Dread Templar

Dread Templar

(Don’t Fear) The Templar

It took playing the recent Quake remaster, but now I get it.

It’s good. Nay, ace. No doubt about it. If it wasn’t up against the stiff competition that is the years upon years of high quality ‘boomer’ shooters, this would be a completely unqualified early access recommendation.

Ultrakill, Ion Fury, Post Void, Project Warlock 1 + II, Amid Evil, DUSK, HROT, Maximum Action, GTTOD, Prodeus, Cultic, etc - be they full games, early access, or just demos, the retro, ‘boomer’ shooter genre really is booming. I also cannot wait for the likes of Into the Pit, Fortune’s Run, and Forgive Me Father. In fact, there are so many that even when I say that I’d place this firmly mid-list it’s not even that damning.

Real player with 10.1 hrs in game


Read More: Best Bullet Time Early Access Games.


TLDR; If you like retro shooter gameplay, and would like to have fun, buy it now!

I will just start listing what comes to mind, that makes me love this game, then write some experiences from my first 8 hours of playing on the hardest difficulty so far. Smooth movement with air controll using the mouse, running feels similar to classic doom (taking a short time to reach full speed), satisfying meaty gun sounds and very good feedback with lots of gore, build variety that actually changes gameplay, bullet time, stylish awesome visuals, amazing soundtrack, atmosphere, very good enemy and level design, exploration with rewarding secrets to find, weapon swapping combos combined with positioning during combat.

Real player with 9.8 hrs in game

Dread Templar on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game


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Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Mr. Shifty

Mr. Shifty

Mr. Shifty:




The mega plutonium has been stolen and well-guarded in the impenetrable Olympus Tower by its owner Chairman Stone and his goons. We need the best person to break into this facility and recover the plutonium and we need it fast! The only name that I have in mind is Mr. Shifty and his brilliant operator, Nyx. Give me the phone - I need to make a swift call to Mr. Shifty!


*– [Real player with 8.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*




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Read More: Best Bullet Time Indie Games.

--- I did not have a history with Top-Down Shooters (also known as Twin Stick Shooters) until Hotline Miami. Since then I have started to enjoy them more, especially with Nuclear Throne. I usually saw them as cheap little games that had very little to offer, but those aforementioned games and a few others (Enter The Gungeon) have put them back on the map. However, those heavy-hitters are already so good that one might find it difficult to break some new ground. And yet, Mr. Shifty comes and seduces with a mechanic that just feels perfectly at home with this viewpoint: a “blink” or “teleport” ability, that you might know from Dishonored’s Corvo, X-Men’s Nightcrawler or a few MOBAs that borrow it from WarCraft III’s Warden hero. *– [Real player with 7.3 hrs in game](http://steamcommunity.com/profiles/76561197979741653)* --- ![RADical ROACH: Infinity](https://cdn.cloudflare.steamstatic.com/steam/apps/686290/header.jpg "") ## RADical ROACH: Infinity **The RADical _irradiated_ little bug is BACK!!!** #### A Uniquely Radicalized Adventure Every Flight! RADicalROACH: Infinity is a rogue-lite fast paced arcadey cucaracha deep space shooter. Play as the tiny 2inch hero once again and spit your way through to outer space and the Abyss to reach and destroy the beings that lurk at the edges of time. **Spit Glands:** Utilize a variety of drool dripping Spit types. Unlock many different ways to spit on your enemies causing all kinds of corrosive problems for your invert nemesis. **Bile Glands:** When spitting acidic juices at those in your way just isn't enough, power up and release the explosive cauldron of energy from below with the multiple Bile types you can acquire. **Black Holes:** Use the fabric of the universe to slow time and bring the speed of battle down to your advantage, then, at your will release its power eliminating all in its path. **Radicalizations, Perks & Modifiers:** Between each level change the course of this galactic expedition by choosing one of a selection of randomised Perks & Radicalizations. Some modifiers will help and others will hinder ye' little roachs progress towards his goals of vengeance. **Game Modes:** Multiple extra game modes to compliment the main campaign, from score chasing madness, splatting flies and an epic battle against a seemingly unsurmountable foe. --- ![Sairento VR](https://cdn.cloudflare.steamstatic.com/steam/apps/555880/header.jpg "") ## Sairento VR 100+ HOURS PLAYED https://www.youtube.com/watch?v=bD9AnnQeuZE Sairento VR delivers fast paced, yet strategic sword-and-gun gameplay that really allows a players individual style to shine through. Unrestricted to 'classes', players level up and can diversify in any element they wish… gunplay, swordplay, slo-mo... by placing skillpoints you can improve bullet-time duration, durability, special skills such as bullet reflection and even force-wave katana slash capabilites. The diversity of character builds is seemingly limitless with weapon and armor customisations, supported by a Diablo-esque loot grind. *– [Real player with 170.4 hrs in game](http://steamcommunity.com/profiles/76561197963066800)* In short, this game epitomizes for me the road ahead for VR and has been my most fulfilling VR experience to date. LOCOMOTION: A superb game that's growing sometimes by the day, no VR game has come close to Sairento's brilliant movement mechanics, allowing brilliant jumps, slides, wall runs and teleportations all with the added benefit of having bullet time at your whim and command. WEAPONS: A vast array of melee, projectiles and firearms allow you to personalise your specific ninja combat strategy. Specific teired relics allow further customization of how each weapon behaves and gives you a fair amount of power to tweak your loadout. Armour has a similar mechanic: eg. boots that give you an extra jump if you want to be above the fray spaying bullets down, or wall sticky boots that allow you to gain a static vantage point and snipe. *– [Real player with 63.9 hrs in game](http://steamcommunity.com/profiles/76561197993554897)* ---