Black Border
They don’t want you to do your duty, they want you to obey.
-Mark Madison
Brothers and Sisters , Alanan greets you.
After the independence of the states of our motherland , Mudland, we were the only ones who stayed true to the ideals of Mudland. Based on the speeches of our Leader, we searched for nothing but freedom, but the intrusive and corrupted regimes of Partakna And Denber were against the freedom of our country. After years of bloody war with enemies of the people and the killing of innocent women and children of Alanan, now is time to rebuild the country, let’s unite once more and create Alanan anew. Shall our Great Leader be with us along this journey.
Read More: Best Capitalism Indie Games.
NUTS
Nuts is a fantastic little game with fantastic art and sound design. I played the demo when it was released and immediately fell in love with the look and feel of the game. The best way I can think to explain the extreme appeal of this game to ME is that it feels like you are occupying a liminal space. Like you are on the threshold of two planes of existence. From the desolate bus stop that you initially arrive at to the wide empty forests with these strange little squirrels being the only living things besides yourself… it’s strange, perhaps even a bit eerie in later chapters, but overall peaceful.
– Real player with 4.2 hrs in game
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I feel like I am the perfect audience for this game—I love Firewatch, Gone Home and almost all first-person adventures / walking simulators. Recently I’ve enjoyed Call of the Sea and Old Gods Rising, despite their flaws. But Nuts left me very unsatisfied.
The success of a game like this rests on three things: The game world, the puzzle mechanic, and the story. Ideally, all three would be great, but usually one of them is weaker. So, Firewatch has an incredible game world and characters, but weak puzzles. The Witness has an incredible game world and puzzles, but no real story. Sadly, Nuts has an incredible game world, but the puzzle mechanic and plot just did not work for me.
– Real player with 4.0 hrs in game
SuperOffice
Dodging slow-motion shots and shooting back is really cool. And we missed a top-down game that way. The desire to play something like this motivated us to create SuperOffice.
The game begins when you wake up from a nap at your desk and find out that all your colleagues were kidnapped by aliens and that a jewel in your drawer allows you to control time.
But your office has changed a lot - aliens and monsters are everywhere chasing you. To clean up this mess you will need to use your jewel and any weapon you find along the way, from vases to throw at your enemies to swords that cut them in two.
In addition to the action, time control and a lot of weapons, SuperOffice also features bosses - the alien masters. Each one has a jewel, and getting them allows you to become even more powerful.
SuperOffice features
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Infinite rooms: Dive into sequences of procedural generated rooms leading to alien masters.
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Power collecting: Defeat the alien masters and get their weird jewels. You found the jewel of time on your desk drawer - what other jewels may exist?
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Many weapons: From pistols, shotguns, machine guns, swords, knives to vases, computer monitors and your own fists.
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Office environment: Tired of your work? Destroy monitors, work desks and report boxes - all in your time.
SuperOffice is currently being developed. Please feel free to ask us anything or give suggestions at support@growingseedgames.com .
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The Zodiac Trial
If you like murder mystery or death game visual novels, this is absolutely worth your time. I would go as far as to say it is deceptively good, I tried the demo and had mixed feelings but figured “hey, I love death games, I want to see this one through”. And you know what? Basically as soon as I left the demo content and got to the real game, the game made me very glad I did purchase it.
Quite a few characters during the intro feel… annoying. Kidnapped and in a terrifying situation, nearly half of the group seem to be way too optimistic in various ways. Having an optimistic character is one thing, but half the cast felt like idiots, basically. Then leaving the demo and getting to the routes, you see how these characters act when the stakes are there, and as you start learning more about these characters past their initial impressions, and realize the intro is pretty seriously flanderizing them, probably partly so you instantly get each character’s gimmicks. Eventually you get to the point where you start realizing that some of these optimists are really already scheming through how they present themselves to the others at the start, and most characters come off as far more interesting and unique once you get to see more depth to them.
– Real player with 43.8 hrs in game
10/10. Lane Hawkins, the writer/director/producer of this game (saw it in the end credits), is all kinds of clever and passionate, and has blessed us with this gem of a game. The rest of his team have done great work as well, obviously, as aspects of this game aside from the writing also elevate it to a level of greatness it otherwise would not achieve. I do not personally deem many games to be a 10/10 lightly, either, being a pretty darn snooty elitist of a gamer who only holds games in such high regard that delight me virtually the entire time I’m playing them and leave me brimming with joy for hours afterward. It just makes me sad that Steam only allows for “Recommended” and “Not Recommended” ratings, because merely giving The Zodiac Trial a thumbs up is a travesty.
– Real player with 28.5 hrs in game