Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
Read More: Best Capitalism Management Games.
Academia : School Simulator
I am a huge fan of Rimworld, I really enjoyed Prison Architect and plus, I’m a teacher. So I was pretty excited about this game.
I’m giving it a hesitant thumbs up on the premise that it will deliver on its promises as it progresses through EA. It’s very bare bones at the moment but I’m hopeful that it will live up to its potential as its exactly the kind of game that I would love if it were much, much bigger.
As a teacher, I do have some feedback on the academic side of things for the developers:
– Real player with 163.6 hrs in game
Read More: Best Capitalism Management Games.
TL;DR
It’s fine, but not worth $20 because it has very little replay value.
Overview
Academia: School Simulator is a game. It’s challenging to call it a good game, but it certainly isn’t a bad one. I originally purchased this game after seeing it on youtube and being interesting in a school sandbox game, in which I could do a variety of things from build the best school, to making a living hellscape. Academia: School Simulator, did not meet those expectations.
Story
I don’t truly demand story in every game I play, but I feel like this could use a little… anything? I dunno even just a: Gramps left me his inheritance and I was told to spend it on his dying wish: building a school. Whatever, moving on.
– Real player with 98.7 hrs in game
Exogate Initiative
Exogate Initiative is a management/base-building game that puts you in charge of mankind’s first worlds exploration program. In the near future, a new technology will allow us to travel instantly anywhere in the universe, via portals known as Exogates. An international initiative is created to develop this technology and start the first exploration program.
You will lead mankind into the vast unknown, where we never before dreamt to tread.
In the depth of a mountain plan, excavate and build your base using a variety of specialized rooms and equipment.
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Complete freedom to dig anywhere on the map.
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Plan and build specialized rooms, explorers will need barracks to rest, a training field to prepare for their missions or a laboratory to study samples they brought back from other worlds.
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Place equipment in these rooms, each one of them will have a dedicated purpose.
Recruit, train and manage specialists from all around the world.
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You will unlock 6 different classes of explorers, the scientist will study flora and fauna on other worlds, the scholar will decipher alien culture and languages and the soldier will ensure everyone is safe.
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Explorers are called gaters, they are completely autonomous.
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Each gater is unique. They come from different countries, have different ages, look different.
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Take care of their needs and ensure their well-being, both physical and psychological, as they are constantly facing the unknown.
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They will develop relationships between each other, and losing a friend on a mission will not have the same impact as losing someone you hate.
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Provide them with the tools and suits needed for their journey
Assemble teams and send them exploring new worlds through the Exogate.
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Gaters will perform missions on their own but will request your help from time to time.
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These contacts are micro interactive stories that will constantly try to surprise you, and where you will sometimes have to make difficult decisions.
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They may discover new flora, fauna or even intelligent beings. There are more than 10 different kinds of encounters
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After each mission, teams will return with more experience and interesting things to study. This will allow you to unlock new technologies and earn money to keep the initiative running.
Don’t forget to wishlist and follow!
Read More: Best Capitalism Sandbox Games.
Winkeltje: The Little Shop
This is a great little shop management game!
I look forward to seeing how it develops over its time in Early Access.
Things done great:
- The villager AI is spot on! I haven’t had anyone get stuck in my store. I also like how the expectations of the customers seems to align with the items your store offers over time. I was worried when I moved away from produce toward a tailor that customers would’t get the picture, but after a couple of days they stopped hounding me for apples!
– Real player with 111.5 hrs in game
This game is a gem, plain and simple. It’s made for a very narrow spectrum of gamers though, you’ll probably know if it’s for you by just looking at the screenshots and reading the description, but I encourage everyone who is even a little intrigued or who enjoys relaxing sandbox style games to give this game a shot. Everything you see and read about it is what you’ll get when you buy this game. Nothing more, nothing less. If you bought this game and don’t like it, it’s because you didn’t pay attention or had unfounded and unrealistic expectations.
– Real player with 85.0 hrs in game
“Warehouse Tycoon”
Do you know how to program in Lua? Are you bummed by this game not being as good as it should be? message me. I recommend the game, however only if you know how to program either in Lua or are willing to learn so that you can fix his glitches and crappy programming and make it better. Half of my play-time is due to me fixing the game and running it over and over again. Again, message me if you’re interested in helping me fix this because the developer is never touching it again.
– Real player with 109.7 hrs in game
Information / Review English
Warehouse Tycoon is a Management and Simulation game developed by EcoGames.
Gameplay / Story
Warehouse management refers to the Management, Control and Optimization of Warehouse and distribution systems with Warehouse management (including quantity and storage space Management as well as Conveyor control and Disposition), with extensive Methods and means for controlling the System status and with a selection of Operating and Optimization strategies . Your task in this Game is to build yourself a Company in which you take on assignments and the better your Reputation gets, the more you get and become better known. No matter if Construction, Logistics, Transport services etc. many more await you. Build yourself a great Empire and become Number 1 in your Region.
– Real player with 5.0 hrs in game
Factory Magnate
Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.
AUTOMATION BY DEFAULT
You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.
NO CRAFTING
It’s all about the money.. because in this game, money is your most important resource.
You don’t craft buildings, you buy them.
PROFIT IS EVERYTHING
You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.
THE FACTORY NEVER SLEEPS
At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.
You. Must. Keep. Selling.
Highrise Mogul
I’d recommend the game.
It’s a simple build your tower the way you want kinda game. Graphics are good for the game, simple but it matches the feel. Game play itself is fairly easy to pick up, just a little figuring out what works and what doesn’t for the increase and decrease of either offices or residential as well as the businesses you install.
My only complaints at this time are that there’s kind of a problem with keeping employees happy. I’ve got a bunch of businesses and breakrooms, however, janitors leave pretty much every other day and I have to rehire them en masse when i notice that floors are crazy trashed. I only wish that on that account, either people would use the trash cans more or that there were a way to easily see what employees are missing out on to be able to keep them around.
– Real player with 17.9 hrs in game
Built a tiny cute tower filled with theaters and shops in the middle of the forest. The visitors were very rude and littered all over the place but other than that it was pretty cozy.
Game seems like a nice relaxing time from what I’ve played so far. Though the tutorial is a bit lacking and it took me a while to figure out everything. Looks like a lot of content to go through with all the researches available. Graphics are simple and cute and fit the game well.
Overall a great time!
– Real player with 8.5 hrs in game
The Corporate Machine
The first thing I need to say is READ THE MANUAL! If you’re like me and tend to play a casual game or two to get the hang of things it’s very easy to have no idea what you are doing and lose the game. A quick skiim of the manual will give you an idea of what is what and how the game runs.
I very nearly wrote a bad review after my first game after giving up in just five minutes, I hadn’t read the manual and had no clue what I was doing.
The graphics and sound options on the game are not great, basic graphics and no volume control are something of a turn-off, but you can do what I did and turn off the game’s music and ignore the graphiocs quality.
– Real player with 58.0 hrs in game
I got this with stardock legends pack, so it was so cheap. It works on my win 10, and I don’t update it unless it asks me so it works perfectly on win10. First with the cons, the training isn’t working as it shows when you press f2 ( it’s been showed in help, f1) so I played a game at beginner than “difficult in pain”. After few lose I managed to own the world. So there should be some ways to endure the others. Ok you will say me to use cards and lucki but cards require too much resources for a losing company. Maybe I’m telling this because MOBA games and their competitive game strategy is popular now, however, I still think there should be balance. Also I wish to have suggestions to continue after 55% global market sharings. Or there would be other choices such as technology winnig. And pros, if you like this kind of games you will like it. You really need to control market, demand and sellings should be balanced very well, otherwise you lose. I really liked it. I wish ppl upgraded it till now, but this gem also lost itself in the marketing :/
– Real player with 16.7 hrs in game
Fallout 76
Bought this game on sale just over a month ago, i have around 420 hours played, it’s an enjoyable and infuriating game in equal parts, if you’ve played any fallout/elderscrolls games you know what to expect gameplay/bugs wise, it has enough random events to keeps things interesting although they do get repetitive eventually and some places have random things happening each time you go to them such as npcs chatting, random vendors, battles between different ai’s an so on which makes the game both enjoyable and a pain in the rear, especially if you are looking for a specific companion/power armor an such, leveling an skill tree can be abit confusing at first but once you get used to it the cards system isn’t too bad (legendary cards level ups are a joke)
– Real player with 508.1 hrs in game
Sucks at being a Fallout game.
Sucks at being a MMO.
They make it appear the game can be played without Fallout 1st but no. Not really. Not how to expect a fallout game to play. Imagine you had a workshop in your garage and you bought 10 2x4s to build something but even though you own that garage (the game) and paid money for it… you was told by the city you cannot store that wood in there, to throw out everything else in it just to store 10 pieces of wood. That would be your life playing FO76 if you tried to play without subscription, just 20x worse than i’m making it sound.
– Real player with 423.6 hrs in game
Orbitect
As the owner of a new private space company, your mission is to gradually build up your space station until you dominate low earth orbit.
You must build your space station using modules and panels for various space station functions. As the space station grows, more astronauts will come aboard and new spacecraft will dock, providing resources for further expansion. However, the station faces adversity; you must protect against both natural and human threats such as space debris, solar flares, politics, sabotage and meteors using missile, gun and shield panels.
Features
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Space station sandbox building
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Economy, resources and astronaut management
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Diverse events (e.g. meteor, solar storm etc) that must be reacted to
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An emergent narrative system that provides different events depending on procedural generation and the actions of the player
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Interactions with multiple countries, each with their own agendas.