Super Power: Rising of A.I.
Did you dream for defeating super villains with your endless super power? Realize it in Super Power: Rising of A.I. and immerse yourself in this 360 degree view. The future belongs to smart warriors and trough training, you will be one of them.
In this super smart city of the year 2068, you, a nobody, need to fight all your way up to the next generation of super fighters, armored and blade in hand. After defeating the enemy, you will be qualified to master superpowers, Use your moves to trigger your four super skills to defeat AI robots with your super power.
Read More: Best Bullet Time Fighting Games.
Red Ronin
Imagine Hotline Miami or maybe Katana Zero being a turn based tactical puzzler. That is what Red Ronin actually does. And it does it very well.
The main concept of the game is very interesting. Similarly to the above mentioned titles in Red Ronin every level is you fighting a couple of enemies, you must kill them all to proceed and both you and them die in one hit. However both you and your enemies move in a turn based way and you must outmaneuver them and kill them one by one avoiding putting yourself in a vulnerable position. That is not all, your character does not actually moves - instead she dashes with no distance limitations, only stopping by hitting an obstacle. This can be advantageous as you can strike your foes and instantly be so far away that they won’t be able to reach you but at the same time abusing it too much may end up with you having no place do dash but right into your own death.
– Real player with 25.1 hrs in game
Read More: Best Bullet Time Indie Games.
Full review (including score): https://youtu.be/Lga1uQ-2Dv4
Summarized review below!
Turn-based tactical dash n’ slash with a Hotline Miami aesthetic, that’s what you can expect from Red Ronin. It’s a neat little indie game developed over the last two years by one dude out of Brazil.
Note: Trimmed review to fit character limit, check video for full version!
Gameplay:
Red Ronin may look like a mashup of genres, but at its core, it’s actually a puzzle game. You’re tasked with clearing each room of enemies and reaching the exit without getting hit. Moving in one direction moves you all the way until you hit a wall and you’ll have to take advantage of this in order to dispatch of each enemy. Seems simple, but this is by no means an easy game. In fact, it’s one of the hardest puzzles games I’ve played in quite some time.
– Real player with 8.6 hrs in game
Nova-111
I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.
Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.
– Real player with 16.0 hrs in game
Read More: Best Bullet Time Action Roguelike Games.
Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.
As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.
The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.
– Real player with 11.6 hrs in game
Dark Future: Blood Red States
TL;DR :
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
Full Review:
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
– Real player with 59.8 hrs in game
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
– Real player with 53.6 hrs in game