Cardpocalypse
Extremely Fun game with a unique and well designed card game mechanics. While there are a few things I think that could be improved, overall they really pale in comparison to the fun I’ve had from this game.
Pros
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Fresh new card game mechanics with well designed factions that are both unique and synergistic
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great story
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Very replayable
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Fun Gauntlet mode make your own deck each win with difference Champs
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Great sound track and voicelines
Cons
- animations and walking can get a little tedious on multiple playthroughs
– Real player with 88.5 hrs in game
Read More: Best Card Battler Card Game Games.
This game could have been AMAZING but has some design and balance shortcomings. I’ll list them briefly then go into more detail below.
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No way to collect all the cards or undo certain permanent changes
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No real post game or new game+ to try out different deck types. Unskippable cutscenes ruin the thought of replaying the game.
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Some balance shortcomings can make a couple parts almost impossible in some cases, this game is otherwise extremely easy.
I still had fun with this game and not a lot of people make games like this anymore. The story and writing is charming and the art grew on me. The complaints only hurt so hard because the rest of the game shows so much promise. I still had fun with my 14ish hours of it but I wouldn’t recommend paying full price unless you really love these types of games.
– Real player with 33.9 hrs in game
Knights of the Card Table
At its heart it’s not a bad game, but there are problems to be aware of. But first the good: It’s a light game that regularly introduces new elements. It plays well with risk/reward. The DM character has some fun lines. Now the bad: The elements it adds don’t do as much as they can to vary the game as you go along. There are stretches where the order you click the cards makes little difference, to the point where it can get a bit mindless. The big issue is that there are some optional levels that are exceedingly long, and as I noted with the sometimes mindlessness of clicking through thousands of the same cards, the levels feel even longer. Near the end there are several of these extra long levels which are not avoidable, and you grind to make it through. This becomes a problem as the game just sort of ends with a whimper.
– Real player with 25.6 hrs in game
Read More: Best Card Battler Casual Games.
In the humorous RPG-lite card game style of We Slay Monsters, Solitairica, Guild of Dungeoneering and looks like Letter Quest. Not sure why old school RPGs have to be parodies. Anyway, addictive and balanced game. Great design and programming. Very easy to get into. I was sold after 5 minutes from Youtube.
– Real player with 16.7 hrs in game
Anamnesis
I was one of the testers for this game for a couple of different builds until release. I’ve never played this kind of game before so I had no idea what the hell I was doing at first but got the hang of it pretty quick.
1. COMBO SYSTEM: The combo system works really well and is one of my favorite things. You can build either defensive combo or offensive combo. Higher D combos lead to damage reduction buffs, self heals, ect. Higher O combos lead to increased damage buffs, elemental fire sword buff(which can eliminate the need for any elemental cards if played right), to a stun at 9 combo(I think).
– Real player with 5.0 hrs in game
Read More: Best Card Battler Strategy Games.
The game is what you expect from the pictures and videos. Slay the Spire clone with small changes in between here and there. Has lot of replayability to it and you could spend lots of time playing it.
What I find bad is that there is no support for 3440x1440 in my case, and the settings of the game can’t be changed that much so you are pretty much stuck with same resolution overall.
If you want to see my full review check it out on Youtube.
– Real player with 4.3 hrs in game
Jesters Poker
Bad.
– Real player with 0.1 hrs in game
SteamWorld Quest: Hand of Gilgamech
Makings of a Hero
SteamWorld is a franchise of vaguely connected games, each starring a friendly cast of robots. The latest entry – Hand of Gilgamech introduces a stark departure from the usual futuristic setting, venturing instead into the land of fantasy. Meet Armilly, an adventurer aspiring to at last become a member of the local heroes’ guild. Good heavens! The village has been invaded by an evil army and all of the heroes have been kidnapped. Such a tragedy, if only there was someone desperately longing for a worthy quest to finally prove themselves. It’s high time to gather your trusty companions and make this one count.
– Real player with 41.6 hrs in game
On my first playthrough I went with the Legend difficulty and I was not disappointed… Mostly. Also, quick note, I got the game half off so my thoughts are based around what I got for that price.
Starting with things I liked/loved:
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The Art is beautiful.
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The Characters are simple but lovable.
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The Music I find to be very pleasant to listen to.
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I love the opening and ending sequences, I wish there were more of these.
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The Ending Song, while short, made me smile. I love it.
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The card game mechanic is pretty solid. Deck-Building is fast and easy, chaining cards together for combos or allowing for an additional helpful card to be played is really fun, and while I didn’t use a lot of other cards, I can definitely see some ideas on how to use them for other play styles so I like that there is multiple options on how to play.
– Real player with 38.5 hrs in game
Conjurer Andy’s Repeatable Dungeon
DO NOT BUY THIS GAME!
This game is 100% like a Free to Play Mobile game. It certainly was made for that audience and still is Pay to Play. Screenshots do not SHOW how the game really is and they do not mention anything of that on the store page. This is certainly NOT a deckbuilder. You can chose 3(!) cards for a run. 3! The “fights” consist of simply clicking on a wheel of fortune. Either all your characters hit the enemie or they don’t. That’s as much strategy as their is involved. You just get rewards if you don’t die and leave the dungeon. Even then all your used cards expire. What does this mean? There is a timer, like in most free to play games which tells you how long you have to wait til you can use these cards again. For gold you can skip that. If you die in a dungeon, you don’t get gold.
– Real player with 0.2 hrs in game
Infinity Kingdom
This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.
Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.
– Real player with 772.3 hrs in game
Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.
It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.
Besides this, you receive a decent amount of speed up and other boosts for free.
For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).
– Real player with 367.4 hrs in game
Lifing
This game is an incredibly unique and complex roguelite deck builder. It does however have a few flaws right now, but despite that I still think it’s a solid game.
The lack of a tutorial for mechanics as well as there being no reference for what card symbols do/mean (there’s a tooltip when scrolling over a card but it only explains the first symbol) makes it very hard to get into.
Jumping from island to island feels fun, but the fights themselves could use some tweaking. So far there’s no way to tell where enemies or resources will spawn on an island. You can bounce to the next island and have no energy/draw resources spawn near you (energy is needed to play cards and you don’t draw cards naturally), which can end your run if your deck isn’t ready to deal with that. I’ve also had my farthest run ended instantly because I hopped onto a new island and the enemy guardian spawned directly next to me and was able to one shot my guardian (which is a game over), no way to survive at all for my guardian.
– Real player with 9.7 hrs in game
Short version; it’s not done. In theory the mechanics and assets are there for a game. Sadly it fails at a basic level. As in I don’t know how someone put in so much work, but ever actually got it working.
– Real player with 0.8 hrs in game
Blackjack Hands
Loved this game, it’s a great mashup between threes and blackjack.
I loved to play poker hands, this sequence is also very good.
I recommend this game if you want a relaxing but also challenging puzzle game
– Real player with 8.1 hrs in game
Interesting idea to mix puzzles and card games rules. Random elements brings a touch of card game feel.
Art is simple but nice, as well as the relaxing soundtrack. Good for card fans.
– Real player with 1.5 hrs in game
Coin Crypt
First off, this is my wife’s favorite game, even though she has never played it, entirely because of the opening theme music.
I would recommend this game as a fun, though sometimes challenging rogue-like romp, bringing together the constant threat of permanent death with a light-hearted playfulness.
The game attempts to present itself without tutorial or much explanation, evoking the enigmatic feeling of many games in the NES era, and does so mostly successfully. (I did do some wiki-ing about the gods after a few days, as this was somewhat opaque to me). The basic strategy of the game unfolds into a fairly rich and varied system as you unlock new classes and learn how to synergize class talents with the other elements of the game. While some classes can be made into powerhouses quite easily, others seem destined for failure. Though at first I felt the obvious imbalances of the classes was a flaw in the design, I now feel like this helps lend the game its particular charm.
– Real player with 133.5 hrs in game
EDIT:
I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don’t like it afterwards, then I guess it isn’t for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion.
Also, this was Slay the Spire before Slay the Spire.
– Real player with 111.2 hrs in game