Elementary Sandbox
Create and destroy on an unimaginable scale… with a particle physics simulator that combines real-time gravity, strong and weak interaction, electromagnetic and material interactions to reveal the beauty of our fundamental interactions and the fragility of our universe.
Key features
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Quark System - build particles out of Charm, Strange, Up and other flavors of quarks.
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Colorful wave effects of particle interactions.
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Electromagnetic fields, potentials and other charms of our world.
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Nuclear reactions.
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Substance Constructor.
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Informative encyclopedia of substances, chemical compounds and particles.
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Share & explore templates of simulations on Steam Workshop.
Read More: Best Bullet Time Simulation Games.
Bizarre Tale
Bizarre Tale is a fast focused game that requires agility, dexterity and fast decision making, in order to avoid obstacles and destroy waves of enemies that come in great numbers and in all directions. In between battles enjoy the comical skits of the lives of Lucy and Xavier, the Mayor and his bodyguard(A talking tree).
Features:
Top-down arcade game, in which you have to avoid obstacles and throw the enemies out of the area.
Humoristic campaign composed of small skits.
Read More: Best Bullet Time Indie Games.
Lithium City
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Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.
The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.
– Real player with 7.5 hrs in game
Read More: Best Bullet Time Stylized Games.
A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.
That being said, there’s a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it’s utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn’t take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don’t really come in until near the end of the game. It’s also isometric, which works really well with this kind of gameplay.
– Real player with 5.0 hrs in game
Kill to Collect
achievements
achievement-hunters shall stay away from that game, period, for the reasons below
premise
choose one of four characters and clear randomly-generated dungeon, which is full of various enemies, both melee and ranged. at the end you fight a boss. during the quest two kind of currencies can be found:
- “techs” : to buy medkits, powerups, weapons, ammo in dungeon-shops, and to unlock new titles outside of dungeon (purely cosmetics)
– Real player with 159.3 hrs in game
2016-July-03
Quick Rundown:
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The good: Gameplay mechanics are solid, if a bit simplistic.
The bad: Exceptionally difficult to find others to play with.
Verdict: A hopeful 6/10 in its current state. Fun for a quick romp but disappointed about not having enough friends to play with. Interface, matchmaking, and netcode need a few tweaks.
Potential: 8/10 with a solid-buy recommendation if matchmaking gets an overhaul. Once the multiplayer community gets up and running,
– Real player with 25.1 hrs in game
Destruction Time!
i think this game is very well done and needs to be aprecated and another thing its in early accses so no eitor and few buildings to chose from over all i think it good and devs keep up the good work
– Real player with 186.8 hrs in game
This game, although early access, is worth the cost. The physics are very well crafted and I love it. Sure, you’ll get massive frame drops if you have a bad/average GPU but whatever, it’s a fun game to play. Hopefully the developers will add new buildings and features soon. That would just be the cherry on top. The cake right now has excellent flavour, but the cherry would add a neat little bonus
– Real player with 4.4 hrs in game
Infinite Dronin
Let me start by saying this is not a game I usually play or would enjoy. It is just not my type of game. But.. that being said I put in about 28 hours just last week. At the moment of writing I am top 2 of the world for both maps. And I have played on twitch with support from the number one and getting sabotaged by the number 3 of the world.
No about the game. It is an infinite shooter, where you level up your support drone and fight enemies. Your main character starts at level 1 each run. A run lasts until you die. And as the title states the levels are infinite. Enemies keep getting stronger to a point that getting hit by a tiny monster on a very high level can take you out in one shot (though I haven’t gotten that far yet). So typically you will be doing longer and longer runs. After every run your drone gets xp and levels up, giving you more health and damage (allowing you to reach higher levels). It can be very grindy when playing alone. But it also has awesome Twitch integration, so other can send their (high level) drones to help you out and give you enormous health/attack boosts. Even people without the game can send drone to help and they will also level up. If that person later buys the game. They will start with their already leveled up drone. So sending a drone to assist a friend has two benefits: it makes the run easier for the player and you level up your drone without doing a single thing (other then sending it).
– Real player with 32.1 hrs in game
As written in the description Infinite Dronin is a roguelike hack-and-slash game. You fight your way through waves of enemies in consecutive arenas - always at your side your little steel buddy.
First of all the game does something right, it’s addicting: after every run you want to start a new one just to reach the next arena (and you were so close…). You get used to the enemy movements quite fast and with every level up of your drone you are able to get further. During a run there are plenty of different skills to choose from so every run is unique. As I don’t have a Twitch account I can’t really test and review the Twitch integration, but based on other reviews/gameplay videos it seems well implemented and a lot of fun.
– Real player with 9.3 hrs in game
UnFound
UnFound is a story-driven nonlinear real-time tactical stealth game set in a beautiful world.
Take control of a deactivated robot who gets reactivated accidentally and goes on a journey to find out his identity and sparks an uprising of the clones against the system in a world of gorgeous scenery and moody environments.
Every situation presents you with options. Choose your approach on how to bypass enemies and reprogram the other clones using a collection of stealth mechanics. Avoid getting spotted by the guards and use them to your advantage to navigate through the levels.
UnFound is entirely designed and developed by the CEO of PANIXEL, Mohsen Mousavi, an Emmy winning visual effects supervisor with 15 years of experience in blockbuster feature films and TV series. His credits include supervising visual effects for the final season of “Game of Thrones”, for which he received an Emmy Award, “The Meg”, “Independence Day: Resurgence “ and many more.
Features:
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Stealth mechanics: Unfold features, classic stealth mechanics, in a unique and modern format.
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Character-driven storyline.
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Carefully hand-crafted levels
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Gamepad / Mouse and keyboard support
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Balanced gameplay
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Vision cone: Each enemy has a color-coded vision cone.
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Tactical view
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Inventory
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Clones: You will be able to activate your fellow deactivated clones, reprogram them, take control of them and guide them towards the end of the level using all your stealth skills.
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Rich environments: UnFound features minimalistic and futuristic elements.
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Nonlinear gameplay
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Map: Use the map to teleport to different checkpoints and reach previously blocked sections of the level.
IRA
For an Early Access Game this is pretty wholesome. What i would love to see in the future is :
-More maps/biomes ( the more the merrier, personally i think it would be wise to in the future even implement some kind of endless mode when the game/story/map is fully developed )
-New apostles ( that i see are awaiting to be introduced )
-1 more item slot 1 less bow slot for inventory
-Balances to weapons and especially the upgrade system:
If your run actually reaches Underground B2F you are 100% left with a lot of extra armor and upgrade credit you have nothing to do with, this can be fixed by allowing further upgrades of lower rarity weapons that also increases their rarity and also upgrades of higher rarity weapons
– Real player with 115.9 hrs in game
A very enjoyable experience so far. I have managed to reach Stage 3, and have really been enjoying the aggressive feel of the Apostle of Night. As a roguelike and bullet hell it has been scratching both itches. Once you get familiar to enemy patterns things start progressing much faster. Only thing I would like to see is a method to increase the effectiveness of the base bow (If there isn’t a way later). Maybe adding a passive to each Apostle to alter the base bow that needs both Stones and Fragments to upgrade.
– Real player with 9.4 hrs in game
Headbangers in Holiday Hell
Headbangers in Holiday Hell is your personal christmas elves h0locaust.
A place where you can show your christmas appreciation with bullets: 1 bullet = 1 appreciation.
Let me tell you a story. My 2 years old son loves christmas elves because every morning he finds a candy in the christmas sock.
“My dear child”, I’d love to say - “That’s not elves, It’s daddy.”
“Daddy buys candies with his precious, hard-earned money, and leaves them to you instead of eating them. And believe me, daddy loves chocolate.”
– Real player with 23.2 hrs in game
Bought this game as a favour to a friend, not expecting a tonne of satisfaction as its quite a departure from my usual fare.
It has completely exceeded my expectations and the last few days when opening steam this has been the game I’ve wanted to play. I also very desperately want to nuke Santa. His carpet bombing is THE WORST.
The theming is in your face, the price is low. Give it a crack you might just like it as much as I did.
– Real player with 13.0 hrs in game