Just In Time Incorporated
fun game with a good sense of humor, more than worth the $5 cost. only things about the game i didn’t like was the fact that items often pop out of your hands making certain missions and any form of melee combat far more difficult than they should be, the hitboxes can be super jank at times, the crow level not only isn’t a very good level (in my opinion) but it also features the most infuriating and damn near impossible achievement “Escrow” the matrix level changes the rules on you out of nowhere not allowing you to disarm people and making enemies bullet proof/resistant plus Neo is a garbage shot and most of the time will end up killing you by accident as his bullets fly off in completely random directions, honestly if they would just let you disarm Neo, the guy you are supposed to be saving, this mission would be far more doable. despite all the complaints I’ve listed, the game is still way too fun and funny not to recommend, the matrix and crow levels where the only levels i would consider bad in any way and the hitbox issue is for the most part only noticeable in the crow level, the issue with items randomly popping out of your hands is still a problem but not one big enough to write the game off and for the most part it never caused too big an issue except maybe on the two missions i already complained about, the game is kinda short, assuming you decide to go achievement hunting (minus “Escrow”) the game will likely take between 1 1/2 to 2 hours to complete but for a $5 vr experience, that’s more than reasonable so, if you have a little over $5 and your looking for a fun vr game then this here is a great choice and gets my recommendation 100%!
– Real player with 3.9 hrs in game
Read More: Best Bullet Time Indie Games.
Quick facts:
No janky physics or weird bugs.
Appealing voxel-style characters.
Fantastic bullet-time gameplay.
I turned a river of rats into a river of blood.
Might be a bit short, but a lot of VR games are.
Check out our gameplay video here: https://www.youtube.com/watch?v=bIZU3qH0C4M
Love what I’ve played so far. I stripped people. I saved people. I stabbed people. I grabbed bullets out of the air and turned them around at the people who shot them.
I’m not really sure how long the game is, but this is one of the most polished and well-designed VR games I’ve played in awhile. Would solidly recommend.
– Real player with 2.1 hrs in game
Elementary Sandbox
Create and destroy on an unimaginable scale… with a particle physics simulator that combines real-time gravity, strong and weak interaction, electromagnetic and material interactions to reveal the beauty of our fundamental interactions and the fragility of our universe.
Key features
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Quark System - build particles out of Charm, Strange, Up and other flavors of quarks.
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Colorful wave effects of particle interactions.
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Electromagnetic fields, potentials and other charms of our world.
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Nuclear reactions.
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Substance Constructor.
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Informative encyclopedia of substances, chemical compounds and particles.
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Share & explore templates of simulations on Steam Workshop.
Read More: Best Bullet Time 2D Games.
Plasma Attack
Plasma Attack is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template/filling out forms in GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro 2D arcade bullet hell game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Read More: Best Bullet Time Casual Games.
Destructive Physics - Destruction Simulator
Good, for people like me that love simple but high effort and dedicated work destruction sandbox game, maybe this game is the answer. The graphics are good, simple UI, free to do anything with no restrictions, so
much tools, and good physics. The other thing this game need is maybe more materials like string, wood planks, iron, etc, and maybe different shape of materials and it can be rotated to any degree (not only 90 degree). And maybe more buildings, towers, and other structure. And maybe more variety of destroying tools. The only problem with this game is sometimes the debris on the ground are stuck on the map, physics with glass is rarely bugged. Oh, and i recommend you to make the steam workshop of this game. I’m sure if you add it, the players of this game will go crazy.
– Real player with 127.1 hrs in game
I always loved games like these, you just have control to absolutely destroy everything, I’m only recommending this however because the game I see has a lot of potential to become something bigger to be worth the 20$ price tag.
This game right now does not offer a lot, especially structures, im surprised they dont have a workshop, but hopefully they plan on that. I can definitely understand from a developers perspective that its hard to optimize a game to support desctrutive properties at a resonable framerate, which is why structures to destroy arent very big at the moment. which is the biggest problem i have with the game so far.
– Real player with 28.5 hrs in game
Pistol Master!
It is an amazing concept to a game BUT it lacks a LOT of stuff, with the different facts of, the extreme ear rape of a click you get when you load it up, from the gun being locked into ur belt and the slider gets locked aswell, to that the belt only stays where you’r playerspace place thing was made, to the empty mags teleporting into the mag holder and not only that the bullets travel way too slow, aswell as the fact the hands dont have any motion when buttons are pressed, and also to the fact that mags dont show when theyre empty and or full, but all that stuff aside, its an amazing idea and i would recommend this game once a lot of the issues get fixed! Aswell as in more guns being added, can’t wait to see what the creators will do, i route for you guys! This can be a good game! belive in you developers! If one of the dev’s could contact me please do aswell! I will instantly inform if there are issues that would be needed to be fixed once updates start comming out!
– Real player with 0.3 hrs in game
not good targets dont die empty mags wont leave belt full mags have no bullets gun has bullets that you can see and they move at like 5 fps
– Real player with 0.1 hrs in game
Aeon
Kinda fun VR shooter.
Time warp/bullet time was great. I’m no twitch player, and being able to treat a shooter more like a tactical game is just my speed :)
BAD GAME for completionists and achievement hunters since to get 100% you need to play through it six times, once on each difficulty level. Nope. Nope nope.
Very short game, though - three levels. I played through it in two evenings, and have 7 hours playtime on it after exploring a third evening exploring the “Endless” mode. I tend to play slowly, so that’ll be an upper bound for how long most people play it.
– Real player with 7.5 hrs in game
Played on Oculus Rift w/ Touch
Verdict: buy on sale
Summary: short 360 degree node based wave shooter that’s a mix between Superhot (bullet time) and Robo Recall (mixed pistol and melee) but more basic than either
Pros:
- auto saves at each node in the level
– There’s a few points that took me a while to figure out and if I’d had to restart the whole level I’d have Hulk-smashed my room and rage-quit half-way though (last node of level 2…)
- bullet time makes the dual wield pistols practical
– Real player with 3.8 hrs in game
Kselebox
The games alright. Although, I would wait until more updates are out.
– Real player with 0.5 hrs in game
Don’t Buy Just an Waste of Money.
This is just an Cheap Copy of People’s Playground
– Real player with 0.2 hrs in game
Time Hacker
Liked it a lot. Reminds me of Superhot in some ways (scenes to be solved), but with it’s unique mechanics. Lets you feel like you are the Quicksilver from X-men. Bullets fly around in a very satisfying way. Great fun.
Trinity! Help!
https://thumbs.gfycat.com/GrandioseEverlastingBooby-mobile.mp4
– Real player with 3.7 hrs in game
Fun if you enjoy time-manipulation games, if a little lacking in the number of missions at present.
It’s currently still marked Early Access, but doesn’t seem to have received any improvements recently.
The workshop mode seems a bit incomplete, so it’s not really user-extendable at the moment, but hopefully it’ll be more fleshed out in future.
– Real player with 2.5 hrs in game
Gênese
Welcome to your Universe!
Gênese allows you to enter a meditative and relaxing experience of sculpting your own Universe, exploring physics in space and your creativity. Here you can create star systems and fully detailed planets, from a tiny molecule to an huge orb floating in the great void. You will be the powerful entity ruling this Universe, bending and manipulating the forces of nature and creating life. Rising from cosmic dust, this very life will go forward on its own crusade, evolving into intelligent life and conquering the arena you built, as you watch and care (or destroy) its progress, in a high detailed environment.
BE THE COSMIC STORY WRITER
Gênese is also a story generator where every action, every event, every birth and death is recorded in the fabric of space and time. Planets formed from asteroids and cosmic dust, stars dying in colossal supernovae - or becoming black holes, the rise of galactic civilizations from its rudimentary ancestors and, fatefully, to their extermination caused by themselves, by others or… by you.
WITNESS THE POWER OF GRAVITY
Every object wandering in the system will obey the laws of gravitation, effectively being attracted to one another at some point where they collide, merge, become satellites, explode, desintegrate: Watch powerful planetary collisions and the chaotic environment of the early stages of a stellar system that will create unique celestial bodies orbiting that system. Bring order and stabilize it to allow the appearing of life or consume every planet and molecule.
CHEMISTRY IS IMPERATIVE
Every particle can be combined, to form new molecules with new properties - adding unique features to its host planet. Elements and molecules will melt, solidify or evaporate given the right temperature and circunstances. You can engineer a lush paradisiac world or a toxic burning-hot planet. Creating the perfect environment for life to thrive or the most inhospitable place depends on that right combination.
FOLLOW YOUR CO-CREATORS
Once you create life and it becomes intelligent, a new level of complexity and fun is added to the game: they will evolve, create, explore, colonize and get to know those places you already know - and created. These beings you raised will become “co-creators” of some level, changing the landscape for good or evil purposes, advancing independently through the Eons, bringing on their own culture and technology. Watch over them or destroy them - if you decide there’s a reason for that.
Ragdoll: Fall Simulator
A funny game, because here you can launch our character from any abyss, as well as everything is pretty well worked out.
The physics is good here, as well as the graphics are not bad
– Real player with 3.2 hrs in game
It’s hard to call it a game. It seems to me that it looks more like a blank, some kind of sketch, or something like that. This game cannot be played corny. Your character constantly falls into the walls, reacts strangely to the environment, and the controls work crookedly. I believe in the best and hope that the developer will fix everything.
– Real player with 3.2 hrs in game