Fifefer Island - Terrena’s Adventure
Fifefer island is a micro-economics game. This game offers a very unique and incredible way of learning economics. The story, music, voice-over,the art of the game and unique puzzles are well synchronized, which makes learning and game-play even more fun. This is the perfect game if you are looking for fun and learning in one thing. After playing the game you will not be disappointed. Highly recommended.
– Real player with 26.0 hrs in game
Read More: Best Capitalism Adventure Games.
Great game to utilize for differentiation. This game offers an excellent overview of new concepts that can be used as an introduction or to reinforce learning. Love it!
– Real player with 10.5 hrs in game
Metroplex Zero
In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.
Visit powerful locations
To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Strategize to fit your playstyle
With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.
No playthrough is ever the same
You’ll never play the same deck twice!
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Over 250 different cards, allowing for a blend of various playstyles and builds
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Over 70 unique game-changing augments
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5 heroes each with very different gameplay
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Level up your heroes multiple times in every run
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Choose your own level up perks every time you gain enough XP
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More than 20 unique random events
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Over 30 different enemies
Read More: Best Capitalism Card Game Games.
Pork Chop Island
Pork Chop Island takes place in a living world that never sleeps. Characters pursue their goals, live their lives, and meet their demise in a world that waits for no one. Fortunes rise and fall as Businesses fight for control of markets and industry. Underworld gangs fight for black-market real estate to expand their criminal networks. Farmers…farm! In a creative blend of genres, Pork Chop Island delivers RPG character building in an expansive open-world sandbox that incorporates action, management, and crafting into a one of a kind experience. Because of its dynamic design, every play through of Pork Chop Island will be different from the last.
Read More: Best Capitalism Sandbox Games.
Above the Fold
Full Disclosure- I got my key at no cost, from the developer, to playtest the game, from Alpha 4 on.
This in no way affects my review of the game. If it sucked, I would be brutally honest about it. I call then like I see them.
Okay, that said, up there ^^^…
I don’t really tend to enjoy manangement sim games, I usually find them too simple, shallow, or just plain uninteresting.
This game is different. It may be because I have been inside, watching it evolve (and will continue to do so through Early Access, and beyond…), but this game has depth. The subject matter, a paper print newspaper from the 1980’s- (when I was a teen and young adult) is very relatable for me. The game is still in development, but it already very rich with details that hold your interest, tension that makes you hustle and make snap decisions, humor that pops up and relieves some of the tension, in a very silly way, and more challenge than I expected. I like challenge.
– Real player with 65.0 hrs in game
Its very early and developed by one person with a budget smaller then my allowance during all 4 years of high school combined. That probably isn’t true though.
Anyway, this game is a gem, and will be a gem in the future.
Yes, turn your music off asap or adjust using your systems audio mixer, that is a bit of feedback that can be acted on.
At the core this game is charming, you have a deadline you need to meet, an owner that can get angry with you, but also praise you. I imagine it is as similar to managing a news paper in the late 90’s was, and a news website today is. This is after all a simulation.
– Real player with 47.8 hrs in game
Deadwater Saloon
Create Your Character
Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions.
Form Relationships
Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you.
Build
Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors.
Manage
Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled.
Hundreds of Events
Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place.
Jeebo & Jerbo vs. Life
Well made platformer with a goofy side and a darker side. Fits the named genres well and has a well scored soundtrack. Replayability also makes this game worth the time youll be able to get out of it.
– Real player with 53.0 hrs in game
Fantastic game with an amazing world. The lore and story are phenomenal and the gameplay is very fun too. Highly recommend to anyone who enjoys funny and interesting worlds akin to that of Undertale/Deltarune (You can definitely see a lot of Toby Fox influence in the game lol)
– Real player with 18.5 hrs in game
Death: The Ascension
Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve
– Real player with 285.1 hrs in game
Update:
After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.
What is it?
I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.
– Real player with 83.4 hrs in game
VirtuaCreature (Legacy Version)
I’ve let my creature die 100 times, 10/10 would recommend for the loss of loved one simulator.
– Real player with 63.5 hrs in game
VirtuaCreature is a title that pays homage to the days of tomagotchi. It was built through an older flash engine so there are some limitations, but that doesn’t make it a bad game. You start with a blob. From there you can evolve it four ways. From there you can evolve it 8 ways. Evolutions are dependent on the way you train them, how happy they are, and what you feed them. There are 21 different creatures in the game. It’s nice that you have more than one save slot so you can try different evolution paths at the same time.
– Real player with 3.0 hrs in game