COINS BATTLE
I give a qualified thumbs up. If you can get this game for $0.99 or less, it’s worth playing just for the concept. I wouldn’t pay more than that. There is no tutorial and no explanation of the rules. I sort of get it and it’s interesting up to a point.
– Real player with 0.3 hrs in game
Read More: Best Card Battler 2D Platformer Games.
Looks like I get to write the first review for COINS BATTLE. Lucky me.
COINS BATTLE is a very low quality mobile-tier clicker game where you tap on various coins to make them “fight” other coins by running into them, just like the screenshots show. Exciting, isn’t it? Yeah, I know.
Usually I’d go into why this game is so insultingly bad no PC gamer should buy it, but I’ve lately gone through so many asset flips and game construction kit garbage, it’s really refreshing that at least there’s an original concept here. It’s not a good concept, and it’s badly implemented, but at least it’s original, as far as I know.
– Real player with 0.2 hrs in game
Cards of Cthulhu
Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.
Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.
– Real player with 13.4 hrs in game
This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.
Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.
– Real player with 8.2 hrs in game
Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
Read More: Best Card Battler Deckbuilding Games.
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
One Step From Eden
the dark souls of rockman.exe
– Real player with 120.3 hrs in game
Takes a few hours to get used to but it’s great afterwards
– Real player with 116.0 hrs in game
KindFolx
KindFolx is a single player PvE real time deckbuilding card game! Follow Reinus in his quest to liberate the city of KindFolx from its corrupt leader!
-Fast paced combat that requires efficient and creative decisions
-Randomly selected enemies, events, and treasures will make each run different from the last
-A variety of mechanics and cards allow you to play in different ways that suit your play style or create additional challenge
-Frame by frame animation!
Long ago, in a land unlike the one you know now, a war raged between Humankind, and Monsterfolx. After 5 years, the battle would end, and Humankind would rise victorious.
Ozma, a human hero of the war, embraced peace between the races, and proposed the erection of a city that would be a haven for humans and monsters to live in harmony. The city would be called KindFolx.
5 years later, Ozma would pass away, and as agreed, a Monsterfolk would take his place at the head of the city as a sign of trust and faith by the humans. Darlocke, a cruel general of the monster army, would bring about a new wave of human hatred. Oppression would begin, and homelessness, violence, and slavery inflicted on humans would soar.
Now, in order to prevent these growing atrocities from inciting another war, a team of adventurers have banned together to put everything on the line to overthrow Darlocke in the heart of the city.
Will you and the Adventurers Guild be able to successfully destroy the evil in the deepest parts of KindFolx?
Arcanium: Rise of Akhan
I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.
You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.
– Real player with 163.1 hrs in game
–This is a really good deckbuilding roguelike game.
–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).
–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?
– Real player with 104.4 hrs in game
EndCycle VS
Picked this up earlier, and found it to be quite fun. It’s similar to the old Megaman Battle Network series for the Nintendo Gameboy Advance, a series I used to love a lot. It’s fast paced with unique mechanics, as well as mixing in some old ones with a unique twist such as the CRUSH system(Think guard break from other fighter games). It’s a bit different from Battle Network 6 in terms of combat pacing, but you have a lot more weapons you can use to control the battlefield as well as your deck being more consistent since you have access to all 12 weapons in your deck all the time, with cooldowns for differing levels and weapons.
– Real player with 535.8 hrs in game
If you want a game that plays similarly to Battle Network, then EndCycle VS is the game for you. I know I’ve been having a blast with it in the 109 hours I’ve already clocked in at the point of this review.
First and foremost, this game offers a very unique twist to the Battle Network “grid fighter” formula, by replacing the Battle Chips you would burn through with VOC’s that you can keep on hand at all times. Sure, you’re more limited when it comes to how many you can use during a battle, but that’s why you have three different sets you can shift through in the middle of the fight and change up your play style on the fly. It takes some getting used to, though. Even now, I’m still trying to get used to it, though that’s due in part by most of my time being eaten up getting into modding rather than the competitive scene, but I’ll get on to that subject later.
– Real player with 129.2 hrs in game
Trial Of Destiny
The game still needs polish but the overall gameplay loop is pretty fun and Roguelike fans will feel right at home in this game.
– Real player with 0.8 hrs in game
Very interesting hack and slash. I like the variety of enemies and abilities.
Let’s play https://www.youtube.com/watch?v=x0wIWBNQoKc
– Real player with 0.5 hrs in game
IMC
A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…
Hand Cannon Virtuoso
This is one of those hidden VR gems that deserves more attention and praise. This game offers a high skill ceiling, with fast, and easy to understand mechanics. It fully takes advantage of the medium and format of VR, and it feels like a full game and not just a tech demo, despite still being in early access.
The main game play is that of a shooter. However, instead of just running and gunning, you have rockets on your wrists, allowing you to jump, fly, glide, and even dash your way through the rooms. This fast, yet tight and responsive flying system, gives the game an immense speed to its main game play. However, this does mean it may not be the best first time VR experience as you move so quickly, but I have never personally experienced any dizziness or nausea from the game.
– Real player with 38.4 hrs in game
DISCLAIMER
I am very close to the developer and have been heavily involved in alpha/beta testing for this game, so I am VERY biased :)
That said - as evidenced by playtime I think this game is a lot of fun.
My favorite parts are:
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Locomotion is pretty unique relative to other VR games I’ve played. It looks fast paced but actually does not really cause me any issues with motion sickness. I think having to wave your arms around to control your thrusters helps with motion sickness.
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The game is more than a tech demo - I find it fun and highly replayable with a lot of cool content to keep me interested. There are tons of weapons, enemies, and tactics to learn
– Real player with 27.6 hrs in game