Typomancer in the Feather’s Way
A very different proposal with a very frantic gameplay this is Typomancer. At first I thought that having to type in the middle of a game would make for a strange experience, but I was totally wrong. The fact of typing brought something quite innovative, where we can have frantic moments when it is necessary to type very fast or even moments when we can prepare for the worst by anticipating typing. I really liked the game’s proposal in combination with the effects. 10/10.
– Real player with 1.4 hrs in game
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The game has a very nice experience, with a very well polishing done and with a very interesting cost-benefit.
– Real player with 0.9 hrs in game
Neon Ships: The Type’em Up Shooter
At first glance, the game seams like any other spaceshoot but when you start playing it you realize that the “type system” add a whole new level of gameplay and this makes for a unique experience! Recommended for anyone who wanna try something different and challenging.
– Real player with 3.1 hrs in game
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This is a nice idea, but has way too little of everything. It’s not a bad value game, cause it’s oh so very cheap, but I’d like way more content. This is just too good of a game to leave with 3 levels / 0.2 hours to complete the content. Also I’ve seen no issues with Linux which is nice (i3, multiple displays).
What I’d like to see:
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more levels
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more phrases, srsly, I’ve got the same phrase twice in a row in 12 mins and so many repeats.
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more mechanics? Diffferent ships, different modes (like shmups often have slow mode), power-ups (maybe certain ships drop “bombs” and you have to activate bombs by typing a certain phrase, like in typing maniac?).
– Real player with 2.7 hrs in game