Silicon City
I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!
– Real player with 26.8 hrs in game
Read More: Best Capitalism Sandbox Games.
Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!
From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.
– Real player with 17.6 hrs in game
Above the Fold
Full Disclosure- I got my key at no cost, from the developer, to playtest the game, from Alpha 4 on.
This in no way affects my review of the game. If it sucked, I would be brutally honest about it. I call then like I see them.
Okay, that said, up there ^^^…
I don’t really tend to enjoy manangement sim games, I usually find them too simple, shallow, or just plain uninteresting.
This game is different. It may be because I have been inside, watching it evolve (and will continue to do so through Early Access, and beyond…), but this game has depth. The subject matter, a paper print newspaper from the 1980’s- (when I was a teen and young adult) is very relatable for me. The game is still in development, but it already very rich with details that hold your interest, tension that makes you hustle and make snap decisions, humor that pops up and relieves some of the tension, in a very silly way, and more challenge than I expected. I like challenge.
– Real player with 65.0 hrs in game
Read More: Best Capitalism Resource Management Games.
Its very early and developed by one person with a budget smaller then my allowance during all 4 years of high school combined. That probably isn’t true though.
Anyway, this game is a gem, and will be a gem in the future.
Yes, turn your music off asap or adjust using your systems audio mixer, that is a bit of feedback that can be acted on.
At the core this game is charming, you have a deadline you need to meet, an owner that can get angry with you, but also praise you. I imagine it is as similar to managing a news paper in the late 90’s was, and a news website today is. This is after all a simulation.
– Real player with 47.8 hrs in game
Luck be a Landlord
The negative comments on this game talk about how the balance is very unfavorable to the player and in order to win, you have to be very lucky. These complaints are valid. But they leave out an important piece of context: This game is being very actively worked on!
The developer is constantly tweaking with the game balance. If you look over patch notes, you’ll see tons of changes to how individual items behave, new items being added, and entire new game systems being included. Over the months, these changes have been very favorable to the player. It used to be that you’d have to play many rounds before you had one where winning was even a possibility, but now most games are winnable as long as you have a decent strategy in mind.
– Real player with 225.0 hrs in game
Read More: Best Capitalism Auto Battler Games.
I LOVE the concept and the game is good but it could be better. Which is about right for an early access game.
The biggest issue is replayability. For a ‘rougelike’ that is a big deal and this game has limited replayability. Every run begins to feel pretty samey after you’ve pulled off a handful of different synergies. So far the only efforts made to address this have been adding more symbols and a handful of items. While this adds replayability it is a limited option. Every new symbol and item added makes it harder to find things that go together which lowers the fun and viability of the game. Having 100 new synergies doesn’t make the game more replayable if you can never actually get the pieces together to do any of them.
– Real player with 126.9 hrs in game
We Are Open
The game concept is interesting but
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it’s a little too messy with multiple people with the shopping lists around all at once, gets a little overwhelming tbh
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those people move around a lot so even after you get the item, they have moved to the other floor and you have to go find them again lol, a little annoying ngl
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the AI obviously knows where all the stuff are so it’s like impossible to try and compete with it at all really
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each item for each person can only be fulfilled once by you or the bot so it’s kinda frustrating that you scramble to find the item only to return and see that the bot had already gave it to the person lol
– Real player with 0.5 hrs in game
Dealer’s Life
I love this game! I have had it since it launched on the play store for mobile devices.
I like how I can play it in a windowed tab and often play while watching tv on my laptop.
I wish the game offered more things such as leaderboards so you can see how you compare to other players. I have beat the game a few times with 24 weeks been the fastest to complete. and was wondering how that compares to other players.
Other things I think that would be cool would be head to head competitions where you have 15-30 minutes to try and have more money at the end than your competitior. It would help make the game interesting for me again.
– Real player with 279.6 hrs in game
The Game:
This is basically the buy and sell portion of Recettear with a bit more depth added. You can add stats to yourself to be able to:
• Know the value of items
• Charm customers
• Read the customers' level of greed, desire for the item, and their patience for negotiations
You can hire people for your shop as well who will add a little to those stats, and who can also restore broken items, or authenticate them, or even create counterfeits.
Pros:
- Fun and addictive if you enjoy buy and sell games where you are the merchant (I love this type of game)
– Real player with 48.2 hrs in game
Recipe for Disaster
The game has been in E.A. for 10 days at the time of writing this review. After completing the campaign, I am sorry to say it’s a thumbs down.
It’s not because of some bugs (like the WASD keys not responding), some weird pathfinding (like your employees using the back door and running all around the building to sweep the front steps) or some data base missmatch (like the patrons who both love pork loin and hate pork loin) but because the core game mechanics are shallow.
In short:
- The recipe/culinary creation part and the expectation/feedback from patrons is a joke.
– Real player with 49.4 hrs in game
I feel like this game is a good precedent of a very shallow Early Access game. I literally played all 5 scenarios and tutorials 3 times including the bonuses. There are many things wrong with the game:
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Constant UI glitches (like so many)
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There is only 1 disaster that happens 2-4 times a day (fire)
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AI is too basic
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UI/UX overall is terrible (when viewing menu there is always a window that you cannot close on the right hand side and gets in the way of seeing your full menu/prices). Constant spam of messages in game you cannot turn off to0. I don’t want to know if Osama is making bad food every single time.
– Real player with 31.8 hrs in game
StalakMiner
Wow such nice developers!
– Real player with 9.9 hrs in game
good
– Real player with 5.7 hrs in game
City of Gangsters
An amazing game overall. I would like a few more features though, such as the ability to export goods to other cities, mansions that you can buy, maps based on Boston, New York, and Philadelphia, and the ability to buy off the mayor or even run for office.
– Real player with 227.2 hrs in game
Great management style game. Don’t expect a game with heavy fighting as this is not the focus of the game. It’s really how to max profit. Easy recommend for me.
– Real player with 115.0 hrs in game
Dear Future
I forced myself to finish it so you don’t have to.
TL:DR 8 hours of boring walking to uncover a lame story, and a non working multiplayer.
A walking simulator made for some college student art project, what could go wrong???
But the innovative sounding multiplayer component, plus the fact that it’s free, sucked me in. And the game, although minimalist, initially manages to feel well-designed and polished…
But notice how none of the reviewers seem to have played this for more than 30 minutes?
– Real player with 7.8 hrs in game
Photos of future ruins
Dear Future (Dear Future Production Committee, 2021) is an asynchronous massively-multiplayer photography game about exploring an abandoned city. I have been trying to write about it for several weeks and have found myself incapable of doing with any organization or distance. What follow, instead, are orchestrated recollections and half-formed conclusions of my time with the game. A half-step towards the understanding I’m searching for. A version with photos is available here .
– Real player with 1.8 hrs in game
Metroplex Zero
In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.
Visit powerful locations
To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Strategize to fit your playstyle
With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.
No playthrough is ever the same
You’ll never play the same deck twice!
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Over 250 different cards, allowing for a blend of various playstyles and builds
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Over 70 unique game-changing augments
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5 heroes each with very different gameplay
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Level up your heroes multiple times in every run
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Choose your own level up perks every time you gain enough XP
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More than 20 unique random events
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Over 30 different enemies