Grapple Hoops
This game is pretty cool.
Grappling Hoops plays like a Spider-Man NBA Jam, where you swing around with a grappling hook and use a basketball to score hoops / dunks and take out enemies.
This gameplay feels very fun and energetic and really emphasizes speed and precision.
Unfortunately a good number of levels are rather boxed-in to really grapple around quickly, that’s doesn’t make them bad levels, but they don’t play to the main mechanic of the game making them a bit out of place.
That said, I believe there will be enough levels with variety to satisfy all the game-play styles that the game offers.
– Real player with 15.6 hrs in game
Read More: Best Bullet Time First-Person Games.
I love this game. There are a few bugs and problems, which is to be expected with a game that has released today. Andrew nailed the combat and mechanics down, all though some of the story mode levels don’t fit the game(Their very small and cluttered, allows them to be prettier but you get stuck on small little props) I think with levels more like the floor is lava, and the original demo ones the game will be perfect. Bosses are really cool, all though I expected that I would have to perfectly dodge the hammer, and then dunk on it, instead of throwing a basket ball at it which can hit it anywhere. The mech enemy I was able to cheese by constantly grapple kicking, and tossing the basket ball. The droid boss however was really fun. It allowed me to pick up great speeds, and it was super fun dodging the bullets. Going to graphics this game is beautiful. I love the cartoon/toon shader. It looks great. I will end my review here, and my rating is 8/10.
– Real player with 10.4 hrs in game
Severed Steel
This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!
– Real player with 10.1 hrs in game
Read More: Best Bullet Time FPS Games.
Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?
Severed Steel is exactly that.
It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.
– Real player with 9.7 hrs in game
My Friend Pedro
A BANANA that talks you into killing people the “John Wick” style
Story
🔸A full-fledged story is obviously not a focus in shoot ‘em up games. However, there is a simple one here. An unnamed silent man wakes up inside a butcher shop, instructed by a floating banana that appears out of thin air to kill the owner since he’s an arms dealer. The next second your character is a man with a bounty on his head and now he can’t stop ‘til he gets to the bottom of it. I can’t get further into the story since the plot is tied to the ending in a way that any attempt to explain more might spoil that little piece of the story it tells.
– Real player with 31.6 hrs in game
Read More: Best Bullet Time Indie Games.
A story about friendship, discovering your true self, and overcoming difficulties in life by using a lot of violence.
My Friend Pedro is a shoot ‘em up video game developed by DeadToast Entertainment and published by Devolver Digital. Game is based on an Adobe Flash game named MFP: My Friend Pedro that was released by Adult Swim Games back in 2014.
Story
You play as silent, masked protagonist with no name, who wakes up in a basement of a butcher shop with no memories of why and how he got here. Luckily your friend, a banana named Pedro, informs you people who control this shop are evil and instructs you to kill them, starting a killing spree in which you will look for answers about yourself and about scenario you ended up in.
– Real player with 17.9 hrs in game
Boomerang X
Boomerang X is an insanely fast paced fling and zing game.
I see a lot of people leaving reviews saying that they are upset with the fact the base game takes only 2 hours to beat.
What they always fail to mention is that those 2 hours are packed to the brim with just about all the content you need. The arguably short playtime required means the game will never feel dull and every 10 minutes or so you will be introduce with a new environment, possibly new ability, and more knowledge on how to beat the next level. It’s addicting to go through the motions of progressing in this game which is why I think it’s so appealing to speedrunning.
– Real player with 48.2 hrs in game
$20 for such a short game is fairly steep (1-3 hours with New Game+), so I can only recommend this game to anyone interested in speed running and gyro. I’d honestly put this game at $5 - $10 max regardless of it being a speed run game. The only reason I paid the full $20 was because of Flick Stick.
An issue I’ve seen brought up is that Flux (slow motion) is too strong. You can use it every time you throw the boomerang. This feels like it was balanced for New Game+ as enemy density basically forces you to constantly use it. Since there is a super meter in the game (Comet Mode), I think there is an obvious solution. Make it so taking out enemies not only fills Comet Mode but using Flux will also drain it. Since the game was made for speed running though, I don’t think any changes will be made to Flux.
– Real player with 21.8 hrs in game
Synthwave Hop
Great game, the movement is super fluid and satisfying. Can be played to relax or as a competitive outlet. This game is awesome as is - and seems perfectly set up for future expansion if the dev is interested in doing so with more levels or a level editor. (also maybe a timer by the speed to know if you’re on pace)
– Real player with 48.5 hrs in game
This game sparked a gaming curiosity and competitiveness in me that I haven’t had in a long time. This game felt both satisfying and fluid, while also managing to be extremely challenging. While the game only has 20 levels and gameplay is really simple, it managed to keep me entertained and on the edge of my seat for around 10 hours with a sense of accomplishment that no other game in my recent memory has given me.
I will definitely be looking more into the FPS Precision Platformer genre as I believe this game has given me a new favorite after Roguelike/Roguelite.
– Real player with 11.0 hrs in game
Ninja Express
▲You are a ninja
But in daily life, you will act as a courier,
Responsible for delivering the items entrusted by the customer to the shipper.
This not only protects your identity, but also collects information that is essential for ninjas.
This is a simple task, but there are still some troubles to be solved and some rules to be followed.
● Don’t provoke the police. If you run a red light, the police will notice you.
Stay away from the police car, your unique ninja temperament is fascinating.
SATORI
To start off, buy the game: it’s cheap and it achieves the zen experience.
That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.
So, instead of a meditative experience, make it a meditative adventure.
More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…
– Real player with 11.4 hrs in game
Nicely done.
I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.
I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.
– Real player with 11.1 hrs in game
Undead Shadow Army
Can you survive the hordes of dead shadows ?
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2.5D shooter
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shoot your way through hordes of zombies
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14 different weapons
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21 challenging districts
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Endless mode , how long can you survive ?
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Different types of enemies
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Simple but action-packed gameplay
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Good and varied graphics
Sweet Pea
This physics based platformer follows the story of a tiny pea battling against the forces of evil.
On face value, the game has a single command “jump” which you use to navigate each stage. However, as you continue to play, you use gravity, momentum, and power-ups to solve increasing difficult environments.
When you’re really on a roll, Sweet-Pea flies across the screen. It was tremendously fun hitting the end of each stage, especially as they get more and more challenging.
– Real player with 32.6 hrs in game
its so bad its some how good there is so much wrong with it but the game has super fun physics
– Real player with 23.7 hrs in game
Pro Gymnast
personally i love this game i have spent well over 100 hours and i still play it almost every day. it takes some time to learn the controls and even longer to master. the game is still very early in its development and i know that there is lots of stuff coming in the future like diving and more props to play around with. I would 100% recommend using a gamepad for this game otherwise its going to be very hard to play.
– Real player with 223.3 hrs in game
What an amazing game.
I’ve been looking for a gymnastics physics game that allows you to really grind and develop skills/routines. The real game begins when you start playing the user created levels from the workshop. The discord community is great an ultimately is the game of choice for gymnasts and gymnastics fanatics alike. I’ve waited so long for a game like this, and I’m so happy it came.
– Real player with 175.5 hrs in game