Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
Read More: Best Capitalism Base Building Games.
Economica
Wow. So this game is incomplete however it has long way to go for greatness. The Dev needs keep working on it. I am sure though eventually this game will be great.
– Real player with 0.1 hrs in game
Read More: Best Capitalism Resource Management Games.
Steamulator 2019
Disclosure: I’m friends with one of the conceptualizers of the game.
Enjoyable game for the price. Simplistic in nature but a generally addictive nature will make players want to keep coming back to the game. The game has you running your own Steam storefront where you have to monitor your stats to assure they aren’t too high or too low, otherwise its game over.
The game suffers from some bugs such as no matter what the event is, every time you swipe right on a card, your game count will increase by 1, even if the choice doesn’t involve publishing a game to Steam and the confusing stat adjustments made in correspondence with your decisions (how does accepting games have the same positive influence on developers as when you deny them?)
– Real player with 3.0 hrs in game
Read More: Best Capitalism Collectathon Games.
Well I originally wrote a long rant about why I hate these devs after they’re first success that was half-decent, but then I realized I would probably get deleted for it, so here’s my attempt at a reasonable and constructive review for this game.
Don’t buy it, Reigns is better. Long story short, it just seems like a cash grab to me, as was their last game after the initial lootbox simulator success that was alright but probably not worth the cost. It’s a half baked concept they put a price on to cash in on. Or perhaps an attempt at a game inspired by games like reign that they gave up on either out of boredom or inability to manage to work out kinks and bugs. I would suggest Game Dev Tycoon or other similar rip offs if you’re looking for the steam-esque simulators. I have a degree in computer game development that I haven’t used in 3 years because I wasn’t a fan of it, so I have a basic understanding of how to make a game. If I bothered to do research I could probably make this myself for free. Anyway, not worth a look if you ask me, if you’re looking for anything from these guys, the only good thing is I can’t believe it’s not Gambling, the first one, not the second.
– Real player with 1.0 hrs in game
“Warehouse Tycoon”
Do you know how to program in Lua? Are you bummed by this game not being as good as it should be? message me. I recommend the game, however only if you know how to program either in Lua or are willing to learn so that you can fix his glitches and crappy programming and make it better. Half of my play-time is due to me fixing the game and running it over and over again. Again, message me if you’re interested in helping me fix this because the developer is never touching it again.
– Real player with 109.7 hrs in game
Information / Review English
Warehouse Tycoon is a Management and Simulation game developed by EcoGames.
Gameplay / Story
Warehouse management refers to the Management, Control and Optimization of Warehouse and distribution systems with Warehouse management (including quantity and storage space Management as well as Conveyor control and Disposition), with extensive Methods and means for controlling the System status and with a selection of Operating and Optimization strategies . Your task in this Game is to build yourself a Company in which you take on assignments and the better your Reputation gets, the more you get and become better known. No matter if Construction, Logistics, Transport services etc. many more await you. Build yourself a great Empire and become Number 1 in your Region.
– Real player with 5.0 hrs in game
Academia : School Simulator
I am a huge fan of Rimworld, I really enjoyed Prison Architect and plus, I’m a teacher. So I was pretty excited about this game.
I’m giving it a hesitant thumbs up on the premise that it will deliver on its promises as it progresses through EA. It’s very bare bones at the moment but I’m hopeful that it will live up to its potential as its exactly the kind of game that I would love if it were much, much bigger.
As a teacher, I do have some feedback on the academic side of things for the developers:
– Real player with 163.6 hrs in game
TL;DR
It’s fine, but not worth $20 because it has very little replay value.
Overview
Academia: School Simulator is a game. It’s challenging to call it a good game, but it certainly isn’t a bad one. I originally purchased this game after seeing it on youtube and being interesting in a school sandbox game, in which I could do a variety of things from build the best school, to making a living hellscape. Academia: School Simulator, did not meet those expectations.
Story
I don’t truly demand story in every game I play, but I feel like this could use a little… anything? I dunno even just a: Gramps left me his inheritance and I was told to spend it on his dying wish: building a school. Whatever, moving on.
– Real player with 98.7 hrs in game
Automobile Tycoon
Well… it’s not bad… but it’s not good.
I’ve burned quite a few hours in it, and keep coming back because I’m a car junky, but when I want that fix, I’m more often reaching for Automation, Gear City, or Production Line, and honestly I still prefer running Detroit in DOSBox, which this is supposed to be a spiritual successor of (it doesn’t catch the same magic though)
This is a decent spreadsheet simulator (turn off the inflation, or you’ll spend all your time micromanaging prices because costs spiral quickly but there’s no option to scale the selling price with inflation) but it isn’t really a car game. You could replace the products you’re making with just about anything, and change the R&D tree. Feels like it was built to be modular but then didn’t take off so they didn’t push it out with other assets.
– Real player with 43.4 hrs in game
It is an enjoyable game. It provides different starting conditions which provide longevity. The drawback is that it does not provide clear cut challenges and it feels more like a big sandbox, which should explain some of the earlier bad critics. If you have no need for step by step challenges (like objectives or do this and that), you will find this a very nice game.
I personally dislike these step-based gameplay, where the game leads you through specific paths. so this game is my piece of cake.
– Real player with 42.0 hrs in game
Capital Island
Simple but good trading game.
If you’re not looking for a ‘cozy’ trading game, though, definitively go with ‘Challenge’ mode. Being able to visit shops multiple times (in ‘normal’ mode) means you eventually end up able to sell basically any excess resources you’ve got, which kinda takes the ‘trading’ out of this game. Just becomes logistics. Don’t get me wrong, I still had fun, but I like ‘cozy’ games sometimes. Probably pretty easy with Challenge on too.
– Real player with 4.5 hrs in game
This game takes a bit to get into and requires some patience to continue. There’s a lot of repetitive actions but after about 30 minutes of playing you’ll notice the game advancing.
I’m sure this game is deeper than what I’ve initially seen so I will go back and continue to play.
The music is amazing, so peaceful and calm with an island flair. I can tell the dev worked really hard on this game.
– Real player with 0.7 hrs in game
Definitely Not Fried Chicken
Definitely Not Fried Chicken - “For All Your Legitimate Fake Business Needs!”
Definitely Not Fried Chicken is a business management sim with a Twist!
Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new “businesses”, meet new clientele, develop more potent narcotics, make lots of money and leave a city in ruin!
Set in a sunshine soaked city in the glamorous 80’s, DNFC will test your entrepreneurial business skills.
Build your drugs compound from the ground up, buy adjoining plots of land and expand. Design and lay out your complete production line and establish distribution routes. Fortify your compounds defences and make sure any “overly-enthusiastic” customers can’t break in. Research and develop better strains of narcotics like marijuana, cocaine and methamphetamine.
But simply making a great product is not enough, you need somewhere to sell it from! This is where your legitimate businesses come in - you’ll need to build and manage these fronts, including selling legal goods to avoid detection, people gotta eat right? Run a chain of Fried Chicken stores or diversify your portfolio with other businesses. Different places have different people with different tastes.
The backbone of every business is your workforce, the people who tirelessly carry out the tasks you assign them for minimum wage. A happy employee is a productive employee so it’s important to make sure your staff have the basic necessities like washrooms and a place to eat. A well furnished break room is great for staff morale!
And safety equipment will really help with staff turnover/mortality rates…
Key features
-
Start your drugs empire from the ground up, distributing marijuana, cocaine, methamphetamine and other goods
-
Balance the demanding tasks of managing both your illegal drugs trade and your “legit” businesses.
-
Build and customise your drugs compound and business fronts.
-
Upgrade your facilities and staff equipment for a better product and a bigger profit
-
Design your empire, from fried chicken shops to laundromats to nightclubs
-
Manage your workforce, hire & fire, accommodate for their wants and needs to do great work.
If you like these games then DNFC is for you!
-
Cartel Tycoon
-
Prison Architect
-
Foundation
-
Planet Zoo
-
Two Point Hospital
-
Tropico 6
Capitalism Plus
7/10
Are you Gordon Gecko, or just Bud Fox?
Capitalism Plus is a fun old game. It is also somewhat educational, although more at the K12 level of learning business, rather than College of Business (for that you have Capitalism 2!) And looking back on history, it is also hysterical to look at what the developers predicted right and wrong in 1995 for future tech. Smart TVs and iWatches (which didn’t last) they got, but totally missed the cell phone, much less the smart phone! And only today are we finally getting VR computers, Decades ahead on that!
– Real player with 354.5 hrs in game
love this game. Compares to other business “clicker” mobile games, this one feels real. Uses realistic $$$ amounts which adds to the realism. For example you’re not gonna build a mine when you’re only business is a hardware store. Unless you want to go bankrupt. That’s anther thing that feels real. There’s competition in this game. You have to be careful or you will lose money and go bankrupt!
There’s no time pressure since you can slow the game down as much as you want. Just strategy pressure which makes you act more carefully.
– Real player with 32.2 hrs in game
Dealer’s Life 2
Very interesting game , it feels like it have a lot of potencial like dealers life 1 to improve. Game is a quite harder than first dealers life at start , i feel like there is a slight way to many less good items what you can buy from neutral auction because it simse that computer know almost all the time exact price of each item what he can bid. Also from the start of the game the guy who keep making your life hard by making excuses so you have to pay him ( even if you buy bouncer from start he have to be lvl 2 so he can throw him out of your shop ) is rly anoying and slow you down . This game have a lot of potencial and i hope that it will be worked on , Personaly i dont mind that game is a bit harder from start it just depend of your bargain skills but after you pass certain lvl and make some money the game starts to shine. Keep it up
– Real player with 121.9 hrs in game
I usually feel like the haggling mechanics in video games are simple or sloppy, but the devs have clearly put a LOT of time into making haggling feel real and natural, not just “random” or predictable/formulaic. Here are a couple examples of situations that are common:
-
Someone comes with something appraised at 50k. They would accept a 40k offer if I offered it first (reloaded the game to confirm), but if I initially offer 30k, they get “mad”, and later won’t accept 40k.
-
Someone comes in with something appraised at 50k. I offer 40k. They counter 47k. I offer 43k. They counter 46k, I offer 45k, they accept
– Real player with 58.5 hrs in game