CityClick
Welcome to CityClick, a wild and whimsical card game where everything seems to click in place.
Collect cards and craft decks before battling it out in both co-op and head-to-head game modes to complete the objective and come out victorious!
Customize & Collect
CityClick has tons of cards to choose from and collect. There’s a deck for every personality and playstyle, and it’s up to you to find the cards for your winning strategy.
Recruit and customize a wild cast of animal mayors, each with their own cheeky personalities and grizzly emotes to guide you through your journey, and taunt enemies along the way.
Play Your Friends
Grab your friends to join in the chaos with competitive and co-op game modes!
Don’t fancy online play? Not to worry, CityClick features a campaign that follows your mayor on their journey into office.
Go On Tour
Every leader starts small, but as your popularity grows, so do your possibilities! Expand your reach by venturing forth on your own adventure, unlocking exclusive cards, mayors, and cosmetics on your way!
Pick Up & Play
CityClick is easy to pick up and play, with plenty of depth for those with the skills.
Anyone can join in the fun with intuitive mechanics and customizable gameplay to suit your needs.
Need extra time? AI too difficult? No worries, you can change all that.
CityClick Travels With You
Continue your mayoral duties on the go with crossplay between Nintendo Switch, PC, and Mac!
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Aeon’s End
If you want to try out Aeons End, or really prefer to play games digitally, it’s pretty good but brief. If you have all the physical base sets, expansions, and so forth, I don’t think you’ll be getting rid of them anytime soon for this (unlike, say, how Sentinels of the Multiverse is so good on digital that I’ll never play the physical edition again).
I won’t comment on game play and such, but there’s a decent tutorial that goes over most concepts (while letting players discover the synergies of the game themselves). There’s also currently no multiplayer for those who demand it (I suspect it’s in the works though), nor AI players either; one player controls all the mages' actions (although you could potentially do “pass and play” gaming). It’s a non-issue to me, but a determining factor for others.
– Real player with 86.2 hrs in game
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My Biases: I backed this on kickstarter not because I have played the physical game but because I really like the developer and the game seemed to be very fun if their streams were any indication. I really enjoy the game from what I have done so far.
Aeon’s end is a cooperative deck builder game where up to 4 mages try to beat back monsters that seek to destroy humanity. The game is an uphill battle but certainly winnable. There are many ways to approach the battles and lots of variability depending on the mages and supply cards you use.
– Real player with 70.1 hrs in game
Star Realms
I used to really enjoy the online version of this game. Saddly that is no longer true. While I would HIGHLY reccomend this game for the Campaign Mode, the Online Mode is another matter ENTIRELY!!!! Once you reach level 5, you must win a number of sucsessfull wins to advance onwords, but each loss counts you backwords on that total. THIS, is not a problem. THE PROBLEM, is that many players have found a way to “HACK” either the timeclock, or the game itself! I have found myself ready to acquire a good card, only to have my game freeze. Then reload. Not only do I lose precious time during this reloaded “Glitch”. But often it will undo my card purchases or even worse, my bases will be destroyed or my health slashed in half. All of which being impossible with the card’s the opponet had availible to play. Now, I KNOW I’m not the best player. I admit that freely. But after almost 500 games, I STILL CAN’T GET EVEN HALFWAY THROUGH TO LEVEL 7! This means With the losses counting against me, I have only managed to go up 1 LEVEL in almost 500 games!!!
– Real player with 561.4 hrs in game
Read More: Best Card Battler Deckbuilding Games.
I’ve enjoyed Star Realms for many year. It is an entertaining deckbuilder game, which is easy to learn. A huge number of cards have been added to this game over the years, and the core sets (5€) are definitely worth the value, while a lot of the smaller dlc (2-4€) is a bit pricey. Although skill does play a part in winning, I would definitely say that a large part of winning comes down to the luck of the draw. And the expansions increase the luck factor quite a bit. I would still say that it is quite enjoyable, and I take it as a challenge, when my opponent start out quite a bit better off than me. Sadly I will not be giving this game my recommendation, based on the recent addition to this game, in the form of Star Realms Arena, which is a particular nasty way of introducing gambling into a kid friendly game.
– Real player with 516.5 hrs in game
Summoner Apprentice
For the price you pay, this is a bargain. Fun game. You choose your own starting army. From there, after each level, you must add an army and try to beat the next level. Etc…
– Real player with 8.8 hrs in game
This is a fun little game. There is a good selection of units with some interesting combinations. The dev is very responsive on the forum.
If you want an interesting game to play for 6 to 10 hours this is a good one for the price.
– Real player with 6.5 hrs in game
Lords of Cards
In Lords of Cards, build a deck of 90 cards and defy your opponents in real-time.
SELECT AMONG MORE THAN 60 UNIQUE CARDS
Building your deck is probably the most important step. Think upfront to create the best combinaisons of cards. Choose your troops, your constructions and your spells, to get the upper hand over your opponent.
DEFEND YOUR FORTRESS
The goal is simple: the first player who brings the opponent’s fortress to ground wins the game. Winning the battle usually means building the strongest economy, to recruit more troups that will harrass your opponent.
MANY STRATEGIES TO DEFEAT YOUR OPPONENT
Will you try and strike as soon as possible? Will you recruit a lot of weak units to swarm your opponent? Will you be patient, defensive and slowly build to send powerful units?Many combinaisons of cards are possible and let you play by your own strategy.
UNLOCK NEW CONTENT BY PLAYING - NO PAY-TO-WIN
With your victories and experience in the game, you will gain gems that let you unlock new cards. You can also unlock new skins or animations for your avatar. The game doesn’t contain any payment feature, you will have to unlock the content by playing.
Roman Wars: Deck Building Game
In “Roman Wars” we fused elements of deck building board game and strategy together. Build your deck, upgrade your cards, develop your base, and fight different enemies. Try various missions, use bonus cards, and don’t forget about cats!
Features
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Ten different missions: Build your deck of cards and meet multiple criteria to complete the missions
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Ten different enemies: Suppress a riot, make a sortie, fight the enemy stealing your gold and other enemies
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Bonus Cards: Earn experience points and unlock special Bonus Cards which make the missions much easier
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Themes: Choose between the classic Roman theme and Cats theme
Demo
Check out the demo and play first two missions of the game
COINS BATTLE
I give a qualified thumbs up. If you can get this game for $0.99 or less, it’s worth playing just for the concept. I wouldn’t pay more than that. There is no tutorial and no explanation of the rules. I sort of get it and it’s interesting up to a point.
– Real player with 0.3 hrs in game
Looks like I get to write the first review for COINS BATTLE. Lucky me.
COINS BATTLE is a very low quality mobile-tier clicker game where you tap on various coins to make them “fight” other coins by running into them, just like the screenshots show. Exciting, isn’t it? Yeah, I know.
Usually I’d go into why this game is so insultingly bad no PC gamer should buy it, but I’ve lately gone through so many asset flips and game construction kit garbage, it’s really refreshing that at least there’s an original concept here. It’s not a good concept, and it’s badly implemented, but at least it’s original, as far as I know.
– Real player with 0.2 hrs in game
Little Dungeon Stories
Starts off with a good concept but far too short and the events are random so sometimes useless events show up. There is also not much variability in the types of events. Character stats are random and unable to be customised except a one-off buff choice at the start. Boss rewards are not unique, just giving you a refill of resources.The game ends at floor 150 (if you get there that far with rng. I’ve played 7 hours and got there 4 or 5 times) and replayability is limited. I feel a bit disappointed as this is basically completed on release and not in early access where much of the content could be improved. Would need a moderate amount of improvement for me to recommend it.
– Real player with 8.4 hrs in game
The Little Dungeon Stories game process is entirely built on cards that entail a certain outcome. In fact, the game about the dungeon works - you get various situations, which are presented in the format of cards with inscriptions, and you can react to them with one of four options. Your actions have certain consequences that naturally affect the gaming process. If you are wrong and make the wrong decisions, the dungeon will sooner or later destroy you, after which you will have to start the game again. This is the whole essence of the game process - you have to pretend where a decision will lead you to, after which you will take it and move on. Sometimes questions are really complex and even logical thinking does not help, and sometimes developers provide quite a simple choice. That ’s the whole point of the game.
– Real player with 7.3 hrs in game