? Depth, replayability, and sense of humor.
Once you’ve completed episode 1 with each character, you’ve barely scratched the surface of what Dicey Dungeons has to offer. Unlike some of Terry Cavanagh’s other games, Dicey Dungeons’s difficulty is pleasantly curvy! Casual players can enjoy the game, starting with the simpler classes. Hardcore players will be challenged by the more complex classes, and episodes 4 and 6 for each class.
– Real player with 226.1 hrs in game
tl;dr: If you like tactically tussling with RNG, Dicey Dungeons is easy to get into, but has a lot of surprises in store for you whenever you think you’ve gotten the gist of it. Terry Cavanagh is an excellent developer.
Full review: Great visuals, fantastic music, and quickly becoming one of my favorite indie games yet. Be warned, it’s moderately buggy and could use some small QoL improvements. If you don’t like RNG you probably shouldn’t play this (do I gotta say this?) but it’s not strictly unfair, rewarding on-the-spot thinking a lot. There’s a lot of ways to optimize your gameplay. Be prepared to get dunked on, as enemies can roll well just like you can, but runs are short for a TBS “roguelite”, at 30-45 minutes, so losing isn’t devastating in a vacuum~ This game opens up in unexpected ways as you go. Be prepared for change, and chaos.
– Real player with 162.7 hrs in game
Dragon Call
If you are looking for a new and fun deck building card game that is not ‘pay2win’ this will keep you entertained with several different Hero’s that have varied abilities and card pools.
– Real player with 97.4 hrs in game
All the joy o a CCG without the microtransactions, the rules are pretty intuitive and if your familiar with hearthstone and shadowverse youll catch on extremely quick, translation can be a bit wonky but once you understand what means what its easy.
PRO tip if you buy it your 1st run click the gear in the top right, from there you can change language to english
Another issue I found is if your trying to use the chatbox or add a friend ID be in windowed mode as the virtual keyboard will not work in full screen infact it can crash your game
– Real player with 83.9 hrs in game
Blood Card 2: Dark Mist
I planned to give Red Mist two hours of stream time and ended up continuing on for five and a half. Then I clocked another ten hours off stream. If you still need to hear more, watch my gameplay footage or read on below.
https://www.youtube.com/watch?v=0MYIZPQJEs8
You build your deck, and your cards are your life. Enemies will steal them from you as they damage you, and you’ll face three or four foes at once with more waiting in the wings. If you’re a casual player, you’ll love this like I did. If this isn’t your first rodeo, then you’ll find each character (deck archetype) has a few ways to create an infinite loop. But even the infinite loop isn’t a guarantee of victory: the real trick is understanding the effects enemies will have on you.
– Real player with 290.8 hrs in game
3.9/5 (B plus) : Good card battler with a unique mechanism (cards as life points) and interestingly different characters. Art is good enough. Weaknesses are mostly in the lack of advancement. The difficulty levels add no new fun or functionality, just increase the difficulty, which does increase the challenge with each successful replay, but almost nothing else.
A very good element of the game design is similar to Slay the Spire, having very different play styles, cards, and mechanisms for the different characters. Really appreciate how different they are and there are six.
– Real player with 195.1 hrs in game
Haxity
One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.
– Real player with 73.8 hrs in game
🌎 Overview 🌏
A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.
Score is at the bottom of the review, while you are down there, leave a like if you liked this review!
– Real player with 15.1 hrs in game
Fuzz Force: Spook Squad
Fuzz Force: Spook Squad is a cute little dice-rolling game. It’s very easy to pick up and play, but there could be more to this game. Let’s explore the ups and downs of the game (+, +/-, -, ?):
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The game looks really nice, shiny and coloful. I like how the characters and enemies move in a limited way.
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Great character design.
! Mecha Peppa is probably my favorite.
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A good selection of weapons, skills, dice, buffs and debuffs*.
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It’s super fast to start playing the game. Everything is super straight forward. Just go and beat ass.
– Real player with 22.4 hrs in game
This game is pretty great, its main feature or whatever is that it’s insanely cute. Adorable. The criticism I have is that the actual gameplay is extremely simplistic, and the replay value is also in turn almost zero, aside just trying out each character once. It’s fun to see the new weapons, but… the gameplay is so simple that I find myself not caring what every weapon does. The game tries to make some replay value with the achievements, like using the mutators/handicaps/ AKA “special missions”, but I just don’t feel compelled to, because the gameplay is so barebones.
– Real player with 10.4 hrs in game
ORX
Defend your lands and save your kingdom from the relentless attacks by a never-ending swarm of ORX!
ORX is part-tower defense, part-deck building card game, set in a beautifully drawn world of dark fantasy. Expand your territory, call soldiers to arms and fortify your castle with every card that you play!
As you progress through the game’s sprawling Campaign, you’ll unlock new cards for a grand total of more than 300 - all of which can be used to bolster your kingdom’s defenses. And with the powerful items, known as Artifacts, which can be found throughout the world, you can enhance your deck in game-changing ways!
Every level, tougher and more relentless enemies will assault your kingdom - and it’s up to you to pick the right strategy and rid your realm of the green-skinned menace once and for all!
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300+ Cards - experiment with the cards available, and unlock new ones to build the perfect deck!
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4 Factions, each with their own set of cards and tactics
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A roguelike-style Campaign, featuring 3 Acts, all with their distinct biomes, day/night and season cycles!
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Over 30 types of enemies, all chomping at the bit to burn your castle to the ground! From simple, yet nasty grunts to ORX Heroes, all equipped with unique abilities - there’s plenty of danger coming your way!
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An advanced difficulty mode, available to those who’ve mastered the Campaign - put your tactical skills to the ultimate test!
Take Carcassonne, one of the most well-known tabletop games in the world, mix it with the ever-popular tower defense gameplay, and add the unpredictability of Slay The Spire’s deckbuilding roguelike mechanics - and you’ll get ORX!
Each level, players will build fortified castles in order to survive a relentless onslaught of enemies. Your deck is the key to your success in ORX - use the cards in your possession to build castle walls, pave roads, summon armed troops and strengthen your kingdom in many different ways!
Each card costs a certain amount of Gold - and while you earn a set amount of Gold over time, you can build Farms, Villages and other useful locations to increase your income and unlock the full potential of your deck! But remember, gold isn’t the only way to build up your realm - be sure to scout the nearby area for Vaults, containing powerful rewards.
But be warned - you only got a short amount of time before your kingdom gets rushed down by hordes of green-skinned monsters, getting angrier and more powerful, wave after wave! Gather the right deck, fortify your defenses, and think on your feet - that’s the key to standing tall against the never-ending hordes of ORX!
Spellsword Cards: Origins
So I read through a few of the other reviews and I can see how some may find it negative. No it is NOT flashy and doesn’t have ‘interesting’ characters, but to be honest, it’s kinda refreshing. I’m an old school gamer and I’ve played Many card games, rpgs, whatever and I have to admit I’m addicted to this for some reason. I’m determined to beat the stupid lich with all my characters if possible. That being said, it’s also VERY frustrating and will P1ss you off many times! The cards are a bit unbalanced, for example I’ve reached the lich with no access to mana or healing cards depending on who I choose. This makes it a bit unfair, as well as not being able to meet the boss with a full health. No matter how hard I try to finish the previous battle with as high health as possible, it just doesn’t cut it. There was one game I used to play a lot, had over 400 hours until some new dev, crappy pants, redid the whole thing and made it vegas like…I truly hope these devs Don’t do that to this game at all! It’s a game unto itself and Yes it Does need work but it can be challenging and fun if you know how to use the cards given to you. I noticed the new game from these makers and I wanted to give it a shot thinking it would be similar to this style, but I think they already headed to the slot machines….
– Real player with 170.1 hrs in game
An interesting take on Card Game / RPG / Roguelike hybrid. I like the mechanic of dumping cards to the discard pile to gain extra action points (earned quite a few 1 turn kill combos that way). I do like the card combinations and various synergies thus far, and I due appreciate the card upgrades system as well.
EDIT: Some previously written issues turned out to be user error, and thus deleted that portion of the commentary above. Other than that, the above aforementioned is exactly the same prior to the deleted, and erroneous (on my part again, sigh) critique.
– Real player with 26.8 hrs in game
Destiny or Fate
Warning
By writing this review I’ve already produced more Destiny or Fate content than the devs have in more than a year. Yes, this game has been abandoned with major bugs. Proceed with caution.
Why am I still giving it a thumbs-up then?
Recommendation
The fact that I’ve completed the game more than 10 times, and have clocked more than a dozen hours indicates that the core gameplay loop is still satisfying. So, in order to not look like a hypocrite:
If you can get this game for anything below 5 bucks, and you know for a fact that the genre is for you, then you can consider getting it. Please don’t let it be your first taste of deckbuilding roguelikes, though.
– Real player with 119.1 hrs in game
Overall ★★★★☆ (4/5) Recommended for people who are seeking strategy games!
I bought this game 2days ago and played for a while. Literally, couldn’t stop playing it. Very interesting game play due to interconnection between hero abilities, card, and enemy special ability. I just got into 3rd stage without much investing into mastery (which you don’t lose even if you die). I highly recommend to people who love strategy challenges. I hope to see more updates with interesting heroes, cards, and enemies. So far, I played 3 heroes, and it’s been lot of fun in each hero play. (It seems there are more than 10 heroes available, but I could unlock about 5heroes so far).
– Real player with 103.8 hrs in game
JUMANJI: The Curse Returns
Not what I expected being honest, I was envisioning more interactivity such as those in mario party games, it’s not a bad game but it does feel lacking. After playing for around 11 hours roughly I can say I have adapted to the game-play of dragging the corresponding item to either another character or the enemy at hand, it can be somewhat challenging, especially trying to get the save every location achievement which I had to enlist the help of a friend as the Ai was not working out, this is as far as core game-play goes however.
– Real player with 11.9 hrs in game
finally! a jumanji game that is actually a JUMANJI game!
why did it take over two decades for someone to make this??
doesn’t matter, it’s here now, i love it ♥
– Real player with 5.7 hrs in game