Skyward Descent
A really compelling game, I started it up to see what the deal was and immediately lost half an hour to it.
– Real player with 25.2 hrs in game
Read More: Best Bullet Hell Roguelite Games.
The game is very easy to pick up and play, and for the most part the gameplay is easy to understand. There are a few things that are frustrating to me playing this game, though.
After defeating a boss, if you haven’t taken any damage, you get an option to shuffle around some of your stats. I’ve gotten options like “+30 HP & -30 HP” multiple times, which is incredibly frustrating because it makes one of your options useless. There is another power up called “Lucky Items” that is supposed to give you more stat boosts in the game, but I never noticed any difference when I got it.
– Real player with 4.3 hrs in game
Battle for Gaming
I tried to incorporate excessively used monetization models as mechanics in the game. So you use DLCs (Downloadable Content) to upgrade yourself, you have to get random improvements from Lootboxes, paid with virtual currency. As ammunition, you use your banknotes and there are a bunch of Live Services to subscribe to, in order to gain boosts (for a price of course). No worries though, there are no real microtransactions in the game. In addition to the mechanics just mentioned, I added other additional systems to make for a replayable, engaging and fun game.
Description
In the full version, there are two different game modes available. There is a story mode, where you can make your way through a storyline. Your choices matter, as there are multiple pathways and endings. The second mode is the Custom Game mode, where you can set your prefered settings and difficulty and try to achieve better and better high scores. In this demo version, you can only play the custom game without setting your own preferences.
The enemies you face are Lootboxes with different attacks at their disposal. As you shoot your way through hordes of Lootboxes you earn DCs (Different Currencies – the in-game currency), which you can use to buy random rewards through Lootboxes. Those rewards are temporary improvements for this run only. During your playthrough, you also find so-called DLC fragments. You can use those to permanently upgrade different perks at the Centre (starting point of the level).
The upgrades include things like your movement speed, your fire rate, the amount of ammunition you can carry, etc. But with DLC fragments you can also unlock a new weapon and the ability to dual wield.
What else
Also at some point, you will unlock the possibility to build up different combo points (there are several combos available at the end, for example, killing only red Lootboxes in a row, earns you bonus DCs. Or killing only one type of Lootboxes earns you bonus DC, etc…) You finish your combos with a melee attack, where you blink to an enemy and destroy it simultaneously. The enemies are randomly created, and you can also control how many enemies you want to face at a given time. More enemies mean you the possible rewards are exponentially higher but at the same time the risk of dying increases.
The level itself is theoretically infinite and procedurally generated. But you have to stay in the vicinity of the Centre, as you need to come back to it for ammunition and upgrades (a little arrow points you the way though). You are also on a clock because there is a limited time until the invincible, deadly W-box starts to chase you. Once it reaches you, this run is over. But at least you keep all permanent upgrades for the next run.
Game Features:
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First Person Shooter with a simple but recognisable art style
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Story mode with different paths and endings
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Custom Game mode lets you hunt for ever-higher high scores
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Enemies are hostile Lootboxes with different attacks
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Upgrade yourself through permanent upgrades
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Kills, Combo-kills and Melee strikes earn you temporary improvements
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Replayable, procedurally generated level with randomized layout and enemies
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You control the risk to reward ration for every battle
Read More: Best Bullet Hell Roguelite Games.
Fishticuffs
I saw a cod hold a gun like a mafioso. Jellyfish still as painful as they are irl. Fish whose one arm is extremely buff, probably cause his wife was fished. Can sell the fish to the black market. Communism. You can make fish shoot themselves as if they lived in such a country.
20/20 Game of the Year.
– Real player with 3.8 hrs in game
Read More: Best Bullet Hell Fishing Games.
Honestly, I have fun with this but there’s a lot of things that don’t feel entirely good to put up with.
Your hook feels very slow, to the point of agony, and while I’m sure the late game is a blast, the early game definitely feels a bit lacking.
Also, there’s some items that just feel like a pain to get early on that really are only remotely viable when you have something else. Like, items that activate after damage are very common despite how liberal health is in the game.
Overall though, I’ve had a fun time with this so far, definitely going to give it more of a shot, but there are some things I dislike, but willing to push through to see how the game is a bit further on. Definitely a very tough game, and I look forward to hopefully cracking it some time.
– Real player with 1.6 hrs in game
Just Random Squares
Just Random Squares is a bullet hell with randomized ships/loadouts and an incremental upgrade system. If you have any interest in bullet hells, especially ones with a tech theme, try this out! 7/10
https://www.youtube.com/watch?v=xC8W7LVR1XI
– Real player with 0.2 hrs in game
Binarystar Infinity
cena gry nie jest duża oraz sama gra długa nie jest
pixelart jest wyśmnienity i bardzo pasuje do gry
gameplay też jest świetny
– Real player with 3.2 hrs in game
I love the look and music. I’m not the best shoot em up player. This one is challenging to me. I like how in cooperative you get some ships again at the start of the next level if you die but the other player makes it. When levels are unlocked you can start from further levels. Worth the price. Probably worth more than the price I paid.
– Real player with 1.7 hrs in game
ESTEN
This is ESTEN
A non-auto-scrolling horizontal bullet hell that focuses on highly experimental close-range combat, mainly revolving around your {Shotgun Options}
Playing as Mik you can Dash and Blast through 9 Full Levels, going up against Aliens, Drones, and Angels alike.
Get up close to your enemies and blast them away with a close-ranged energy shot,
Dash around at high speeds to get through levels at your own pace,
Face the ~Main Campaign~ or test your objective skill in the highly randomized, rouge lite
Drawkanoid
Absolutely love the balance of tension. It’s definitely exploring things left untouched in other re-interpretations of this classic, feels like the ultimate version of the brickbreaker genre.
omg, the hexagonal enemies are amazing for all the rebounding goodness, but the little orange rounds are complete nonsense.
– Real player with 17.3 hrs in game
Drawkanoid: Satisfyingly Chaotic
The premise of “Breakout but you draw your paddle” sounds interesting in theory and is actually really interesting in practice. The visuals do the game a huge service, especially when you manage to get an insane combo. It’s a nice game to come back to every so often and (unlike say “Super Hexagon") becomes more a game of endurance and in the moment decision making rather than one of reflex.
I’d recommend it! it’s like… the price of a lunch… and you get to keep it too. Definitely gonna play some more of it!
– Real player with 6.2 hrs in game
Saffron Fields
SAFFRON FIELDS
An arcade tank game devoted to physics rather than hitpoints
You’ll have
A tank that can shoot, jump and do a somersault
A greedy, reckless, drug-dealing PMC, staffed by copters, fighters, digging tanks and mechas
Infinite fun of trying to throw everybody from the edge
Kickass, plunging into a battle trance soundtrack by Damscray
4 different game mods
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Campaign — tricky arenas, cutscenes and unique bossfights
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Endless — compete with saffron farmers around the world in a global leaderboard
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Co-op — see how long you can survive with your friend in local multiplayer
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Duel — destroy your friendship by showing ultimate tank skillz
Solbane
Solbane is a boss-rush space shooter that blends the retro arcade experience with modern RPG elements, preserving the arcade gameplay feel with upgraded modern visuals.
Journey throughout the solar system in a story-driven setting to eliminate 18 bosses, each with its own complex mechanics that will regularly demand a change of play style.
Evolve your spacecraft and gameplay from a vast arsenal of 96 abilities and three pilots, each with their own unique solutions to deal with the threats of the Solar system.
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Play as the Aggressor, Valkyrie, or Architect through a threatened system and bring an end to the solar destruction.
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Make your own ability build which is designed to heavily alter your playstyle depending on the abilities you’ll choose.
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Every boss is vastly different from one another, having different strengths and weaknesses, which will require you to adapt through trial and error.
Build example #1:
When playing as the Aggressor you can customize a melee-based build which involves getting very close and personal with the adversary. This class has a giant hammer attached on its front that can be rotated around the ship, making a devastating whirlwind. Coupled with other short-ranged abilities, it embraces a high risk high reward gameplay.
Build example #2:
The Architect can have a rapid-fire playstyle by utilizing as many drones as possible. These drones are mini versions of the Architect and the more they can be generated, the more projectiles will be launched at your enemy. Strength in numbers is what this build is all about.
Solos
A fun puzzle game. The music is really nice. I think that letting people create their own levels through the workshop could be a fantastic idea to deal with the puzzle games limited replayability, even though the speedrun mode is already a great addition to deal with it.
– Real player with 3.4 hrs in game
The best way I could describe this game in a short sentence would be “Create your own Bullet hell”.
Graphically the game is simple, but also stylised, as if a child is drawing this happening on their notebook which helped the game stay visually interesting
The gameplay for Solos is like a twin stick shooter, but your objective is much the same as the classic game of ‘Breakout’, clear the blocks, only catch is, you can use as many balls as you’d like. This design choice allows you to make the game harder and more chaotic, or you can take it a bit easier and slower by not firing as many balls. The game supports a lot of fun levels with multiple different types of materials that alter how the balls behave and make it easier or harder for you, an example of this would be the sticky surface which will catch the ball that lands on it.
– Real player with 1.0 hrs in game