Three Fairies' Hoppin' Flappin' Great Journey!
I’m nearing the (standard, not postgame) end of Three Fairies' Hoppin' Flappin' Great Journey and so far, I’ve had a pretty good time. At first, the game will present itself as a fairly simple RPG with an Active Time Battle system. Very soon you will however find out that manually choosing actions is very inefficient and will likely make you lose battles. Your enemies never take time to think and pick their actions without delay and you’re meant to do the same: With a tactics system.
Basically, you can design behaviour tables for each fairy that they will automatically adhere to. This is done by giving certain actions priority over others and using “if…then do so and so” conditions. Overall, it works splendidly. If you’re worried that the tactics system might be too inflexible, know that you can edit your tactics mid-combat. Later bossfights make this practically mandatory.
– Real player with 85.7 hrs in game
Read More: Best Bullet Hell JRPG Games.
If you liked the idea of FF12’s gambits, but felt they weren’t fully realized, this is the game for you. The tactical starts out with simple elements, but you can make it more and more intricate as the game progresses. The english translation is not perfect, but you definitely shouldn’t have any trouble following the story or understanding the mechanics. You get to meet and fight a lot of different characters, all with their own unique tactics. The only real criticism I can offer is that you never visit any of the well known locations, and instead just travel between various generic biomes, including some very non-canon ones.
– Real player with 85.3 hrs in game
NEXT JUMP: Shmup Tactics
Well now, it’s time to review yet another roguelike… or is it a turn-based strategy game? Bullet-hell? Yep, Next Jump: Shmup Tactics is all three of these things at once. These genres seem like they absolutely should not go together… it sounds totally nonsensical. But not only is the combination viable, but it works out really well here.
In this game, your overall goal is to reach the Dragon Mothership and defeat it, because apparently they stole your space beer (???) and ran off with it. Like any good shmup, this means a long battle through about a kersquillion enemy ships on your way to fight the boss at the end. As this game is part roguelike, everything is procedural, so you’ll be getting a very different experience every time.
– Real player with 9.7 hrs in game
Read More: Best Bullet Hell Shoot 'Em Up Games.
This is a fantastic game if you like small-scale turn-based tactical battles in space. The core gameplay is turn-based shoot ‘em up with simplified FTL-like sector jumping in between the skirmishes. It’s not really much like FTL except superficially. It’s a great game nonetheless!
First, the downsides. It’s a relatively short game. It’s very replayable but even if you like it, you probably won’t play for many tens of hours. It’s also cheap though.
The battle map is small and doesn’t contain much except various enemies. Not realy a downside in my opinion, just a game design choice. Think of the map as a chess board.
– Real player with 8.9 hrs in game
Infiltration: Alone in Combat
Me gusta, son muy difícil de pasar las misiones, los gráficos son increíbles.
– Real player with 1.6 hrs in game
Read More: Best Bullet Hell Third-Person Shooter Games.
Maybe worth a buck for the beautiful forest.
Pros:
The artwork is stunning the Forest is beautiful!
Cons:
The game is a little too basic. I’ll try to make this constructive for the future updates.
-It is missing core things such as Crouch, or Lie down.
-It is missing the option to change the aim sensitivity and other basic settings.
-Their is currently no way to regain health.
-The enemy’s will continue to fire at you once they have seen you no matter how far away you get, even out of view.
– Real player with 0.6 hrs in game