Automobile Tycoon
Well… it’s not bad… but it’s not good.
I’ve burned quite a few hours in it, and keep coming back because I’m a car junky, but when I want that fix, I’m more often reaching for Automation, Gear City, or Production Line, and honestly I still prefer running Detroit in DOSBox, which this is supposed to be a spiritual successor of (it doesn’t catch the same magic though)
This is a decent spreadsheet simulator (turn off the inflation, or you’ll spend all your time micromanaging prices because costs spiral quickly but there’s no option to scale the selling price with inflation) but it isn’t really a car game. You could replace the products you’re making with just about anything, and change the R&D tree. Feels like it was built to be modular but then didn’t take off so they didn’t push it out with other assets.
– Real player with 43.4 hrs in game
Read More: Best Capitalism Turn-Based Games.
It is an enjoyable game. It provides different starting conditions which provide longevity. The drawback is that it does not provide clear cut challenges and it feels more like a big sandbox, which should explain some of the earlier bad critics. If you have no need for step by step challenges (like objectives or do this and that), you will find this a very nice game.
I personally dislike these step-based gameplay, where the game leads you through specific paths. so this game is my piece of cake.
– Real player with 42.0 hrs in game
NIMBY Rails
For a game that is only £13.49, you can’t argue with the amount of packed content for price. After paying this fee, I expected the game to be sluggish, boring, and lacking of content (bought as I was bored looking for a new game) but boy was I wrong… 933 hours play time, 56,388km (35,037 miles) of track laid, 102 lines created, 358 trains purchased later, I was able to create approximately 85-90% of the entire UK rail network, and I’m still building it 6 months later!! It has simply been an IMMENSE project that has completely submerged me with my free time.
– Real player with 1075.0 hrs in game
Read More: Best Capitalism Management Games.
This is a game for a very specific audience. In the real world, I’m a transportation planner, and I’m that audience.
It’s simple and so complex. Lines on a map. These are train lines. But it uses a real world map and if you know anything about building infrastructure, then you know you can’t just point a train line from point A to point B and call it a day. (Actually you can, in tunnels, but that gets very expensive! If you don’t start with sandbox mode, you’re not building any subways from the start.) Surface lines have to be bridged over streets (game does that automatically) and viaducted over large bodies of water.
– Real player with 549.9 hrs in game
Capital Simulator
Eine Geschäftswelt auf dem Karoraster. Mehr Idle-Game als Simulator.
Grafik
Grafisch kann man hier nicht von einem Highlight sprechen, unsere Geschäfte sind Piktogramme auf einem einfarbigen Hintergrund. Generell steht hier eindeutig Funktion über Form und die Grafik und Farben, welche uns hier zur Verfügung gestellt werden sind einzig und allein da, um die Geschäftsbereiche und Produkte voneinander abzugrenzen.
Gameplay
Das Gameplay ist relativ simpel gehalten: Wir beginnen mit einer Grundressource und wollen diese am Ende zu Geld machen. Anfangs fördern wir sie einfach und verkaufen sie am Ende in einem Laden. Doch um mehr Profit zu erlangen und unser Unternehmen weiter auszubauen machen wir diese Kette einfach immer komplexer mit Fabriken, welche unser Produkt veredeln oder weiterverarbeiten. Hier können wir recht komplexe Bauteile wie Computerchips fertigen, für die viele verschiedene Grundressourcen und Arbeitsschritte notwendig sind.
– Real player with 14.6 hrs in game
Read More: Best Capitalism Management Games.
I actually really enjoy this game. It takes some time to understand wtf is going on, but its a game thats simplistic once you understand the rules. I wish there was more polish and there are a lot of typos, but I do hope the devolper makes things a lot like this in the future
– Real player with 3.9 hrs in game
Detour Bus
ARRIVING 2021!
Detour Bus is a VR construction-comedy adventure, where you build ridiculous winding highways, to take the dysfunctional Flowers family on a journey across Post-Infrastructure America. Nostalgia junkie Daddy Flowers aims to revive his family’s bonds before the end of Summer vacation, by taking them on a good old-fashioned road trip, but stuck together in a restored microbus, workaholic Momma, communist-in-training Junior, and social-media-baby Goldie have a lot more to fight about than unite over. Meanwhile, the open road is under threat; you’ll have to get in the construction groove to take on corrupt Senator Joseph McCarthief’s attempts to turn all freeways into pay-to-drive tunnels and reclaim your right to transportation.
Featuring:
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play with the world’s grooviest toy car track using accessible one-button snap-and-place controls
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eight iconic landmarks to navigate - from Mt. Busmore National Monument to the depths of the active Buscano
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explore environments in a unique psychedelic art style - never before seen in VR
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voice over from your passengers that responds to how you build
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a giant tow truck mech to take down
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bustomize your vehicle with hats, hubcaps, and more
InfraSpace
Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.
If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.
– Real player with 77.5 hrs in game
At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.
[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]
Things I like:
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I like having a system that I have to continuously replenish, such as the residential zones.
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I like how in order to grow the residential, you need different components to create more dense areas
– Real player with 42.9 hrs in game
Pax Narcotica: Trafficker
BECOME A DRUG LORD
Take on the role of cartel kingpin In Pax Narcotica: Trafficker. Develop smuggling routes, establish distribution across the US, corner the market, and defeat your competition using violence and strategic intelligence .
Choose your own approach to expanding your empire - spread aggressively across the US, or concentrate on specific cities and markets. Use your funds to hire soldiers and buy weapons to defeat your rivals, or bribe key figures to disrupt their operations.
Manage every shipment how you wish, with a fleet of vehicles on land, sea, and air - invest in counter-measures and build impenetrable supply lines,
Violence is not the only option: Undercut your rivals’ prices and steal their clientele, or supply rival gangs with weapons and product and let them do the dirty work.
Hire a team of engineers and chemists to build a network of meth labs, weed plantations, and weapons factories, and reduce the risk of costly international seizures.
Send money and weapons south of the border to build up your base of operations and take over rival territory. Increase the size of your shipments north, or recruit mercenaries to expand your control into new cities.
RISK vs REWARD
Every shipment comes with a risk of seizure by the authorities, or hijacking by a rival, but when a shipment gets through the rewards are enormous. You must decide how to reduce the risk, with simple measures such as decoy cars or concealment, or buying shell companies to transport cargo across the country.
PLAN EVERY MOVE
At any time you can stop time to plan your next move. Arrange a chain of shipments; send operators to a city to assassinate a rival; transport cash across the border to pay for the next consignment, then watch the actions play out in real time.
TAKE OVER REAL CITIES
Expand into over 50 US cities, each with different demands and underworld networks. Choose your clients, negotiate the highest price, and help them build their market share.
CLEAN YOUR CASH
Invest in front businesses and real estate to clean your money, then send it south of the border to expand your power base. Always pay your suppliers on time, or risk losing the source of your power.
KEY FEATURES
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Play your way: Expand quickly and aggressively, or build up methodically
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Attack your rivals directly, or undercut their prices and cut off their funding
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Cut your product to maximise profit, or sell the highest quality merchandise to corner the market
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Choose how to invest your money; Buy larger shipments, or hire soldiers to expand your operation
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Build meth labs, weed farms, and weapon factories, and hire engineers and chemists to maximise their output
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Recruit a network of cops, politicians, and lawyers, to build your empire, protect your cargo, and clean your money
Cargo Company
At present: very rough around the edges in the UI department, with a very tedious menu/window navigation scheme and hierarchy. Taking users through many pages of data that is both largely uninformative as well as redundant eventually requiring one to open window after window to reach the end of a menu thread which sometimes yields informative data or a shortcut to a specific object. Also featuring a very basic pathfinding logic regarding railroad placement which will very quickly bog down rail based transportation if not managed personally with signals and the “specific track placement tool.”
– Real player with 9.7 hrs in game
I’m quite new to this kind of game. Played some Open TTD before, which i enjoy a lot (free here on steam, check it out!)
This has a lot of the same concepts as Open TTD but expands on it in a smart way (settle on other planets like moon and you can have interplanetary supply chains that come with it).
Played for a couple of hours now and did not encounter any major problems. For an EA title this game is perfectly playable for me. I hope they will add some other methods of transportation in the future like ships and airplanes.
– Real player with 8.6 hrs in game
Transports
TL;DR A modern and 3D approach to Transport Tycoon Deluxe.
Pros:
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no more isometric view , now you can rotate and zoom in/out easier
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power plants have a purpose - no power no production, no power no city growth
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the commodities flows have a larger purpose, in TTD you just transport them from one industry to another and that was it, in Transports you complete the requirement for industries and generate new commodities, and those commodities will be transported to cities and will help them grow.
– Real player with 880.1 hrs in game
The developer is constantly fixing and adding new features into the game. The game is quite good. People you need to buy It now and get those bug reports out to the developer so they can be fixed. I think that this game has to be one of the fewest that doesn’t have a lot of major bugs.
The game does’t need a tutorial simply because the game is really simple. The gameplay is quite simple and enjoyable. If you enjoy playing a game like Open TTD then this game is for you. This game is not at all like most transportation games in fact It’s much better because It has better graphics and the layout is far better then most games in this genre have.
– Real player with 82.9 hrs in game
Freelance Trucker: Insurance Fraud Edition
Neat little game to waste some time, I enjoyed causing some mayhem and trying to survive until the goal (it’s not always that easy). Far from perfect but enjoyable for sure for an indie title. Good job!
– Real player with 0.7 hrs in game
Railroad Corporation
Updated July 9, 2019
I have now played the campaign through twice and have learned a lot since the below review.
The game remains fun and I really cannot wait for the coming updates, because this game has a lot of promise. Some of the problems I had at first have been eliminated by getting better at the game the way it is now.
-Track laying- the first time through I was doing was overloading the network with too many trains and a lot of crossovers and intersections. The routing does need to be improved but with careful planning, future bottlenecks can be eliminated. Upgrade your stations and invest in train research ASAP. This will allow longer and faster trains, that takes care of the problem of clogging the network with slow and over worked trains. Also build sidings frequently so trains can bypass each other easily.
– Real player with 724.5 hrs in game
See those cool videos ? They aren’t in the game. The general overhead view is what you will be seeing. I expected to be able to zoom in and move the camera to see cool things like in the videos (coal beingg loaded, trains going over bridges all like they show in the videos) Unfortunately that isn’t what you get to see, it may be clips you see in some later mission of the video (that I haven’t gotten to yet).
Overall, though, the game is a good financial strategy management game. I do miss the old days of RRT and 2 where you lay each small section of track individually, looking at the cost and elevations and having to decide if it was worth it in the long run to go through, over or around a mountain etc. But, strategically the game is definately a breath of fresh air for those that enjoy doing research, buying industries and managing trains and growing cities whose demands change over time.. I do kinda wish there was a log of how each city is changing as it pops up and is gone what the city is no longer needing or is now needing (it seems the game has been kinda “dumbed down” for those that don’t really want to immerse themselves in the grand strategy of it all).
– Real player with 59.5 hrs in game