Do I smell Pizza?
Hilarious theme!!
The fat boy walking up and down with his food towers and vomiting on rats while dodging friendly fire brings a compelling twist to tower defense and adds a new layer of dynamism that can’t be found in the original genre.
Recommended!
– Real player with 14.6 hrs in game
Read More: Best Bullet Hell Comedy Games.
“Chubby doesn’t share food”, even more, when it’s pizza! This game has so nice animations that make the character super fun. The towers are healthy or vegan food that attacks the enemy (chubby’s family?). You must kill the rats while the towers defend the path to the pizza.
It’s not an easy game, the first level itself is a challenge.
Cheap and fun!
– Real player with 4.0 hrs in game
Inbound UFO
This game is brilliant! Many cool new things that made me spend a lot of time ingame. I usually don’t write reviews but as a tower defense fan and not finding enough reviews on this one, I had to say that it really brings some novelty on the genre (I had to re-think all my strategies learned in other TDs).
I like how the enemy is fighting with me, they struggle to bring my towers down :D, very nice animations and there is something interesting and addictive with the AI that I can’t pinpoint exactly.
– Real player with 63.4 hrs in game
Read More: Best Bullet Hell Real Time Tactics Games.
Game sucks…..
– Real player with 30.0 hrs in game
Rogue Star Rescue
Rogue Star Rescue is a fun top down twin stick shooter that really shines when it comes to multiplayer. There are a variety of guns, each with a fairly unique feel, to find and use to blast through the levels. The main story mode features a variety of levels connected in a branching map (think Starfox 64). Each different path has a potential way to reach one of the 32 different endings. This coupled with the randomized room layouts, guns, and items gives Rogue Star Rescue a fair bit of replay-ability. The core gameplay loop is fun, and there are multiple higher difficulties where enemies are more numerous to keep things from feeling too easy. There is a whole trap system, but that only comes into play during boss battles at the end of each stage. There is a wave survival mode focused around those boss rooms if you want to focus on the tower defense aspect of the game.
– Real player with 88.7 hrs in game
Read More: Best Bullet Hell Shooter Games.
This is a great multiplayer game. I had plenty of fun with friends on this one. It can be challenging but not alright unforgiving. A good game to pickup for professionals looking for a slightly more relaxed time and some laughs, or for a new player to this genre to pick up this style of game.
There is multiple routes, a few characters, unlockables, and difficulty selector for one to want to replay the game multiple times. There was some quirky moments like somehow I’m inside a room and my friend will teleport into the room and land right into enemy fire, or on rare occasions where the door won’t open for them at all causing me to have to clear the room by self. Overall, no too devastating bugs that is a deal breaker. I am sure they will be smoothed out over time.
– Real player with 41.5 hrs in game
Meat Lead Fire
Fun game. Controls take a little bit to figure out, but great once you get the hang of it. The only good bug is a dead bug. 7/10
– Real player with 3.4 hrs in game
love the art style and the mood :) The weapons are really cool and there are interesting hit combos. If you love the genre I highly recomend it :D
– Real player with 0.1 hrs in game
wonShot
If you like to blast enemy ships with a giant laser in a small casual game with pixel graphics and dark humor, then you will spend several hours in this game.
For fans of the genre.
P.S.
LIST OF SPACE GAMES
The largest and most structured list of space games you can see here:
- Curator of games about space in Steam: https://store.steampowered.com/curator/37277628-Space-Experience/
Reviews on all space games.
A huge number of lists and categories.
The most complete information both among those games that have already been released and among the new products.
– Real player with 34.2 hrs in game
Very casual arcade-style action game with a light puzzle element. Each level is a sky full of enemies, take as many down as possible with one shot from your laser under time pressure.
Graphics - pixel style, simple but cool. Well-detailed ships. Smooth special effects. Good use of color and design overall.
Sound - amazing. music changes depending on how good your shot is. Memorable sound design overall, will stick with me.
Controls - too simple to critique. Some controller support which works well enough but it probably functions best overall with a mouse. FWIW i cranked my DPI way up because the laser aims very slowly. Not sure if it made a difference. The controls are simple but the overall experience of doing the thing you do (being the death star, basically) is exciting and has good feedback.
– Real player with 7.0 hrs in game
Defend the Fort
Was asked to check this game out. I have been playing the same game for over 8 years. I thought why not. I am all about new developers!
Overall Game was fun. Its a tower defense style. I found a way to cheese it but I think as the game grows the developers has so much they could add. I think adding task could help keep you moving and not keeping things up to speed. Also maybe adding the guns to break after an amount of time. I will say this is a fun game that is well worth the few bucks they are asking. I would like to see more additions in the future but overall I played over and hour and didn’t realized it had been that long.
– Real player with 9.2 hrs in game
Fun game to play, it doesn’t get boring and it doesn’t make you rage. Price is reasonable.
When the game will have multiplayer mode, it will be alot better and way more fun to play. I’m waiting for the update.
Edit: multiplayer mode is out and the game got alot better! Great progress.
– Real player with 1.6 hrs in game
GROSS
GROSS is a tower defense / first person shooter hybrid with new exciting and unique mechanics to spice things up.
100% tower defense
Just like other tower defense games, your goal is to keep your base safe against wave after wave of enemy attackers. Your main line of defense against the enemy hordes are barricades to force them into a maze, and automated turrets that attack them in many different ways.
While you’re in the construction phase, you have almost complete freedom to build whatever you want, wherever you want. GROSS is a true tower defense game. Build elaborate mazes for the enemies, or focus your resources on the turrets. You can even place traps on the ground. They are one use only, but are cheap and powerful.
The construction phase focuses on giving you all the tools to create an obstacle run that’s as difficult to overcome as possible. There is no time limit, and everything you build can be sold for a full refund until you start the next combat phase.
After all, figuring out how to use synergies between different turrets and building a maze for the attackers is most of the fun in a tower defense game. Why should it be different for a tower defense/first person shooter hybrid?
100% first person shooter
Once the combat starts, the game turns into a different beast entirely. Combat is fast paced and requires you to make split second decisions. At your disposal is a big arsenal of guns. All of them feature different firing modes and ammunition types. Full metal jacket rounds can penetrate multiple zombies in a row, and even shoot through objects. Hollow points knock enemies back and give you room to breathe. Incendiary rounds light enemies up and burn them for a while. Grenade and rocket launchers deal massive area damage, but have a chance to destroy the vital cash pickups.
With over a dozen weapons at your disposal, gunplay is fast and rewarding. There is also a number of active abilities you can use. They give you additional tools to kill or distract the baddies, move around more efficient, or manage your cash resources.
Resource management
Cash is the key to succeeding in GROSS. Enemies drop it when they die, but you’re not the only one after this green root of all evil. You have to be quick if you want to secure it. Gathering cash and transferring it to safety is one of your main tasks. Cash is required to buy defensive structures and active abilities. It is also the biggest factor that determines your score.
GROSS keeps you on your toes at all times. In any given moment, whatever you do or don’t has consequences. If you focus on killing attackers because your defenses are overwhelmed, this might well turn the tide of battle, but it also means loads of precious money gets stolen or destroyed in the meantime. Money that is needed to improve your defenses in the next construction phase.
Please keep in mind that anything you see here is subject to change (hopefully for the better). All footage currently shown is from the level Dead End, which will feature in the demo, and is only one of many levels that will offer a huge variety in looks and gameplay.
Above the Stars
Fun game, and the voiceover is funny, well acted, and enjoyable.
I like leave the game running while at work, come home, buy everything I can with the collected money, then blow up anything that has the audacity to come near the planet I’m protecting.
Fantastic blend of incremental, idle, and active mechanics - all are well done and blend nicely with each other. Not many games make we want to leave my computer on all day when I’m not in front of it, much less make it the first one to be maximized when I sit down.
– Real player with 164.4 hrs in game
At the end of the day, I’ve gotten more out of a number of free games. I don’t mind paying for incrementals and idles and the game is cheap. However, the content is very shallow IMO. The upgrades are uninspiring, the overall prestige system is tedious and you’ll quickly find yourself without the desire to keep doing the same thing over and over. The grind I can handle… if the payoff is worth it. I do think the dev has promise though, and I hope they’ll learn valuable lessons for the future.
– Real player with 126.7 hrs in game
BattleGrounds : War, Tanks And Nukes
This Sucks Swamp Water
– Real player with 0.3 hrs in game
Lucky me has the dubious honour of writing the first review for BattleGrounds: War, Tanks and Nukes.
BattleGrounds: War, Tanks and Nukes is a paid version of the free game, Battlegrounds: First Blast. It’s a minimalist 2D top down tower/soldier defense game where you must send your tanks against enemy tanks and defend your base with the single tower and various abilities you get.
As the screenshots show, the graphics here were phoned in. On a bad telephone line while driving through a tunnel. While the phone was turned off. It’s that bad. The level design is terrible, too, it’s barely possible to pass the first level. Next to no thought went into level design.
– Real player with 0.1 hrs in game
Eyeb
Great indi game
-great music
-good replayability (it is fun to see how many new powers and builds i can make)
Reminds me of Binding of Isac, if you like that you will enjoy this game.
– Real player with 11.7 hrs in game
I love the music, it really suits the gameplay well. Reminds me of an old pc game i used to play Xenon 2. A rogue-like space shooter!
– Real player with 9.6 hrs in game