Cruelty Squad

Cruelty Squad

Cruelty Squad is a game that assaults all of your senses until you gain the skill and knowledge needed to assault the game back. Once you have ground the game into the dirt for what it did to you and there is nothing left to accomplish, it asks you if you are proud of yourself. The words make you feel like you winced, but outwardly you have shown no reaction. You continue to punish the game. You just keep playing. You have enough money but you keep harvesting organs. You have beaten every level over and over again but you keep replaying them. You’ve gotten S ranks in each level but you just keep going for shorter times.

Real player with 114.3 hrs in game


Read More: Best Capitalism Immersive Sim Games.


The art style is like being born again. Merely the appearance of everything is so unfamiliar, yet the form has a purpose. What is at first is an assault on the senses becomes this journey to have a precision beyond that of machine, to retire at 30, to be a home owner. But now that you’ve reached your destination, there’s a distinct emptiness. What more is there left to do? You’re a high net worth individual now, and you can’t truly take that journey for the first time again. If you throw away everything, you’ll just navigate effortlessly back to where you were. Simply put, there’s no more destination to venture to, there’s no journey to be had, you’re at the end of what this planet has to offer and what a society of miserable chunks of meat has to offer. What do you do at the end? Desperately try to relive any past experiences, no matter how boring they’ve become? Or maybe keep doing the same routine every day in hopes that something new will cross your path? What purpose does man serve when they’ve done everything?

Real player with 41.1 hrs in game

Cruelty Squad on Steam

Definitely Not Fried Chicken

Definitely Not Fried Chicken

Definitely Not Fried Chicken - “For All Your Legitimate Fake Business Needs!

Definitely Not Fried Chicken is a business management sim with a Twist!

Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new “businesses”, meet new clientele, develop more potent narcotics, make lots of money and leave a city in ruin!

Set in a sunshine soaked city in the glamorous 80’s, DNFC will test your entrepreneurial business skills.

Build your drugs compound from the ground up, buy adjoining plots of land and expand. Design and lay out your complete production line and establish distribution routes. Fortify your compounds defences and make sure any “overly-enthusiastic” customers can’t break in. Research and develop better strains of narcotics like marijuana, cocaine and methamphetamine.

But simply making a great product is not enough, you need somewhere to sell it from! This is where your legitimate businesses come in - you’ll need to build and manage these fronts, including selling legal goods to avoid detection, people gotta eat right? Run a chain of Fried Chicken stores or diversify your portfolio with other businesses. Different places have different people with different tastes.

The backbone of every business is your workforce, the people who tirelessly carry out the tasks you assign them for minimum wage. A happy employee is a productive employee so it’s important to make sure your staff have the basic necessities like washrooms and a place to eat. A well furnished break room is great for staff morale!

And safety equipment will really help with staff turnover/mortality rates…

Key features

  • Start your drugs empire from the ground up, distributing marijuana, cocaine, methamphetamine and other goods

  • Balance the demanding tasks of managing both your illegal drugs trade and your “legit” businesses.

  • Build and customise your drugs compound and business fronts.

  • Upgrade your facilities and staff equipment for a better product and a bigger profit

  • Design your empire, from fried chicken shops to laundromats to nightclubs

  • Manage your workforce, hire & fire, accommodate for their wants and needs to do great work.

If you like these games then DNFC is for you!

  • Cartel Tycoon

  • Prison Architect

  • Foundation

  • Planet Zoo

  • Two Point Hospital

  • Tropico 6


Read More: Best Capitalism Management Games.


Definitely Not Fried Chicken on Steam

Bunker Down

Bunker Down

Its simple and fun. I think I have found 4 separate endings already, but there seem to be more… Finding the true good ending is HARD. I’m still trying, but i’m enjoying the characters ^^

Real player with 0.7 hrs in game


Read More: Best Capitalism Choose Your Own Adventure Games.


It’s a pretty good game for what little there is. You must find the right combination on how to survive. I’m a fan of post apocalyptic games and this fits the criteria. Funny characters and hard to decide who lives and dies.

Review at:

https://www.youtube.com/watch?v=fcQCLGB4yyg

Real player with 0.6 hrs in game

Bunker Down on Steam

I Can’t Believe It’s Not Gambling 2(K)

I Can’t Believe It’s Not Gambling 2(K)

The float on the drop sucks and the minigames are a chore really - good try tho.

Also the spin is so damn slow that I just want to leave my computer alone while it clicks for me.

As a note, I enjoyed the previous installments of the franchise; but this one has too many waiting mechanics that I can’t get myself to play it.

Not worth the asking price for a idle clicker

Real player with 26.0 hrs in game

K so after finishing the game here is my Review comparing it to the first game!

Over all a bit of a let down i feel…

ill give a score and quick breakdown :)

(tldr)Score 6/10

+8 for the memes.

+1 Low Price.

+1 Nice Skin/Machine Textures.

+1 Chill Sound.

+1 Washed Hands.

-1 Lack of Machine types(3) compared to the boxes in the first game.

-1 No way of Knowing how many Spins have been Taken witch is also less content vs the first game which a LvL up per draw.

-1 Minigame was far to inconsistent and personally i found Boring but maybe I’m just a snake fan i guess XD

Real player with 20.2 hrs in game

I Can't Believe It's Not Gambling 2(K) on Steam

Kosmokrats

Kosmokrats

I have no words.

This game is truly a hidden gem. I cannot understand how this game has only around 30 reviews.

Sure the gameplay might not be that much, yet it’s still fun, but the story is just so good, I was literally excited to see how things go in diffrent paths, I got all of the 17 endings and almost all of the achievements. Nearly all details are there, even the smallest ones. There’s quite a lot of humour too.

There are so many refrences to pop culture and other games. I still cannot fathom how this game was made by ONE person, with little help from others.

Real player with 101.2 hrs in game

This is a narrative game revolving around completing drone assemblies of spaceships made out of tetris-like pieces. The central mechanics are serviceable and make for some interesting puzzles and an alternately frustrating and satisfying experience as you try to get pieces to connect by bumping and pulling them.

Whilst that wouldn’t be enough to make a great game by itself, the narrative is the real draw here, running a pastiche of soviet-era space and sci-fi references into the exploration of various characters - and enables you to change how the story turns out as these characters vie for power and try to keep Space Force going in very trying circumstances.

Real player with 96.3 hrs in game

Kosmokrats on Steam

Death: The Ascension

Death: The Ascension

Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve

Real player with 285.1 hrs in game

Update:

After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.

https://youtu.be/44Fzz7bToSo

What is it?

I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.

Real player with 83.4 hrs in game

Death: The Ascension on Steam

Talk to Strangers

Talk to Strangers

Where can I start with this Quirky little game. Talk To Strangers aka(Door To Door Salesman Sim) is one heck of a charming game with quirky characters hiding behind each door each with their own little challenges when you face them, The soundtrack is eerily catchy especially the main menu music and I cant seem to get enough of it, The game play is super challenging but fun and the game is super replayable especially as there seems to be no end of achievements to grab and endings to find! all whilst making sure you dont get either killed,too depressed or angry and rage quit oh and dont annoy your boss!

Real player with 13.5 hrs in game

Surprisingly entertaining and even challenging casual game, if you are eager to make a sale at every house, learn about the different stories and endings, and maybe get all achievements.

I would describe it as choice-driven rouge-like drummer (*door-to-door salesman) simulation. I was quite flummoxed when I tried this for the first time and fell for some cookies from a nice old lady. Instead of quitting, I learnt the ropes, became an artful barterer, and can even count the Death to my customers.

Real player with 12.8 hrs in game

Talk to Strangers on Steam

The Preposterous Awesomeness of Everything

The Preposterous Awesomeness of Everything

BEFORE YOU BUY:

-Is the game is on sale?

-Do you like Point and Click Adventure Games?

-You are in the mindset for something different?

IF YOU SAID YES TO MOST: Then try the demo before buying it anyway. It’s a surreal PnC-AG that needs to be tried.

IF YOU SAID NO TO MOST: Play the demo anyway. Even if you bought the game, the demo is right in the full game and is worth a play.


Crunched Review:

–Developer Front Page BS: None (Well, the joke about white blood cells was closer to a simile, but that’s nitpicking)

Real player with 7.0 hrs in game

I kind of loved this game, I think this game must be one of my guilty pleasures! I enjoy point and click adventures and I hadn’t played a point and click game for a while. So maybe that is why I really loved this one so much.

I think this game is original and unique with an equally unique and really effective art style. The story is fun and satirical, but in an intelligent way. It feels very well written and crafted and not just random silly ideas thrown together in a rush.

Point and click games can get very frustrating as it is very slow to walk from one area to another and to another to try different things. As this game is short, it does not get too frustrating.

Real player with 5.7 hrs in game

The Preposterous Awesomeness of Everything on Steam

Psycholonials

Psycholonials

So the trailers are very honest about the kinds of things this game does that might need content warnings. Guns and blood and mental anguish and stuff. But I also kinda wanna warn people about one other thing this game does because it’s pretty unpleasant. It’s also like my favorite thing this game does so, idk, up to you if you wanna keep reading.

This game fucks with you. The pretentious way to say it would be to call Psycholonials a “challenging piece of art” which I think definitely applies but, you know, jerk off hand motion. I’m not a writer but I’ll try to find better ways to phrase this because… it’s complicated. It keeps doing this thing where it puts you on the defensive by saying something super iffy, but I think after playing the whole thing that I’ve settled on giving Hussie the benefit of the doubt that that’s intentional and making a point. It drops a lot of really big, really red flags but all of them have a more charitable reading that is good actually but requires a lot of unearned good faith reading on your part to see it.

Real player with 16.9 hrs in game

Hi, sit down and bear with me. Keep in mind i have never felt the need to write a negative review to a game in my entire life. I am just sad.

This game is simply awful, just incredibly bad. There is nothing to like about anything except the music and SOME of the art. Jokes are bad, it’s just “2020 haha” moments and it’s boring. Seriously, i would never finish this if i played it alone, it’s not interesting. Bear with me, what is there to like about an edgy mental “celebrity” who destroys an entire country just BECAUSE? What’s to like about dumb conversations and just “oh, society is bad and i have the right to act like this because… i don’t know, i guess i can”. A lot of deaths occur simply because, too.

Real player with 9.6 hrs in game

Psycholonials on Steam

Rip Them Off

Rip Them Off

★★★☆☆

First and foremost: this is a mobile game, so its interface and the pacing is build as one. It is also cheaper on iOS (4 euros).

A stylistic tower-defence game that lacks a lot of room for the player to explore, leading to a lot of trial-and-error. Each level consists of a street or more with adjacent buildings. You’ve to figure out which store will be active in the preset buildings so that every customer eventually emptied its wallet by the end of the street. There are no differences between the pedestrians. If they walk on the same side of the street, they’ll all have the same amount of money and they’ll walk at the same speed. They’ll go into the store if there’s room.

Real player with 1.2 hrs in game

This game bills itself as a puzzley tower defense game, but is

none of the above. The way to solve each “puzzle” is to guess

correctly at what kind of shop should go where, and when to

upgrade them. There is no strategy or clue decoding. There is a

help button that tells you the correct answer, and that’s

basically it.

Tower defense games give players choices and tradeoffs. Puzzle

games give players the tools they need to solve the puzzle. This

game gives players a bunch of things to try.

Pros: The music is nice. The flavor text is sometimes amusing.

Real player with 0.5 hrs in game

Rip Them Off on Steam