Bull et Hell

Bull et Hell

Bull et Hell is the top down shooter where time moves only when you move. outnumbered and outgunned, shoot your enemies, and maneuver through a chaotic storm of slow-motion bullets.

Kill or be killed

Time will flow as fast as you move. Take it easy or go face to face! Explore & Loot ever-changing dungeons, defeat the enemy hordes before they take you out!

Defeat your friends

Beat your friends in the arena mode! Only one will leave alive!

Tons of weapons

Multiple weapons to choose from that will match your playstyle. Do you want to take them out from a far distance or close and personal ?

Bull et Hell Features

  • Story mode with 4 themed random dungeons and Boss Battles

  • Endless mode run away from ever changing dungeons until you drop… how many dungeons can you escape?

  • Unique grid based and turn based bullet storm arena!

  • Cartoon lowpoly aesthetic.

  • Atmospheric soundtrack.

  • Couch Co-op and Couch PvP.

  • Steam Achievements.

  • Play with keyboard and controller!


Read More: Best Bullet Time Action Roguelike Games.


Bull et Hell on Steam

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield




Aerial is a brand-new 3D auto-runner, indie-platformer that features a colorful world in a sci-fi setting. Here you get to take on the role of the silent protagonist Wally, who is running as fast as possible to outrun those who are trying to catch up with him.



During the game, you will get to experience a stylish none-combative platformer that goes through very linear gameplay with the character having quite a few awesome semi-pro parkour tricks up his sleeve.


*– [Real player with 13.8 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*




---

              





         



Read More: Best Bullet Time 3D Games.

--- So I just beat the game and the whole time I felt like I was playing a Jet Set Radio Future spin off. Which is a good thing for someone like me since that Sega classic is a top three favorite of mine. The stylistic cel-shaded aesthetic and the rhythmic jazzy hip-hop musicality feed into the rebellious atmosphere of the game and the protagonist perfectly. Especially as they attempt to escape from the clutches of a shady organization that attempts to capture or destroy them for reasons the game hopes you artistically interpret. *– [Real player with 5.8 hrs in game](http://steamcommunity.com/profiles/76561198025311907)* --- ![SUPERHOT: MIND CONTROL DELETE](https://cdn.cloudflare.steamstatic.com/steam/apps/690040/header.jpg "") ## SUPERHOT: MIND CONTROL DELETE SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT *– [Real player with 29.6 hrs in game](http://steamcommunity.com/profiles/76561198073028354)* ---

Read More: Best Bullet Time FPS Games.

--- SUPERHOT Mind Control Delete is the promised free DLC for SUPERHOT while also being a new release for the company and potentially a new game. It’s also what SUPERHOT always should have been. SUPERHOT was an excellent game when it came out. SUPERHOT took a novel concept and spread it over thirty-one levels. The story had some issues with how it was told, but the experience was enjoyable and players were able to quickly tackle levels and move on. The problem is SUPERHOT left the player wanting more. While it had several bonus challenges in the game the main game would only last only about three or four hours. The experience was fun but for a twenty-five dollar title, it ran out entirely too fast. *– [Real player with 26.4 hrs in game](http://steamcommunity.com/profiles/76561197970761123)* --- ![Wave Break](https://cdn.cloudflare.steamstatic.com/steam/apps/761010/header.jpg "") ## Wave Break _A fun and unique take on THPS style game._ * Be warned that the game has a very steep learning curve, especially if you've never played a THPS game before. If you have, you should feel mostly at home, but the game does offer unique twists and differences in gameplay that you will need to get used to and master. * There is a lack of tutorial apart from the very basics, and there is a lot of vital information that the game doesn't tell you apart from the occasional tip during the loading screens. *– [Real player with 8.2 hrs in game](http://steamcommunity.com/profiles/76561198067501350)* TLDR: This game is a lot fun playing solo or splitscreen with friends, especially for fans of THPS looking for something new and different! Let's get one thing out of the way, this is not a 1-1 recreation of a THPS game, and it isn't trying to be. The controls are familiar if you've played those games, but a bit looser (Byproduct of riding a boat rather than a skateboard) and there are some differences like initiating automatics (this game's manuals) or reverts that while easy to get a hold of will require some conscious effort to not rely on muscle memory for at first if you're a veteran of that series. However, outside of its clear influences, this game has a style all its own! The visuals are fun and colorful which are a nice contrast to the more muted color pallets of other games of this type. The characters are animated well and the written dialogue doesn't take itself all that seriously adding some charm to it. If you are a fan of Synthwave music this soundtrack is heaven, pairing very well with the art direction making it very easy to get into a relaxed flow with the mix of chill and upbeat tracks. I've had fun with the campaign maps I've played so far and am looking forward to the rest. The single player will have you completing more traditional goals like high scores, collecting letters, landing specific tricks and even collecting secret tapes, but there are also a handful of "story missions" for each level that have you completing tasks that showcase some of the more unique gameplay features in this game like the slow motion shooting while you complete various Miami Vice influenced objectives based around running product and encountering undercover cops. From my brief experience with the park creator, I have high hopes for what the community adds to this game over time through Steam Workshop content as there appears to be a wide variety of options and I can see multiple people collaborating on a park in a session together being a lot of fun! Multiplayer has been a chaotic blast and having a deathmatch option adds some nice variety to the standard time attack and free skate modes. I would however like to see more game modes from both skating and shooter games added in the future for example graffiti, HORSE, capture the flag, king of the hill, etc. Overall I would say if you are on the fence about this game based on what you've seen so far, I can confidently say it is exactly what it advertises itself to be and the quality is there so please do yourself a favor and give it a shot! *– [Real player with 7.8 hrs in game](http://steamcommunity.com/profiles/76561197991717282)* --- ![Will Glow the Wisp](https://cdn.cloudflare.steamstatic.com/steam/apps/640890/header.jpg "") ## Will Glow the Wisp Will glow the will is a challenging little game, but i don't recommend it: The game's main issue is also its strongest asset (as weird as it may sound) : the art direction. Basically, the game doesn't have any "lines" so to speak, everything is made of moving mesh, even your "ship" is a glowing ball, which makes everything unreliable : walls are made of MOVING cubes, so you can never really know for sure where not to go. I can't count how many time i've died due to a wall square appearing right where i am. *– [Real player with 4.4 hrs in game](http://steamcommunity.com/profiles/76561198064033890)* I like this game. For me it is not the kind of game I can play for hours and hours, but it really shines as a nice side-game for whenever you have some minutes left to spare. Or some more minutes if you're feeling competitive and want to beat your friends' times! ;) Loading times are fast and movement is smooth like butter. As you have come to expect in this genre of games, once you die you're real fast back in game for your next attempt. #FrustrationFreeZone The soundtrack is nice and suits the game well (ironically the title/trailer song is the one I like the least) *– [Real player with 3.6 hrs in game](http://steamcommunity.com/profiles/76561197991837533)* --- ![David.](https://cdn.cloudflare.steamstatic.com/steam/apps/346180/header.jpg "") ## David. David. is a game that includes a period as part of its title. We're going to pretend David. knows better and it's actually called David. Argh! That period there was to end the sentence not describe the title. Moving on. Let's discuss David. Here's a bit of advice: if you're going to write a review that hinges on you spending two and a half hours to climb to the top of a leaderboard, best make sure the game will update your score and said leaderboard when you quit out manually rather than waiting for a game over. Now, this statement should tell you three things. One: this game is engrossing enough to keep playing for two and a half hours. Two: while David is good fun, it is lacking some technical touches that can be frustrating. And three: yes, I am petty enough to gloat about temporarily being the best David! My name's not even David! *– [Real player with 11.7 hrs in game](http://steamcommunity.com/profiles/76561198025065576)* David. is an action platformer that pits the titular square-shaped character against many incredible bosses strewn across a number of singular worded doors. Within each door lies in wait a boss that utilizes a certain aspect or value of vice, sin, or fear in which the creature's body or its domain are designed around the particular aspect or value. David was to bring each monster to justice, ending their reign of terror. With the avoidance of using the words "retro" and/or "minimalistic", since they have almost become default word choices towards games along the same line as David. treads, I'd like to say that David. is a fascinating, original concept and deserves to be set aside as such. *– [Real player with 8.2 hrs in game](http://steamcommunity.com/profiles/76561198025025928)* --- ![Definitely Sneaky But Not Sneaky](https://cdn.cloudflare.steamstatic.com/steam/apps/954010/header.jpg "") ## Definitely Sneaky But Not Sneaky great game. totally worth the price. weapons feel good, tons of levels and a hoard mode, and it gets 100x better with friends. my only complaints are the lack of vsync (on linux at least, idk if the windows version has it) and I feel like the weapons system could have been pushed a bit further. I would like to see some more utilities like temporary invisibility or a dash/speed boost. A chainsaw would be cool too. I give a 9/10 considering the price. *– [Real player with 13.5 hrs in game](http://steamcommunity.com/profiles/76561198211535367)* I consider myself to be a social gamer, meaning I often don't gravitate towards games that aren't specifically made for multiplayer; however a friend of mine wouldn't stop recommending Definitely Sneaky But Not Sneaky, and now I'm so glad he did. My expectations were surpassed to say the least, and I absolutely loved the Co-op aspect of it, because of how valuable teamwork can be, and how the action of "Accidentally" shooting my own teammate was never met with frustration, rather a seemingly endless hilarity that eventually became part of the game when me and my brother played together. *– [Real player with 10.8 hrs in game](http://steamcommunity.com/profiles/76561198000878545)* --- ![Synthwave Hop](https://cdn.cloudflare.steamstatic.com/steam/apps/1423280/header.jpg "") ## Synthwave Hop Great game, the movement is super fluid and satisfying. Can be played to relax or as a competitive outlet. This game is awesome as is - and seems perfectly set up for future expansion if the dev is interested in doing so with more levels or a level editor. (also maybe a timer by the speed to know if you're on pace) *– [Real player with 48.5 hrs in game](http://steamcommunity.com/profiles/76561198319823094)* This game sparked a gaming curiosity and competitiveness in me that I haven't had in a long time. This game felt both satisfying and fluid, while also managing to be extremely challenging. While the game only has 20 levels and gameplay is really simple, it managed to keep me entertained and on the edge of my seat for around 10 hours with a sense of accomplishment that no other game in my recent memory has given me. I will definitely be looking more into the FPS Precision Platformer genre as I believe this game has given me a new favorite after Roguelike/Roguelite. *– [Real player with 11.0 hrs in game](http://steamcommunity.com/profiles/76561198012285159)* --- ![Ticktock](https://cdn.cloudflare.steamstatic.com/steam/apps/877070/header.jpg "") ## Ticktock **Ticktock** is a deceptively fast-paced arcade action game. Think fast; every fleeting second may be your last. Survive waves of monsters. Survive all 11 stages. Survive until **the end**. Ticktock is a unique action arcade avoidance game, where time pauses to give you a moment to evaluate the situation and plan your next move. With five different monsters to fend off, and 11 different stages of increasing difficulty, a great challenge lies ahead. Each stage and monster is uniquely hand-crafted to be predictable, yet complex. Six different pieces play alongside each stage, complementing the aesthetic of the gameplay to form a complete experience. Will you be able to survive? How long can you survive? ![](https://cdn.akamai.steamstatic.com/steam/apps/877070/extras/banner_tick_tock.png?t=1530202319) --- ![Boomerang X](https://cdn.cloudflare.steamstatic.com/steam/apps/1170060/header.jpg "") ## Boomerang X Boomerang X is an insanely fast paced fling and zing game. I see a lot of people leaving reviews saying that they are upset with the fact the base game takes only 2 hours to beat. What they always fail to mention is that those 2 hours are packed to the brim with just about all the content you need. The arguably short playtime required means the game will never feel dull and every 10 minutes or so you will be introduce with a new environment, possibly new ability, and more knowledge on how to beat the next level. It's addicting to go through the motions of progressing in this game which is why I think it's so appealing to speedrunning. *– [Real player with 48.2 hrs in game](http://steamcommunity.com/profiles/76561198119543813)* $20 for such a short game is fairly steep (1-3 hours with New Game+), so I can only recommend this game to anyone interested in speed running and gyro. I'd honestly put this game at $5 - $10 max regardless of it being a speed run game. The only reason I paid the full $20 was because of Flick Stick. An issue I've seen brought up is that Flux (slow motion) is too strong. You can use it every time you throw the boomerang. This feels like it was balanced for New Game+ as enemy density basically forces you to constantly use it. Since there is a super meter in the game (Comet Mode), I think there is an obvious solution. Make it so taking out enemies not only fills Comet Mode but using Flux will also drain it. Since the game was made for speed running though, I don't think any changes will be made to Flux. *– [Real player with 21.8 hrs in game](http://steamcommunity.com/profiles/76561198090198311)* ---