Commandment #7 - Thou Should Not Kill

Commandment #7 - Thou Should Not Kill

https://store.steampowered.com/app/1366840/Moon_Farming/

https://store.steampowered.com/app/1505940/Orc_Warchief_Strategy_City_Builder/

“Commandment #7 - Thou Should Not Kill” is a cinematic action-shooter game about ex-CIA agent with using slow motion effect. He went to retirement, but old “friends” came for revenge and kidnapped his daughter. Now, you have 24 hours to rescue her and stop all this mess.

Our main hero is John Brown - ex-CIA agent which is leaving on the farm with his family at retirement. Life is peaceful and quit till one day when he got a call from Viktor - son of his old friend. Viktor wants revenge as his father died during the mission and believes that John is guilty for that. Now, John’s daughter is kidnapped and he has 24 hours only to get her back. This is where fast action story-rich game is starting.

Features:

  • First person shooter

  • Story rich drama

  • Slow motion effects during action scenes

  • Different type of guns

  • Beautiful environments with different locations

  • Day/night and sun/storm effects

  • And many more…


Read More: Best Bullet Time Shooter Games.


Commandment #7 - Thou Should Not Kill on Steam

Time Hacker

Time Hacker

Liked it a lot. Reminds me of Superhot in some ways (scenes to be solved), but with it’s unique mechanics. Lets you feel like you are the Quicksilver from X-men. Bullets fly around in a very satisfying way. Great fun.

Trinity! Help!

https://thumbs.gfycat.com/GrandioseEverlastingBooby-mobile.mp4

Real player with 3.7 hrs in game


Read More: Best Bullet Time Early Access Games.


Fun if you enjoy time-manipulation games, if a little lacking in the number of missions at present.

It’s currently still marked Early Access, but doesn’t seem to have received any improvements recently.

The workshop mode seems a bit incomplete, so it’s not really user-extendable at the moment, but hopefully it’ll be more fleshed out in future.

Real player with 2.5 hrs in game

Time Hacker on Steam

Tick Tock Bang Bang

Tick Tock Bang Bang

While the game is not horrible, it’s not that great either.

You do get some levels to try out, which is mostly the main part of the game.

A little less cleaner than their “Drunken Robot Pornography” game?

While what they created could be great, and see where the game shines the most at.

It also feels so thrown together from their other title and is NOT worth it by any means for the FPS experience.

It’s more about a challenge or puzzle with sometimes little to no wiggle room for completion (by design?).

Real player with 26.7 hrs in game


Read More: Best Bullet Time Indie Games.


Not good if you’re looking for anything but a shoddily-made SUPERHOT clone.

I thought this would build further on Drunken Robot Pornography since it’s a mod of it, but it’s hands-down worse.

Sure, more things were added, but even making your own levels you can’t use this game as a superior version of DRP for the following reasons:

-Time distortion is not optional.

-You’re stuck with the new gun, though it wouldn’t be so bad without time distortion.

-Instant death not optional, it was hardcoded into this game even though it’s optional in the arena editor; what I don’t understand is why instant death was added in the same way jetpack was removed, by having it ticked by default in the arena editor.

Real player with 3.2 hrs in game

Tick Tock Bang Bang on Steam

Boomerang X

Boomerang X

Boomerang X is an insanely fast paced fling and zing game.

I see a lot of people leaving reviews saying that they are upset with the fact the base game takes only 2 hours to beat.

What they always fail to mention is that those 2 hours are packed to the brim with just about all the content you need. The arguably short playtime required means the game will never feel dull and every 10 minutes or so you will be introduce with a new environment, possibly new ability, and more knowledge on how to beat the next level. It’s addicting to go through the motions of progressing in this game which is why I think it’s so appealing to speedrunning.

Real player with 48.2 hrs in game

$20 for such a short game is fairly steep (1-3 hours with New Game+), so I can only recommend this game to anyone interested in speed running and gyro. I’d honestly put this game at $5 - $10 max regardless of it being a speed run game. The only reason I paid the full $20 was because of Flick Stick.

An issue I’ve seen brought up is that Flux (slow motion) is too strong. You can use it every time you throw the boomerang. This feels like it was balanced for New Game+ as enemy density basically forces you to constantly use it. Since there is a super meter in the game (Comet Mode), I think there is an obvious solution. Make it so taking out enemies not only fills Comet Mode but using Flux will also drain it. Since the game was made for speed running though, I don’t think any changes will be made to Flux.

Real player with 21.8 hrs in game

Boomerang X on Steam

Endzeit

Endzeit

Just bought this game today, it runs smooth and all that, it just needs much more content. It really has a dead feel, not much excitement for capturing objectives, the best part of the game for me was throwing my weapon lol. To the developers if this game, I would go for a man vs machine approach. Maybe make the robots smart and work together using vehicles and stuff, and having us players team up to fight the robots capture bases and that kind of stuff. Keep at it I’ll check out your updates as they come out, also the looting system could use some tweaking in my opinion. But for now my review is save your money buyers.

Real player with 0.6 hrs in game

Endzeit on Steam

Grapple Hoops

Grapple Hoops

This game is pretty cool.

Grappling Hoops plays like a Spider-Man NBA Jam, where you swing around with a grappling hook and use a basketball to score hoops / dunks and take out enemies.

This gameplay feels very fun and energetic and really emphasizes speed and precision.

Unfortunately a good number of levels are rather boxed-in to really grapple around quickly, that’s doesn’t make them bad levels, but they don’t play to the main mechanic of the game making them a bit out of place.

That said, I believe there will be enough levels with variety to satisfy all the game-play styles that the game offers.

Real player with 15.6 hrs in game

I love this game. There are a few bugs and problems, which is to be expected with a game that has released today. Andrew nailed the combat and mechanics down, all though some of the story mode levels don’t fit the game(Their very small and cluttered, allows them to be prettier but you get stuck on small little props) I think with levels more like the floor is lava, and the original demo ones the game will be perfect. Bosses are really cool, all though I expected that I would have to perfectly dodge the hammer, and then dunk on it, instead of throwing a basket ball at it which can hit it anywhere. The mech enemy I was able to cheese by constantly grapple kicking, and tossing the basket ball. The droid boss however was really fun. It allowed me to pick up great speeds, and it was super fun dodging the bullets. Going to graphics this game is beautiful. I love the cartoon/toon shader. It looks great. I will end my review here, and my rating is 8/10.

Real player with 10.4 hrs in game

Grapple Hoops on Steam

Project Gravity

Project Gravity

  • pretty good gunplay

  • lots of guns to choose from

  • mediocore graphics at best

Real player with 2.3 hrs in game

pretty good game

Real player with 1.7 hrs in game

Project Gravity on Steam

Severed Steel

Severed Steel

This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!

Real player with 10.1 hrs in game

Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?

Severed Steel is exactly that.

It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.

Real player with 9.7 hrs in game

Severed Steel on Steam

SUPERHOT

SUPERHOT

SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT

Real player with 19.1 hrs in game

As of March 2nd it was announced that Superhot is 5 years old. By Golly, they grow up quick. Let me tell ya, I knew ‘em since Superhot was a little boy.

Real player with 10.3 hrs in game

SUPERHOT on Steam

SUPERHOT VR

SUPERHOT VR

Reasonably good game; developers are sanctimonious virtue signallers. Future games are likely to degrade in quality as they prioritise “inclusiveness” and be-kind molly coddling over story or artistic vision and integrity.

Game should be a yes, but steam won’t let you review developer teams.

Real player with 11.2 hrs in game

It seems the devs think broadcasting their virtuousness is more important than artistic integrity. “You deserve better.” Ugh, I think I’m going to be sick. I’ll decide for myself what I deserve, thanks. Dribble your soy on your own time.

Screw SUPERCUCKED Team. Don’t support them, don’t buy their products. I mean you can if you want to, but why would you? They’ll throw you under the bus at the first sign of trouble. Wish I could refund but I can’t so removing the product from my account will have to do. Principles and integrity are important, even in small things like this.

Real player with 8.3 hrs in game

SUPERHOT VR on Steam