Destructive Physics - Destruction Simulator
Good, for people like me that love simple but high effort and dedicated work destruction sandbox game, maybe this game is the answer. The graphics are good, simple UI, free to do anything with no restrictions, so
much tools, and good physics. The other thing this game need is maybe more materials like string, wood planks, iron, etc, and maybe different shape of materials and it can be rotated to any degree (not only 90 degree). And maybe more buildings, towers, and other structure. And maybe more variety of destroying tools. The only problem with this game is sometimes the debris on the ground are stuck on the map, physics with glass is rarely bugged. Oh, and i recommend you to make the steam workshop of this game. I’m sure if you add it, the players of this game will go crazy.
– Real player with 127.1 hrs in game
Read More: Best Bullet Time Simulation Games.
I always loved games like these, you just have control to absolutely destroy everything, I’m only recommending this however because the game I see has a lot of potential to become something bigger to be worth the 20$ price tag.
This game right now does not offer a lot, especially structures, im surprised they dont have a workshop, but hopefully they plan on that. I can definitely understand from a developers perspective that its hard to optimize a game to support desctrutive properties at a resonable framerate, which is why structures to destroy arent very big at the moment. which is the biggest problem i have with the game so far.
– Real player with 28.5 hrs in game
Definitely Sneaky But Not Sneaky
great game. totally worth the price. weapons feel good, tons of levels and a hoard mode, and it gets 100x better with friends. my only complaints are the lack of vsync (on linux at least, idk if the windows version has it) and I feel like the weapons system could have been pushed a bit further. I would like to see some more utilities like temporary invisibility or a dash/speed boost. A chainsaw would be cool too. I give a 9/10 considering the price.
– Real player with 13.5 hrs in game
Read More: Best Bullet Time Difficult Games.
I consider myself to be a social gamer, meaning I often don’t gravitate towards games that aren’t specifically made for multiplayer; however a friend of mine wouldn’t stop recommending Definitely Sneaky But Not Sneaky, and now I’m so glad he did. My expectations were surpassed to say the least, and I absolutely loved the Co-op aspect of it, because of how valuable teamwork can be, and how the action of “Accidentally” shooting my own teammate was never met with frustration, rather a seemingly endless hilarity that eventually became part of the game when me and my brother played together.
– Real player with 10.8 hrs in game
Soundodger 2
Already I can see how much work has been put into this game- and it is a major step up from the flash version. It works amazingly, plays good, and most importantly: shows some very promising music. I recommend you check this out, and play through it.
I’m so excited to see the future of this game.
– Real player with 153.4 hrs in game
Read More: Best Bullet Time Early Access Games.
basically Soundodger+ but with a few very good changes:
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it’s way smoother
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additional tiny animations
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3 new cool bullets
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more cool options for the bullet object
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10 different layers instead of one
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prefabs
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bpm snap
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literally seven new effects
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cool backgrounds and large theme creativity
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player settings (which is cool for challenges)
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overall less limits
and I like all of these additions!
– Real player with 99.3 hrs in game
Cobalt
To me this game is already a timeless classic.
Story: 8/10. A solid plot with plenty of humour. Not a masterpiece, but the story is conveyed excellently through the campaign style. Story mode is not the primary focus of Cobalt, but it is a lengthy, challenging and rewarding campaign. The lore behind the game is intriguing and leaks through into some of the arcade mode maps, which I think is a really nice touch.
Graphics: 9/10. It’s not beautiful pixel art and it’s no Mona Lisa, but playing some of the custom maps completely convinced me that this game can look really amazing.
– Real player with 274.1 hrs in game
Cobalt is an achievement. This is something that can only be fully understood once you can play multiplayer deathmatch at sufficiently high level. I have played single player for 4 or 5 hours, but all of the rest was multiplayer deathmatch.
Because the combat in Cobalt is deep and refined.
Each minute decision of when to spin, when to jump, when to air jump, and on which direction, creates a very fluid and natural response in the player character. The result is that movement alone is a skill that you can spend hours upon hours mastering — and the range of possibilities is so vast that after practicing just movement for many hours (yes, I spent several hours jumping around alone in DM maps) the skill cap is still nowhere to be found.
– Real player with 150.4 hrs in game
Maximum Action
I’ve been playing this game for a couple years now and despite little there may be in terms of content i cant help but come back time and time again. Despite the game being incomplete this is some of the most fun gameplay/gunplay i’ve ever had the pleasure of experiencing, that really have been showcased in the newer or updated levels. The way this game has grown over time has been such a pleasure to experience. Even when i first started playing it was easy to have a blast but as more content is added it just gets better and better. My absolute favorite improvement has the levels. The newer updated levels feel so fleshed out and despite being linear (which i think assists the gameplay) has such fun flow and pacing. There may be only a few right now that really entertain but im more than looking forward to more,
– Real player with 125.2 hrs in game
Originally, I refunded.
Let me start over. Originally I loved the videos on the Maximum Action Steam profile page. Loved the looks! Violent. Bloody. GORY. Guns. Bullet time. What’s not to love? Well, the controls, the graphics, and the movement. Those don’t seem so great… So I refunded this game.
Then time set in. You know the saying, “You don’t know what you got until it’s gone.”
I recalled the short time I gave Max Action a chance and did miss it. But I tried to move on with my life. Less than a week later, I was jonsing for another shot, but definitely not Max Action. So I played Max Payne 3. Not good enough. Fired up Max Payne 1. Closer.
– Real player with 73.2 hrs in game
Severed Steel
This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!
– Real player with 10.1 hrs in game
Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?
Severed Steel is exactly that.
It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.
– Real player with 9.7 hrs in game
GraveRun
Early access from 2016 so have to assume this is probably all we get. A bit of a shame really as it has a lot going for it. it’s a really fun little twin stick zombie shooter with a bunch of neat mechanics, upgrades and cute pixel graphics. Seems primarily designed for multiplayer/co-op but it’s great fun solo too. Unfortunately probably owing to early access the campaign is pretty short, still pretty fun though.
Some games that don’t get finished you shrug and move on, some are missed that little bit more, this is one of those that had some real promise to it so it’s a shame we didn’t get to see a bit more it even now.
– Real player with 4.6 hrs in game
Fun game to kill time, easy to play and get addicted to. Pixelated graphics, smooth gameplay, many different combinations of weapons allows you to regulate the difficulty of playing the game, some are stronger and synergize better with certain weapons. Although coop is recommended, buying the game at full price is not so.
– Real player with 2.2 hrs in game
Grind: Skateboarding
A perfect blend between Tony Hawks Pro Skater controls, and realism.
A good break from Skater XL or Session if the Sim experience is getting monotonous.
Has needed animation work and sound design, but for what it is in its current state, it has so much potential to bring a good arcade skate game to the store.
– Real player with 11.7 hrs in game
I am really exited to see future improvements of this game and feel like it has enormous potential.
Easy to implement improvements that I feel could benefit the game massively include:
-Text at the bottom corner of the screen, which shows up after landing a trick, stating the name of trick you just landed.
-More detailed guide to the controls.
-Some sort of text which indicates which stance your currently riding (regular, switch, fakie or nollie).
-A way to choose weather your skater is goofy or regular (setting the default to regular so it doesn’t confuse people who aren’t familiar with skating).
– Real player with 7.2 hrs in game
Wave Break
A fun and unique take on THPS style game.
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Be warned that the game has a very steep learning curve, especially if you’ve never played a THPS game before. If you have, you should feel mostly at home, but the game does offer unique twists and differences in gameplay that you will need to get used to and master.
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There is a lack of tutorial apart from the very basics, and there is a lot of vital information that the game doesn’t tell you apart from the occasional tip during the loading screens.
– Real player with 8.2 hrs in game
TLDR: This game is a lot fun playing solo or splitscreen with friends, especially for fans of THPS looking for something new and different!
Let’s get one thing out of the way, this is not a 1-1 recreation of a THPS game, and it isn’t trying to be. The controls are familiar if you’ve played those games, but a bit looser (Byproduct of riding a boat rather than a skateboard) and there are some differences like initiating automatics (this game’s manuals) or reverts that while easy to get a hold of will require some conscious effort to not rely on muscle memory for at first if you’re a veteran of that series. However, outside of its clear influences, this game has a style all its own! The visuals are fun and colorful which are a nice contrast to the more muted color pallets of other games of this type. The characters are animated well and the written dialogue doesn’t take itself all that seriously adding some charm to it. If you are a fan of Synthwave music this soundtrack is heaven, pairing very well with the art direction making it very easy to get into a relaxed flow with the mix of chill and upbeat tracks. I’ve had fun with the campaign maps I’ve played so far and am looking forward to the rest. The single player will have you completing more traditional goals like high scores, collecting letters, landing specific tricks and even collecting secret tapes, but there are also a handful of “story missions” for each level that have you completing tasks that showcase some of the more unique gameplay features in this game like the slow motion shooting while you complete various Miami Vice influenced objectives based around running product and encountering undercover cops. From my brief experience with the park creator, I have high hopes for what the community adds to this game over time through Steam Workshop content as there appears to be a wide variety of options and I can see multiple people collaborating on a park in a session together being a lot of fun! Multiplayer has been a chaotic blast and having a deathmatch option adds some nice variety to the standard time attack and free skate modes. I would however like to see more game modes from both skating and shooter games added in the future for example graffiti, HORSE, capture the flag, king of the hill, etc. Overall I would say if you are on the fence about this game based on what you’ve seen so far, I can confidently say it is exactly what it advertises itself to be and the quality is there so please do yourself a favor and give it a shot!
– Real player with 7.8 hrs in game
Space Bandit
What’s the story?
Space Bandit and Robot Friend set out to hijack an empty cargo ship on auto-pilot to Mars polar colony. But the ship isn’t empty… something is not right…
KA-BOOM! RATATATA! Play with pistols, sub-machines guns & shotguns!
Hide in smoke like a ninja! Blast enemies into the vacuum of space! The environment is your weapon!
Use mines, grenades and teleporters to outsmart the AI… before they outsmart you!