Shadowverse CCG
I come from a very strict family, and I always like card games, especially the Japanese ones.
But, my parents always get angry at me for wasting my money at these real form card games.
Not after this game was Introduced to me few months later from a feed on my social media where some weebs shown off their legendary card gacha pack.
I was intrigued by it and search it from google, and I found this hidden gem. The moment after passing the tutorial, I already fallen in love with the game.
But I was a bit too late, since it’s already on Darkness Evolved expansion pack and I’m missing many free stuffs. Nevertheless, I still enjoy playing the game until this day..
– Real player with 1620.2 hrs in game
Read More: Best Card Battler Trading Card Game Games.
This CCG has its own cancer deck(s) of course, but it’s still good enough to recommend, since my experience is: a tiny bit of frustration, which quickly goes away, and a whole bunch of fun, that you won’t forget any time soon. Most of the following is very subjective, so that’s an other reason to try the game, but of course reading different opinions might help you decide if the game is for you, so here we go! (I’ll try to stay objective, where I can. Tl;dr: check the “OVERVIEW” part.)
THE LOOKS:
– Real player with 1119.8 hrs in game
Infinity Wars: Animated Trading Card Game
Infinity Wars seemed like it was going to be a spectacular game. Now, it is like almost all other free to play games in almost all respects—you have to pay to play and it’s full of promises that are never delivered.
I have sunk a considerable amount of time in this game and have heard and read a lot about debated topics and other babble from the developers, so this short review has a good foundation. To start, I will list the cons, which dwarf all pros in such a way, now, that it’s hard to even fathom why I got hooked on this game in the first place.
– Real player with 7080.7 hrs in game
Read More: Best Card Battler Deckbuilding Games.
You know, this game has been dead/dying for the better part of a year, and a review would only be an exercise in catharsis. Anyway.
This TCG was the best. Seriously. There really isn’t another F2P game right now that replicates Infinity Wars gameplay. At least without the scummy microtransactions (Nova Blitz). 7 factions (8 counting factionless) and you can mix and match cards from 3. Literally 84 combinations are possible before you’ve even made your deck. The game was well balanced given the possibilities, too, which was handily impressive, and simultaneous turns made for a lot of down-to-the-wire-I-just-crapped-my-pants moments. Because no matter how bad the situation is, the advantage can change hands within a single turn. Such a satisfying feeling.
– Real player with 452.3 hrs in game
Star Crusade CCG
Name: Star Crusade
Developer: ZiMAD, Inc.
Date: 2016
Genre: CCG
Orientation: Multiplayer
Population: Bleeding
Perspective: 2D - Top-Down
Timeflow: Match-Based, Turn-Based
Skills: Brain
Setting: Futuristic, Space
Style: -
Tags: 1v1, Clone, Competitive, Cross-Platform, Dailies, Generous
Model: F2P
Content: Solid, Big DLC, Collectible, Microtransactions
Platforms: PC, Android, iOS
– Real player with 2433.9 hrs in game
Read More: Best Card Battler Deckbuilding Games.
TL;DR: Kind of like hearthstone but hate RNGesus shenanigans and like some more depth? Oh, and don’t mind a lack of polish (yet) and a spacey theme? Try Star Crusade! You’ll probably enjoy it.
Read a few other reviews and thought: is this hearthstone in space? Well, yes, -but- with a few very important differences that make it a -lot- more enjoyable for me. Here’s what different apart from the obvious theme:
the good
- Your “heroes” can equip 3 different modules that in essence are hero powers. These powers use either your basic resource (supply) or energy, which is gained by attacking your opponent and killing his units. These things add a layer of depth on the “hearthstone” strategy you’re used to.
– Real player with 113.0 hrs in game
Sefirot Shards
Sefirot Shards is a turn-based strategy game with RPG and Collectible Card Game elements, imbued with the spirit of classic fantasy. Plunge into a world where palace intrigues are replaced by the invasions of the undead, and the gods are playing their deadly game. Gather a squad and solve all the secrets that Sephiroth has prepared for you.
The world in Sefirot Shards consists of many levitating shards, each of which is unique and represents a well-developed location. Among them, you can find city-states, small settlements that live their own lives, fragments where the undead reign, and some do not obey either logic or physics at all. The player will have to explore them together with his squad, simultaneously pumping various skills and increasing the level of skill.
Cards and Castles
Oh Cards and Castles, When i ran into this game over 2-3 years ago, I have to be honest I didn’t expect much. Now looking where I am and the game is today I felt like this game may have been one of the greatest games I’ve ever run into. The game itself is a great combonation of Collectible cards and strategy with very intersting mechanics and a meta that keeps gameplay interesting.
The evolution of the game has been a positive one in terms of graphics and gamplay. The graphics back in the day of course looked pretty floppy but it eventually evolved to fit the faster pace of the game in which it is currently in. The several Mechanics of the game provide for startegical thought as well as positioning which throws aspects of chess like thinking into the game. Not to mention deckbuilding which throws even more thinking in the game due to thoughts like determing how you wish to play or how you would want to win matches. The state the game is in currently certainly shows its progression and for people just discovering the game you may find it to be pertty well made
– Real player with 3148.1 hrs in game
As a long time Duelyst player, and fan of the genre in general, this is finally a game I will be able to invest a lot of time into. I have looked for a long time for a replacement, and this just may be it.
Old negative reviews are badly out of date, and basically nothing is true in them anymore. Ignore them.
The game has no paywalls, nothing is locked, everything can be obtained in game and it is pretty easy. The F2P system is very generous and I was able to make a top notch deck in a single day. The ranking system is wonderful, being both based on the player and the deck, so you get matched appropriately, and you are not punished for trying a new deck.
– Real player with 1173.0 hrs in game
Eternal Card Game
Finally! Eternal Card Game is the game Wizards of the Coast should have created 10 years ago. Had Wizards created an accessible, attractive and intuitive OCCG based on MTG, they would be the dominant player in the market going on a decade now. However, their short-sightedness and unwillingness to experiment with their IP means we had to wait for Eternal to scratch our Magic itch. (Hex, while a beautiful and intricate game, lacks the ‘accessible’ and ‘intuitive’ aspects that Hearthstone and Eternal meet)
– Real player with 2302.5 hrs in game
I’ve played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since late 2013 near the end of the open beta. Eternal is the best online card game I’ve ever played. It combines the best aspects of Magic’s strategic depth and Hearthstone’s fast-paced accessibility while avoiding their flaws.
F2P
Magic will always be expensive because it’s a tradable CCG with a reserve list of cards that can’t be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests.
– Real player with 1141.6 hrs in game
Spellstone
I have many hours in this game before it came to Steam but I did put some hours into the steam version before writing my review to check for any changes, added or missing features, performance issues, etc. Spellstone is a very fun game that you can enjoy as a f2p player but just be prepared to hit a paywall like in many other mobile games. There are monthly individual events as well as weekly guild events or individual events to participate in. The best part of the game for me is the guild aspect and events which can be alot of fun especially when you find a good guild that is active and helpful. There are also BGE’s that add a special ability to a particular tribe for a certain amount of time which make the cards from that tribe more powerful. Now for the negative stuff. Cards are split into a standard set (cards that anyone can get) and a premium set (cards that must be purchased with real $) which creates a huge power gap between f2p and p2w because the premium set cards are much stronger. The huge issue which you should notice pretty quickly is that the prices in this game are RIDICULOUSLY expensive. The cards come in the usual common, rare, epic, legendary variety and two cards can be combined to make a dual version or four cards can be combined to make the top level quad version of the card, so as an example the in game store sells boxes which contain 4 copies each of 6 legendary cards and 8 copies each of 6 epic cards. To buy out the whole box and guarantee yourself 6 quad legendaries and 12 quad epics will cost you just over $300. The cards in the box will be mostly from the tribe that are currently part of the bge so while this will make your deck stronger for a while, once the bge ends most of the cards you bought won’t even be playable anymore. While the bge effects are interesting and fun to play they are also meant to make players purchase more cards from that faction to compete within the bge. Powercreep is also a serious issue, cards that you pay money for will be overpowered by new box cards usually within a few months. There are also chance packs which give you 1 of any card in the pack (but with no set amount of each card) so you could spend hundreds of $ and not even be able to quad one of the cards that you really wanted. There is also an emporium that has 4 slots with each containing one item for sale, however this is only available to vips and each slot unlocks at a certain vip level (based on how much $ you have spent) but to have access to all 4 items you will need to spend THOUSANDS of $$$$, and after all of that 4 copies of a legendary card from the emporium to make a quad will cost you $100. My least favorite thing though has to be that you can purchase refills with real money for some of the “competitive” individual and guild events, so say that you’ve put together a really good deck and played awesome during an event and you’re in a good ranking that will land you a decent reward, well someone can just open their wallet right at the end and buy their way past you….. really? This is a fun game and can be enjoyable for f2p players but make sure that you know what this game is all about before spending your money here and if you’re looking for a good f2p game that you can spend a few $ here and there on to show your support, this is not it.
– Real player with 1469.4 hrs in game
Put it this way:
The paywall you experience in this game can dramatically vary depending on the event available.
I started playing about a week ago. All I had to do is score 1 point on the PvE event to get 1 epic prize. My cards were too weak to do that. So at that point it looked unpleasant.
But I was 100% sure there are other events and they would treat me better.
Events prescribes a specific condition, either accumulating bounties, playing an event pve map, guild war or something else. Then everyone get prizes according to where they rank. Much like the good earlier years of mobile gaming, spearheaded by Blood Brothers in my experience. I dunno why this form of competition dwindled, other than that it was maybe too spammed at a time.
– Real player with 852.8 hrs in game
Cabals: Card Blitz
Well, I have had many hours of fun trying to level up in this groovy title.
I just ran out of content upon reaching rank II.
There is strategy, and nail-biting, edge of your couch moments, and
there are times you take a break and play something else while you let
your high levels take time to level.
Looking forward to my first card over the monumental level 10 but
will wait for new content that is promised. With NO real end…
there isn’t a lot of drive to carry on at the moment.
BobMan’s Final verdit:
– Real player with 464.4 hrs in game
I’m currently #4 on the worldwide PvP ladder in this game.
As you can see by my time spent in this game, I really tried to like it. It’s a fun browser game concept.
BUT you asked for $$$ after essentially everything you do. You can still have fun, but it’s God damn annoying.
Which would be something I could life with, if this game was more than a cash in.
There’s so much wrong:
-
At some point PvE simply ends. You LITERALLY can’t fight a single battle anymore.
-
You can only fight 5 PvP battles/ hours without paying $$$
– Real player with 356.3 hrs in game
Mindframe Arena
Manufacturer DeLorean Motor Company (DMC)
Production 1981–1982
Model years 1981–1983
Assembly DeLorean Motor Cars, Ltd. (DMCL) Dunmurry, Belfast, Northern Ireland
Designer Giorgetto Giugiaro at Italdesign
Body and chassis
Class Sports car
Body style 2-door coupé
Layout Rear-engine, rear-wheel-drive
Doors Gull-wing doors
Powertrain
Engine 2.85 L (174 cu in) V6 PRV engine ZMJ-159
Power output 130 hp (132 PS; 97 kW) and 153 lb⋅ft (207 N⋅m) of torque
Transmission 5-speed manual
3-speed automatic
Dimensions
– Real player with 0.5 hrs in game
Basic little card game that moves your characters with the choices you make, looks and feels like a mobile port but looks great. Easy to understand and easy to play game .Not exactly my cup of tea but is free and recc to anybody who does enjoy card games!
– Real player with 0.2 hrs in game
The Horus Heresy: Legions
This here, it is their cash milking machine, mind you as long as the gros is getting to GW i rly dont mind.
Just wish there was something you could invest money in without being a whale. a sub that didnt suck for instance , a better matchmaking system ? in fact id prolly buy single player cmpaigns if those gave me good cards instead of the RNG.
The gem system is 5:1 a card being drawn as double only gives me 1 5th of its cost in the gem shop.
Trouble is new factions cost gold primarily to get and at first only 200 coin crates are available not the more reasonable ones.
– Real player with 1215.3 hrs in game
The game throws you into some pretty cool fights when you first start the game.
They have cool enemies and you are getting rewards and you think maybe there is a cool story and hope this continues to develop and allow you to adjust your deck as you go through an amazing campaign story mode.
But no…It just ends abruptly out of nowhere and the game is pretty much a grindfest or pay wall from that point onwards. You try to play a friendly match, you get in a game with ai or players. Players have better decks than you because you are a noob who hasn’t paid any money to buy all the cards and build better decks or grind for hundreds of hours, so you get pummelled because the matchmaker is trash like most card games.
– Real player with 597.3 hrs in game