NUTS
Nuts is a fantastic little game with fantastic art and sound design. I played the demo when it was released and immediately fell in love with the look and feel of the game. The best way I can think to explain the extreme appeal of this game to ME is that it feels like you are occupying a liminal space. Like you are on the threshold of two planes of existence. From the desolate bus stop that you initially arrive at to the wide empty forests with these strange little squirrels being the only living things besides yourself… it’s strange, perhaps even a bit eerie in later chapters, but overall peaceful.
– Real player with 4.2 hrs in game
Read More: Best Capitalism Mystery Games.
I feel like I am the perfect audience for this game—I love Firewatch, Gone Home and almost all first-person adventures / walking simulators. Recently I’ve enjoyed Call of the Sea and Old Gods Rising, despite their flaws. But Nuts left me very unsatisfied.
The success of a game like this rests on three things: The game world, the puzzle mechanic, and the story. Ideally, all three would be great, but usually one of them is weaker. So, Firewatch has an incredible game world and characters, but weak puzzles. The Witness has an incredible game world and puzzles, but no real story. Sadly, Nuts has an incredible game world, but the puzzle mechanic and plot just did not work for me.
– Real player with 4.0 hrs in game
UnearthU
A strange experience, if you’re interested at all I’d recommend not reading much more about this
– Real player with 2.2 hrs in game
Read More: Best Capitalism Drama Games.
This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.
I am currently on Day 4 and will update again when I get to Day 7.
I will not spoil specifics.
The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.
There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.
– Real player with 1.5 hrs in game
Hundred Days - Winemaking Simulator
Time Played: 40Hrs
General Thoughts: Cute art, fun but unpolished niche game if you love spreadsheets, expensive for being unfinished
Pros:
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Art is cute
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Choices have consequences and you have to make adjustments every year
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Each wine has its own personality and quirks to how to create it
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I like having to make mistakes and suss out which wines have to be made which way
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I like taking notes and refining my process
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Chill game and late game is very relaxed
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Devs are patching and incorporating suggestions
– Real player with 60.8 hrs in game
Read More: Best Capitalism Singleplayer Games.
This game is everything you’re looking for in a wine management sim, with some fatal UI and design flaws that prevent it from being good. It is a highly complex game with a nuanced engine for deciding the quality of your wines - so many variables both plannable and random have to be contended with to make great wine. Even the progression as you get familiar with winemaking and grow your winery and its capacity is interesting. The game introduces you to its mechanisms via a cute little campaign that is enjoyable but unfortunately only does the most basic job of informing you how to work things. And now the flaw…
– Real player with 23.9 hrs in game
Cave Confectioner
This product was provided for free to review by a friend of a friend.
The game initially reminded me of the classic Kings Quest game on the Apple II. You wander around a bit looking for the next thing to pick up. Kind of just wandering and clicking around with very little direction, but there are some occasional tips by talking to the characters. It was probably inspired at least some by MineCraft, since the player starts with nothing and has to pick up items and then use them with other items in inventory or objects on the ground to try to get make else. It also has similarities to One Hour One Life. There’s a lot of experimentation required to get anything going.
– Real player with 2.4 hrs in game
The game seems really nice, and I like the concept a lot. Thing is, I am having some issues with saving. However, as far as I understand the game is early in development and possibly being made by one person so issues like these are understandable. Can’t wait for future updates!
P.S A little help with saving would be much appreciated! :D
Edit: Save function in now working. Also, the controls are fine, that was a mistake on my part. Big thanks to the developer for the fast fix and the kindness!
– Real player with 2.2 hrs in game
LumbearJack
About This Game
Jack is a humble bear with a simple dream: to return nature to its former glory with the help of his trusty axe and his animal friends. Slice and dice through machinery, slap some sense into wasteful humans, and work with wacky woodland critters to thwart the sinister plans of up-and-coming industrial giant Evil Works.
Features
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Play as a bear with an axe!
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Chop your way through forests, construction sites, and more exciting locations in a variety of puzzles which utilize elements in the world around you.
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Solve puzzles by tinkering with the environment around you
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Reduce, reuse, and recycle waste to upgrade your chopping capabilities
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Save a quirky cast of animal friends and team up with them to save the day
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Take down an evil corporation dead set on destroying nature as we know it
Meet the Team!
FinalBoss Games is a team of experienced game developers from across the globe making seriously professional games that are seriously fun to play. Their previous games include the robot arcade puzzle game Vesta and musical sports game Dodgeball Beats.
Callparin 2
Dear Developers!
If You read the reviews, PLEASE, make a control configuration option! I’m playing on PC, and I have to twist my hand using the standart WASD keys.
Oh, and the game is good. I enjoy it very much.
– Real player with 90.3 hrs in game
although fun little game not worth anything over 5$ theres just not much to do a couiple houres and you will done everthing butt still not a bad game
– Real player with 2.4 hrs in game
Wanderlust: Travel Stories
- Wanderlust: Travel Stories -
I’m old. I’ve played a lot of games. I’ve played games that were in cassette form. I’ve played the first Civ game off a bunch of floppies… so quite a bit of gaming history up to now, 2020. I’ve played AAA titles, I’ve played the very best the 80’s and 90’s had to offer. I’ve played some absolute stinkers, and I’ve played games that are simply unplayable. My expectations are always set to medium/ low.
Despite all of that experience, Wanderlust is still very hard to love.
– Real player with 185.9 hrs in game
Explore the world from your desk!
Overall, Wanderlust: Travel Stories is a very pleasant, calming experience, one that feels as though it should be played in the same way one might curl up with a good book. Both the stories and broader narrative are interesting and it is a strong interactive novel, however, there are additional gameplay elements and mechanics integrated with just enough subtlety. Destination, travel methods, interactions and even choice of clothes can affect both character and story but this didn’t feel intrusive or hectic in any way and all the elements combine organically to create a somewhat meditative piece of interactive escapism.
– Real player with 14.2 hrs in game
Imagine Earth
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:
So I was flipping through the steam games and I came across this game called “Imagine Earth” in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content… but I was hooked.
– Real player with 41.7 hrs in game
I really like Imagine Earth. It’s a fun, lightweight city building game, where you have to keep track of not only economical, but ecological development as well.
The game has come a long way since its appearance on Steam. I get, that a lot of people compare this to games like Anno, don’t! Anno was made by a company worth billions, this game was made by a small indy team.
And especially in times of heat waves and forest fires in North America and South Europe, never seen floods in Europe and Asia it is good to see, that some people still try to educate about global warning.
– Real player with 29.0 hrs in game
Cruise Ship Manager
Fulfill your dreams of watching over a beautiful vessel, a large crew, and all sorts of passengers in Cruise Ship Manager!
Take cruises to a next level in this unique management game. Choose how you want your cruise ship to be built, make sure everything runs smoothly, set the prices for the passengers, and become a legend of the high seas!
Choosing the layout of the ship is up to you! Decide on the layout, where to place a canteen for your crew, and where 5-star restaurants should be. Does a casino strike your fancy or maybe an open pool? And don’t forget about rooms for your passengers! Make sure everything is well connected and that you keep enough money for food or fuel.
Pick your crew wisely. Their skills will lead to your success or failure. Once you leave the dock, you’re stuck with the people you chose so make sure you don’t regret hiring an untested rookie over an experienced veteran.
Once you settle on the amenities and prepare the necessary equipment, you can finally search for passengers to invite onto your ship. But there’s a catch - it’s not up to you who buys your tickets. So price your tickets accordingly. You might charge a premium if you do, your passengers will feel entitled to the best service there is and it won’t be easy to satisfy them. On the other hand, you could sell the tickets at a low price and improve your budget through other means. For instance, by charging extra for fancy cocktails.
As your renown grows, more people will want to experience the thrill of signing up for your cruise. Build your brand and reach a point where people will pay any amount of money, just to say they were on your cruise ship!
You have the power to choose the route your cruise ship shall take. Would you rather make some quick cash on a routine, 2-day cruise? Or maybe a long journey through the Bermuda Triangle is what strikes your fancy? You might be paid more for trips to exotic places but beware of the storms. Lives could be at stake if a fire breaks out or engines malfunction. It will be your task to end such a crisis - before it’s too late.
Features:
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A cruise ship of your own that you can customize to your liking
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Resource management (fuel, food, etc.)
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Incredible variety of unique passengers with different expectations and behaviors
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Random events
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Crew members that have their own needs
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Route selection
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Many unique rooms to add to your ship
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Unlimited fun!
Herder
I had access to Beta release, it’s a fun unique take on farming, score attack, and tower-defence style games. Easy to pick up and play or sink a few hours into. Great fun!
It’s not a massive sprawling game, but you’ll easily get some hours of playtime in, well worth the $5.
– Real player with 46.1 hrs in game
Full play through w/ all achievements here when it uploads: https://youtu.be/HZTvax6dNbc
First Off Pro tip I didn’t find out until 5 hours into the game if you hit the R key the dog will run the sheep into the starting area and consolidate them The Concept of this game is actually really well executed, but first let me talk about the main thing that ruins the game a good amount for me. My little herder dude likes to target rocks walls trees EVERYTHING so I could be facing forward hit the w and go backwards cause he’s targeting some random object it makes your character herk and jerk around and it’s tragic. The sheep are dumb they literally run TOWARDS the danger instead of away. Whoever made this game has a really good understanding of animals the disease from having too many and the problems that can come from not thinning the herd can cause a huge problem and this mechanic is really well done and makes getting some of the achievements very difficult even on casual mode. The shooting works really well when my dudes not focused on a rock or a wall. The upgrades are super cool I was actually very amused when my sheep went face first into one of the land mines I planted. Definitely recommend this game for the price.
– Real player with 5.4 hrs in game