Metroplex Zero
In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.
Visit powerful locations
To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Strategize to fit your playstyle
With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.
No playthrough is ever the same
You’ll never play the same deck twice!
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Over 250 different cards, allowing for a blend of various playstyles and builds
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Over 70 unique game-changing augments
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5 heroes each with very different gameplay
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Level up your heroes multiple times in every run
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Choose your own level up perks every time you gain enough XP
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More than 20 unique random events
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Over 30 different enemies
Read More: Best Card Battler Card Game Games.
Gremlins, Inc. – Card Game
This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.
SET IN THE WORLD OF GREMLINS, INC.
The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .
This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.
BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS
The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.
SINGLE-PLAYER AND MULTIPLAYER MODES
The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.
PROVEN BY REAL-LIFE SESSIONS
Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.
A VIBRANT COMMUNITY AND A PUBLIC ROADMAP
We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.
Read More: Best Card Battler Strategy Games.
Urban Cards
Well, I first wrote a semi joking review about how this game was sucking up all my time and you shouldn’t get the game unless you wanted to be sucked into it like crazy but now that I’ve spent even more time playing it and the recent update came out, I wanted to change this review to reflect a truly positive view of a game that I enjoy a lot.
I play a lot of roguelites, no game genre speaks to me more than one where I can sit down, start a new run from the beginning, and either lose or win it within the hour and still feel satisfied with myself, even wanting to start another run out right away.
– Real player with 68.0 hrs in game
–The game’s alright. Very uneven gameplay. If you lose on debt it will feel super-frustrating, there is only one card in the game that can regularly clear more than 1000 debt at a time and if you miss it you will lose. This happens too often to recommend the game.
–The music is pretty good. Production values are otherwise indy. The voice acting on the Gamer and Harbor characters is so annoying it’s better playing against them on mute.
–Debt is the worst thing about the game at present. About a third of my losses have ended on “I’ve only encountered 1 card that can reduce my debt, and the hacker boss gives me debt every turn, so I have X turns to draw Money Laundering before I lose” or “this enemy has 2 cards in his deck that can give me $600 debt, if he draws both of them before I draw Money Laundering, I lose.” I don’t think I’ve gotten past day 2 of any of the Oper playthroughs where I’ve failed to find Money Laundering. The debt that I pile up is mostly from uninteractive enemy effects (the hacker’s boss inflicts a passive $100 debt per turn, and some enemies have multiple copies of the ****ing card that gives the other player $600 debt to the enemy). If you have to lose on debt, at least it should be from a lending minion, those are interactive.
– Real player with 50.9 hrs in game