Rival Megagun
Rival Megagun is a very frenetic shoot ‘em up, extremely competitive, and its particular features like firing “special attacks” directly to your opponent and becoming a boss to tear them apart in a direct engagement adds even more pepper to its already intensively competitive gameplay.
It is extremely fun when playing it against your friends, but if you don’t have friends nearby, its Arcade Mode is very enjoyable too, with each character having their own motives to “enter the contest”. The story of this single player mode is simple, as anyone would expect, but it is interesting enough to want me to know better each character involved.
– Real player with 89.7 hrs in game
Read More: Best Bullet Hell Shoot 'Em Up Games.
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This is a relatively mid-paced, simple chaining and dodging vs. shmup.
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“Gear” shouldn’t have been introduced
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Overall, a good introduction to this niche of this genre, but it might be wise to move on to harder games once you master this.
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Grab it on sale, jump on the discord, ask for a few games.
Rival Megagun is a vs. Shmup. You are on one side of the screen, your opponent is on the other. You both shoot enemy ships and dodge bullets. If you can maintain a chain, you both build up energy and build up drones for your opponent to shoot down. Once your chain drops, the drones spawn, and your energy is banked. If your chain dropped because you got hit, you lose a bunch of that energy. The goal is to make sure your opponent gets hit twice. You have two useful tools at your disposal: you can charge up a shot which fires character-specific objects at your opponents screen, and the ability to transform into a mega gunship, spawning a boss that you control onto your opponent’s side.
– Real player with 28.7 hrs in game
Cassiodora
Princess Cassiodora has been kidnapped by the evil sorcerer Kenzar. To save her the chosen knights Agni, Colden and Luken must face a vast army of witches, ghosts and demons across the Kingdom of Astoria.
To accomplish this feat, the druid Faramix grants Agni, Colden and Luken magic wings and elemental powers to help them on their quest.
Play with your friends or solo and shoot your way through this colorful shoot ‘em up. Earn new items, customize your character, challenge yourself and face huge bosses.
Key features
*** Story mode**
Play solo or with up-to 2 of your friends on the same screen and explore 7 regions through 35 handcrafted levels each one with their own setting, challenges, special rewards and unique items.
*** Enjoyable for all**
Choose between different levels of difficulty ranging from Easy to Hard or define your own experience. Want to be invincible or be revived when you die? That’s done !
*** Replayability**
From the leader to the oldest and youngest knights enjoy 3 different characters, each with their own personality, abilities, moves and unique unlockable items.
*** Elemental powers**
Enemies and environmental puzzles like gates or roots will only react to certain elemental skills. Switch between 3 elemental powers or ask your friends to help you!
*** Fully customizable characters**
Unlock new skins for each character with over 50 cosmetics items to personalize your knight.
*** Awesome boss battles**
Face epic, huge bosses that compel you to find unique ways to defeat them. Fly away and slay these bosses to continue your quest!
*** You can PET your elemental guardian!**
Fly, shoot, slash, but do it with style!
Read More: Best Bullet Hell Side Scroller Games.
Bohrdom
Playing as an electron is low key highly addicting. Playing as the nucleus is incredibly challenging.
– Real player with 0.6 hrs in game
Read More: Best Bullet Hell Difficult Games.
I do not understand how physics works or how videogames works.
– Real player with 0.1 hrs in game
Destropolis
Proof that a twin-stick shooter can be a work of art.
Destropolis’ minimalist art style is bolstered by intelligent gameplay with precision weapon and skill mechanics, and persistent level progression across play sessions.
The aesthetics and gameplay are elevated by LukHash’s beautiful synthwave soundtrack and the integration of tempo manipulation with Bullet Time works to create a beautiful example of digital love.
– Real player with 21.6 hrs in game
The new update is lit.
My old review was still recommended, but I listed a litany of complaints and it was very negative overall.
That old review is wrong, so it’s gone. Of course I still recommend the game, it’s a blast.
So many things have been tuned, changed, and improved across the board.
It’s a bit easy to start now, but it’s sooo fun. Explosions everywhere. More guns, better guns.
If you want a chill game to zone out after a hard day, this is your ticket.
You get to be the conductor of a ballet of destruction, good luck have fun.
– Real player with 20.8 hrs in game
ARKADIANAX
Coming soon to your Commodore 64 and Atari 65xe!
Shoot your way through hordes of enemy ships, tanks, mine fields, wind mills, lazer beams, massive boss fights and software bugs, all in a multidimensional shoot em up like never seen before!
As pilot of the “ARKADIANAX” face both 2D and 3D enemies blended into a whirlwind of nostalgic and modern gameplay, grab items to upgrade your space ship and cannons and take down everything that gets in your way. Discover a colorful multi-dimensional world that requires your expert knowledge in arcade classics to protect and guard the universe; shoot bullets, bombs and massive fists of fury in this explosive space-age and retro-like shmup!
Cashtronauts
A compulsive twin stick asteroid-mining rogue-like set in procedurally generated space with a brilliant “risk” system where at the start of the game, you can choose to enable any or all of 10 different scenarios to make the game more difficult in return for a higher percentage of profit.
One risk makes your armour weak so only one hit can be taken. Another adds gold to some asteroids but also adds competition in the form of big mining ships.
The game eases you in gently, the 10 risks are unlocked as you play, letting you add more challenge as you get more confident.
– Real player with 31.2 hrs in game
Tags: Tactical - Space Crew Sim
Additional Tags: Delete Local Content & Remove from Library
TLDR: Twinstick instance based freelancer. Fun but beatable in one sitting. Needs patching but dev abandonned due to contract with a new studio. Limited content. Grindy.
This is a one small map containing a few central hotspots. A police station spawning police cars, a fuel and ammo station and a mining station to sell ore. You go out and find cash lying around, get ore, and kill pirates to sell bounty items at the police station. You die respawn and as you unlock more things the world gets more populated.
– Real player with 23.5 hrs in game
Vortex
Got this looking for a party game among friends. Its easy to pick up and tons of fun with 4 players. Once you learn to use the physics to bounce off walls you become much better at manuvering. the retro feels nice without being to much. best played with alteast three players, two can last a little long. mayhem and destruction for everyone. will be playing with friends alot more
– Real player with 3.4 hrs in game
I want to like this game. Visually, I dig what what I’ve seen. But…
And there’s a lot but…
As far as I’m concerned, in this day and age, it’s unforgivable to release any PC game like this without either a single player versus some sort of A.I. mode OR online multiplayer support for the intended experience. The local co-op-only support found in this game reeks of hobbyist game maker software, rendering the game completely worthless for 99% of the intended gaming audience. Really, who the Hell plays and enjoys local co-op? Anyone? I know four-year-olds who despise it. Unless I’m playing a turn-based retro coin-op like Defender or Pac Man, gimme my own effin’ screen: I’m a big boy now wearing big boy pants … so get your grimey mitts off my stuff.
– Real player with 2.8 hrs in game
BlastZone 2
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, ‘If you ever want to see your grandchildren graduate, you have to stop immediately.’. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- ‘Don’t ever smoke. Please don’t put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
– Real player with 208.4 hrs in game
Apparently the blast zone is actually quite large. BlastZone 2 is a short indie side scrolling shooter (ala R-type but I wouldn’t say this game is that similar to R-type) made by solo developer Mat Edzenga. It features a number of different ships with different load outs, 8 stages filled with enemy ships, interesting 3D graphics and a few extra modes to try your hand at once you have beaten the main game. It also has local 2 players, controller support and costs only a few bucks.
Good
– Real player with 9.6 hrs in game
Endless Furry Ping-Pong
redponei is the best artist on e621
change my mind
– Real player with 65.2 hrs in game
Very competitive! Im in the top 3 now but it wont take long and someone else is better. You should play it at least once to be part of the big furry game.
– Real player with 28.6 hrs in game
Blink: Rogues
I won’t hide that I am part of the development team. And as such, I am obviously biased. And also as such, I have already removed/fixed the great majority the things that I did not like about this game. The few that are still remaining, we have plans about those - for instance: adding a couple more maps, a couple more enemies, and a party mode (read that quick PvP local tournaments).
I love the new graphics, I love it when I hit with the rail, while moving, Blink to steal a MegaHealth from the opponent, masterfully flip in order to avoid a shotgun, get the frag, and then … I run into the first enemy and die.
– Real player with 66.7 hrs in game
Click here for the full review with more detail and pictures
It’s time to play a shooting gallery in space – we are entering the world of Blink:Rogues, developed and distributed by Fox Dive Studio
To start with, I will be honest and say I was genuinely curious how a simple genre like the “shoot’em up” could be innovated further. Space Invaders (1978) started its popularity and since that time, some great games have come from it like Mushihimesama in 2011. That said, I feel like many games in this genre feel like they are almost the same game, with some small differences and a new texture pack thrown over the top. Blink: Rogues, however, adds a new spice to the genre by mixing it up with some new mechanics, which we will go through in this review.
– Real player with 11.0 hrs in game