Inscryption

Inscryption

Played through it twice, the game is the best of it’s kind, rogue like and incredible deck building elements, this game has that “little extra” that games like this need to be successful.

Real player with 56.7 hrs in game


Read More: Best Card Battler Deckbuilding Games.


great gameplay, amazing story, just wish you could play against the wizard and necromancer too

Real player with 55.7 hrs in game

Inscryption on Steam

Fury of Dracula: Digital Edition

Fury of Dracula: Digital Edition

I hadn’t played this game since the 1st edition that came out in the 80s. Back then three Hunters chased a nearly-impotent Dracula around the map, eventually slaying him. Nearly every time, anyway. Dracula had hidden movement behind a screen, and left some rumors in his wake, but the damnable hunter cards would give him away at horrible times, and if you encountered him he would get caught during the day more than half the time (you rolled a die, but the hunters had more cards) - a vampire during the day is as feeble in combat as you would think. We called it “The Frustration of Dracula.” He was fun to play, but it was very difficult to win with him. Still, I have fond memories.

Real player with 37.3 hrs in game


Read More: Best Card Battler Strategy Games.


While no game is ever going to translate perfectly from the board to digital I have to tip my hat to Nomad games for taking on Fury of Dracula, not just for doing it, but doing a very capable job.

*When you read negative reviews about the lack of 1 vs 4 during initial roll out of the game, I have to point out that this was clearly posted on the store page well in advance and in the discussions. It shouldn’t have been a surprise to anyone and it’s a poor excuse to give a thumbs down. It was perfectly clear and the developers have repeatedly stated why they released it as 1 vs 1 and 1 vs AI initially, along with their plans to work on and release 1 vs 4. Understandably, the developers want to get it right, so we just need to be patient. Their professionalism and consistent feedback to our inquiries leads me to believe they will get it done.

Real player with 30.8 hrs in game

Fury of Dracula: Digital Edition on Steam

Dead Simple 21

Dead Simple 21

I didn’t go in expecting much but this is a real gem. Variation on 21 with special cards, play modes, timer, interactive elements. Awesome solitaire or for challenging your mates. Highly addictive.

If you love your card games or need a fun way to kill idle time (on planes, trains, in bed, etc.), check out Dead Simple 21. It’s addictive. I’m challenging anyone that walks past to have a go at beating my high score. And I learned a new card game!

For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/

Real player with 1.6 hrs in game


Read More: Best Card Battler Solitaire Games.


Dead Simple 21 is a blackjack inspired game where you draw cards from a deck and place them into one of four columns trying to hit 21. This game is a fun casual game to play. It features a fantastic art style and theme. This was fun to play, and I recommend giving it a try.

Real player with 0.8 hrs in game

Dead Simple 21 on Steam

THE SPIRIT LIFT

THE SPIRIT LIFT

THE SPIRIT LIFT is a deck-building rogue-like horror adventure set in a haunted hotel.

_Dare to explore a haunted hotel?

Where countless ghosts and monsters dwell?

Danger lurks behind each door

As you ascend to the 13th floor

What secrets shall tonight unveil?

And who will live to tell the tale?_

It’s the 1990s. A magical elevator awakens in an abandoned hotel as several teenagers enter on a dare. They’re about to get the ride of their life, because this place is haunted on so many levels! Make it to the top and fight the boss to learn the hotel’s secrets. And if your team checks out early? Be kind, rewind, and better luck next time…

Gameplay Features:

  • Your starting team determines your strategy, so choose wisely. Each character has a special ability and a custom set of starting cards. They’ll also react differently as the story unfolds.

  • Find more equipment cards by exploring rooms. Use your deck to fight the creatures who prowl each floor.

  • Each run is a unique hotel experience. Different bosses influence battles and events across a randomly generated layout.

(Note that THE SPIRIT LIFT is still in development. Check out our social media links to follow our progress!)

THE SPIRIT LIFT on Steam

Sinistrous

Sinistrous

Introduction

Discover an ancient dungeon and battle eldritch horrors in this Lovecraftian deck-builder. Play as either the Warrior, the Witch, or the Rogue and enjoy strategic turn-based combat as you carve your way through mind-bending labyrinths. With each new adventure you will face a unique and randomized assortment of mystifying events, phantasmal environments, and perplexing creatures. There are more than 100 unique cards featured in Sinistrous and each class introduces new mechanics and distinct play styles for high replayability. Seek out the Darkness, question your sanity, and uncover the secrets of Carcosa.

Features

  • Play as three cultists with their own unique skill sets while fighting your way through an unpredictable Lovecraftian world.

  • Make critical decisions in an attempt to preserve your sanity, or satiate your lust for lunacy and unlock your cultist’s untapped potential.

  • Customize your deck with over 100 ‘Cards’ and game-changing ‘Runes’ as you strategize against enemies of shapes and sizes unbeknownst to man.

  • Experience events that make you question reality as you explore and unveil the secrets of Carcosa.

  • Enjoy a dark, gritty art style featuring fully animated heroes, enemies, and more.

  • Experience a hauntingly atmospheric soundtrack that fuses orchestra and electronica.

Sinistrous on Steam

Draft of Darkness

Draft of Darkness

a fantastic blend of card based rogue-like with survival horror elements and atmosphere.

there’s a good amount of content here for the asking price (around 15 hrs+), giving you a great introduction into what this game has to offer, after playing through everything there is currently available I thoroughly enjoyed my experience from beginning to end, any issues/bugs I experienced where minor(and also easily report-able within the game).

these where only things I could find fault with,

the gear can be a bit cumbersome to keep up with(it would be nice if it was a bit more visible what gear was higher level/higher rarity, I understand there is a sort tool but I wish this could be a saved setting instead of resetting each run), the UI is however very good at providing detailed comparisons between what your looking at and what your wearing.

Real player with 20.1 hrs in game

Very fun and genuinely unique as far as this roguelite deckbuilder genre goes. The atmosphere often reminds me of STALKER in terms its lore and world being enigmatic. If you enjoy digging around for lore and what the hell is going on (at this point with 10 hours in I still can’t confidently claim to know myself what is up.) then you will deeply enjoy this game. It may be early access but has enough content to chew to justify picking it up just to toy around with. The combat is very odd when it comes to timings but you’ll get use to it. My favorite part of this game is the flowchart. While i’m not 100% sure what all it encompasses it basically is just helps paint a better picture of what events lead into what.

Real player with 20.0 hrs in game

Draft of Darkness on Steam

Cabals: Card Blitz

Cabals: Card Blitz

Well, I have had many hours of fun trying to level up in this groovy title.

I just ran out of content upon reaching rank II.

There is strategy, and nail-biting, edge of your couch moments, and

there are times you take a break and play something else while you let

your high levels take time to level.

Looking forward to my first card over the monumental level 10 but

will wait for new content that is promised. With NO real end…

there isn’t a lot of drive to carry on at the moment.

BobMan’s Final verdit:

Real player with 464.4 hrs in game

I’m currently #4 on the worldwide PvP ladder in this game.

As you can see by my time spent in this game, I really tried to like it. It’s a fun browser game concept.

BUT you asked for $$$ after essentially everything you do. You can still have fun, but it’s God damn annoying.

Which would be something I could life with, if this game was more than a cash in.

There’s so much wrong:

  • At some point PvE simply ends. You LITERALLY can’t fight a single battle anymore.

  • You can only fight 5 PvP battles/ hours without paying $$$

Real player with 356.3 hrs in game

Cabals: Card Blitz on Steam

Cards of the Dead

Cards of the Dead

At first the game felt fine…and then it becomes clear that the only way you can progress is by brute-forcing it. There’s no strategy, there’s no cleverly using character abilities. It’s just sheer dumb luck and the deck is massively stacked against you. It didn’t become apparent until after the 2 hour mark, and the second story is absolutely infuriating in how badly it is designed in regards to gameplay. REQUIRING SERUM TO USE A GUN THAT YOU HAND OUT LIKE CANDY IS BAD WHEN YOU HAVE TO USE THAT TO SURVIVE.

Real player with 9.9 hrs in game

The rules are simple, survive.

That being said, the game is really difficult. But, there’s pretty frequent auto-saves to help you along. If you enjoy RPG’s and are willing to play a card-game variant, give it a go. I’ve enjoyed it so far.

After an additional 5 hours, I can say that the game is still difficult. It’s a lot of trial and error, which I can appreciate as you’re really learning how to play as you go. I’ve just beaten the game and am only missing the 100% completion achievements, so that’s probably another hour or so, but overall, the game’s decently short. Personally, I’d recommend the game as it’s priced, especially for all those that love Indie games, but on sale, it’s definitely worth it!

Real player with 6.4 hrs in game

Cards of the Dead on Steam

Malice & Greed

Malice & Greed

I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.

Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.

Real player with 153.7 hrs in game

You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.

Real player with 74.0 hrs in game

Malice & Greed on Steam

Library Of Ruina

Library Of Ruina

This game taught me that if something an enemy uses seems cheesy, simply use it as well and turn the dial to 11. Exploit or die. Use Gebura and Myo’s effect and leave all your worries behind, until Xiao ends you. Coming off of Lobotomy Corp made me predestined to love this game.

10/10, makes me feel like my IQ is room temperature, in Celsius

Real player with 176.7 hrs in game

THE BOTTOM LINE

Library of Ruina is a bookstore the size of a city block–you’ll get lost in it for hours at a time, exploring a bottomless well of new and interesting stories to experience and share.

Review as follows:

I spent 160 hours with this game, but it’s lived rent-free in my head for so much longer. The world and story are evocative, unique, and at times disturbing. But the gameplay is just as unique, you’d be surprised how much changes when you strip the “roguelike” from “roguelike deckbuilder”. There’s depths to this game, and thanks to being singleplayer, it’s an ocean of archetypes and strategies that don’t centralize around a defined “meta” you might find in something like YuGiOh or Hearthstone. It’s all the joy of first discovering Magic the Gathering with friends, except in this case you don’t even need friends!

Real player with 160.0 hrs in game

Library Of Ruina on Steam