Dread Templar

Dread Templar

(Don’t Fear) The Templar

It took playing the recent Quake remaster, but now I get it.

It’s good. Nay, ace. No doubt about it. If it wasn’t up against the stiff competition that is the years upon years of high quality ‘boomer’ shooters, this would be a completely unqualified early access recommendation.

Ultrakill, Ion Fury, Post Void, Project Warlock 1 + II, Amid Evil, DUSK, HROT, Maximum Action, GTTOD, Prodeus, Cultic, etc - be they full games, early access, or just demos, the retro, ‘boomer’ shooter genre really is booming. I also cannot wait for the likes of Into the Pit, Fortune’s Run, and Forgive Me Father. In fact, there are so many that even when I say that I’d place this firmly mid-list it’s not even that damning.

Real player with 10.1 hrs in game


Read More: Best Bullet Time Early Access Games.


TLDR; If you like retro shooter gameplay, and would like to have fun, buy it now!

I will just start listing what comes to mind, that makes me love this game, then write some experiences from my first 8 hours of playing on the hardest difficulty so far. Smooth movement with air controll using the mouse, running feels similar to classic doom (taking a short time to reach full speed), satisfying meaty gun sounds and very good feedback with lots of gore, build variety that actually changes gameplay, bullet time, stylish awesome visuals, amazing soundtrack, atmosphere, very good enemy and level design, exploration with rewarding secrets to find, weapon swapping combos combined with positioning during combat.

Real player with 9.8 hrs in game

Dread Templar on Steam

Hatchpunk

Hatchpunk

I recommend this game for people who like classic fast-paced shooters like old Doom or Duke Nukem, or even Serious Sam. It’s rough and very annoying at times, but it’s made by a solo developer so I can give some slack on that. It’s fun and gets your heart racing, I’ll definitely be playing this game whenever i want some quick exciting gameplay, I hope for a lot more updates in the future, this game has potential to be a ton better.

Real player with 0.7 hrs in game


Read More: Best Bullet Time Shooter Games.


Super interesting and highly annoying game, damage is extremely high on what seems to be the second to third level, the mechanics are really good and the game looks really nice, reminds me of an odd Doom or Duke Nuke Em', really enjoyable.

Real player with 0.5 hrs in game

Hatchpunk on Steam

Loud or Quiet

Loud or Quiet

Loud || Quiet tries to combine Hotline Miami and Payday, but because a lot of the mechanics from Payday don’t work so well in a single player experience, it ends up playing like Metal Gear Miami, except you don’t have Snake’s gear (not even a cardboard box) or Jacket’s brutal melee, which makes going loud or quiet a huge pain in the ass. While being able to buy weapons is nice, I would much rather have to pick them up from the enemy instead of having to search for an ammo box.

A noble attempt but as is kinda frustrating.

Real player with 4.5 hrs in game


Read More: Best Bullet Time Indie Games.


Good value for money, like hotline Miami but abit more forgiving. It’s a simplistic top down shooter an extremely varied soundtrack then look no further. Was a bit confused with the controls and what to do to begin with but once I got the hang of it was alright. But you need to make it clearer that the computer in the apartment is used to start missions.

Real player with 1.1 hrs in game

Loud or Quiet on Steam

Orion: The Eternal Punishment

Orion: The Eternal Punishment

Not a bad game has a nice retro feel to it,Controls are spot on,aiming and movement are very responsive. There are somethings i felt could use some improvement like when coming off of the hook shots it feels like you’re going to fall off the cliff side and in some cases i did indeed fall off,the enemy AI could use some major tweaking witch in turn would make the gun play more fun and last but certainly not least when you shoot your crossbow sometimes it shoots and sometimes not. In closing it’s fun,it’s free and if you like Fps games Retro or otherwise then it’s worth checking out.

Real player with 0.7 hrs in game

this game isn’t bad, but it is a bit of a hassle to play. there is only one level as of my play time and that one level is designed in a way that makes sure you don’t know where to go. it’s easy to feel stuck or like you’ve done something wrong when playing. the end is very abrupt and just replays the same level without any satisfying conclusion to your half hour effort to find the exit

Real player with 0.5 hrs in game

Orion: The Eternal Punishment on Steam

REDSHOT

REDSHOT

After crash landing on a fringe planet in the outer edges of the galaxy, Jack “Goose” Redshot is given a mission to rescue the royal family of the city of Carcosa from a mysterious supernatural invader, who has laid siege to the city and it’s inhabitants. With over 200 rooms to explore and many weapons, items, and secrets to find, fans of the genre will find a challenging but fair adventure to be had in the wild lands of Carcosa.

EXPLORE A VAST NON-LINEAR WORLD

Travel to the land of Carcosa where the great capitol city is under siege by an unknown off world invader. Explore the city and it’s surrounding landscape to restore the defense network, and save the city from total destruction. Tackle objectives in any order and explore the non-linear world map to find many hidden secrets and goodies!

CHOOSE YOUR FAVORITE WEAPONS FROM A MULTITUDE OF GUNS AND ITEMS

Use a plethora of different guns, weapons, and items to strategically outwit your enemies in fast-paced, deadly combat encounters. With over 10 different guns to acquire and even more secondary weapons, each with their own advantages and disadvantages, you will be tasked with equipping the right tools for the right job. Matching the right weapon with the right situation will help you greatly.

USE BULLET TIME TO OUTWIT YOUR FOES

Your focus bar allows you to slow time to fire off quick and accurate attacks, as well as quickly dodge incoming attacks to avoid damage. However, use them too much and you might end up in a critical spot! Slowing and dodging drains your stamina meter, but using them both will come in clutch to get you out of some sticky situations!

[DISCOVER NEW UPGRADES AND RECRUIT THE DENIZENS OF CARCOSA]

Scattered across the world are upgrades to discover, from genre staples like the double-jump to companion characters that can help you in battle. Even rarer are special hats to find, which will offer helpful perks for you when equipped. A full AI system for all enemies and NPCs allow them to directly interact with each other and the environment, and getting in their good favor may even compel them to follow you around and help you out!

FIGHT OVER A DOZEN MENACING BOSSES

Carcosa is infested with creatures and beasts both native and offworld, and there will be many that must be overcome to complete your objective. Over 30 enemy types and a dozen bosses means learning each enemy’s behavior will go a long way to controlling a battle zone. Good preparation, clever strategies, quick reflexes, and a dash of luck will all be needed to defeat your enemies with your life intact.

ADDITIONAL FEATURES

  • Estimated 8-12 hours of gameplay

  • Up to 8k resolution support

  • High refresh rate support up to 240hz

  • Full controller support with customizable bindings

  • Full keyboard support with option to use with mouse or keyboard only

  • After the beginning area, levels and bosses can be completed in any order

  • Over 10 guns to find and use, with numerous other side weapons

  • Over 12 bosses to fight and conquer

  • Over 30 enemy types

  • Find secrets dotted all over the map to upgrade your abilities and equipment

  • 8 Distinct areas to explore, each with their own enemy types and bosses

  • Befriend AI companions to help you fight your way through the map

  • 360 degree dodging and numerous movement upgrades to optimize your travel through the game

  • 360 degree aiming allows for pinpoint accurate shooting no matter where you are

  • Bullet time mechanic lets you slow time to catch a breather and pull off some tricky shots

  • 3 difficulty settings and a post-game rating system makes allows for lots of replayability

  • Developed with speedrunning in mind

REDSHOT on Steam

Maximum Action

Maximum Action

I’ve been playing this game for a couple years now and despite little there may be in terms of content i cant help but come back time and time again. Despite the game being incomplete this is some of the most fun gameplay/gunplay i’ve ever had the pleasure of experiencing, that really have been showcased in the newer or updated levels. The way this game has grown over time has been such a pleasure to experience. Even when i first started playing it was easy to have a blast but as more content is added it just gets better and better. My absolute favorite improvement has the levels. The newer updated levels feel so fleshed out and despite being linear (which i think assists the gameplay) has such fun flow and pacing. There may be only a few right now that really entertain but im more than looking forward to more,

Real player with 125.2 hrs in game

Originally, I refunded.

Let me start over. Originally I loved the videos on the Maximum Action Steam profile page. Loved the looks! Violent. Bloody. GORY. Guns. Bullet time. What’s not to love? Well, the controls, the graphics, and the movement. Those don’t seem so great… So I refunded this game.

Then time set in. You know the saying, “You don’t know what you got until it’s gone.”

I recalled the short time I gave Max Action a chance and did miss it. But I tried to move on with my life. Less than a week later, I was jonsing for another shot, but definitely not Max Action. So I played Max Payne 3. Not good enough. Fired up Max Payne 1. Closer.

Real player with 73.2 hrs in game

Maximum Action on Steam

Project Downfall

Project Downfall

Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…

Real player with 37.7 hrs in game

Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.

I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.

Real player with 14.1 hrs in game

Project Downfall on Steam

A Night In Berlin

A Night In Berlin

I’ve been trying to figure out what it is about A Night in Berlin that really works on me, because something clearly does. Something made me play through it all in one go, which took hours, and then go into the kitchen for a glass of water, return to my desk, and play through it all over again.

Maybe it’s the fact that I love super-violent action games, because A Night in Berlin is an immaculate super-violent action game. You move through buildings full of angry guys, and each room is like that bit at the end of a Mexican standoff when someone pulls the trigger and everyone dies in a split second: you crash through a door, then sprint six feet to cut a guy’s throat before he can raise his weapon, quickly shoot a bullet backwards as someone bursts through the doorway to investigate the commotion, and then stab at his torso until he falls on the floor. There is no time to think. There is no ‘think’.

Real player with 10.8 hrs in game

A Night in Berlin, a simple but yet hard game to master and complete you WILL rage however this game is worth the time and effort, as simplistic as it may seem it still is a very interesting story. The game takes place in 2024 and you have 3 different characters to play. The first one involves half stealth half non stealth and you can take out your enemies in any way achievable utilizing your gun or knife given thankfully you can resupply your ammo from dead enemies or it can be scattered around the level. The second… well you better make EVERY single shot count, one missed bullet will cost you the level, keep in mind you cannot melee or resupply on ammunition. And last but not least the 3rd and final character has a kung fu like fighting style and he has the ability to slow down time and roll. KEEP IN MIND YOU DIE ANYTIME ON ANY LEVEL YOU NEED TO RESTART THAT LEVEL COMPLETELY!!!

Real player with 5.6 hrs in game

A Night In Berlin on Steam

Eves Drop

Eves Drop

PHOTOSENSITIVITY WARNING

_New Year’s Eve, 1999.

You are the head of an elite underground hacking ring, Project EVE.

Your goal: Stopping the world’s largest surveillance corporation, Big Brother, from turning into a deep-state puppet master.

You’ve spent months setting up this operation.

Tonight, at midnight, you’ll have your chance._

Physics based destruction - Launch data nodes and cybersecurity to crash them in a blaze of cyber explosions.

Upgrade your system on the fly - Crash special nodes to unlock unique powerups, anything from giant drills to bullet time.

Breach their protocols and corrupt their mainframe - Break through a series of gates to gain access to their mainframe, then find a way to destroy it.

Short and sweet runs - Random generation ensures no two runs are the same, and each one takes no more than 5 minutes to complete.

Old school techno soundtrack

Playable with 1 hand

This game is inspired by the over the top hacking sequences in movies like Hackers and Johnny Mnemonic.

You will NOT be solving puzzles

You WILL be using physics to destroy data nodes and cybersecurity, and flying around cyberspace at rapid speeds.

Made by Drew Dunaj & Jacob Mercer-Pontier

Art by Kyle Templeton

Music by Rupert Cole

Eves Drop on Steam

Helixian

Helixian

Poggers

Real player with 1.4 hrs in game

Good indy game with chill vaporwave beats.

Real player with 1.4 hrs in game

Helixian on Steam