Will Glow the Wisp
Will glow the will is a challenging little game, but i don’t recommend it: The game’s main issue is also its strongest asset (as weird as it may sound) : the art direction.
Basically, the game doesn’t have any “lines” so to speak, everything is made of moving mesh, even your “ship” is a glowing ball, which makes everything unreliable : walls are made of MOVING cubes, so you can never really know for sure where not to go. I can’t count how many time i’ve died due to a wall square appearing right where i am.
– Real player with 4.4 hrs in game
Read More: Best Bullet Hell Flight Games.
I like this game. For me it is not the kind of game I can play for hours and hours, but it really shines as a nice side-game for whenever you have some minutes left to spare. Or some more minutes if you’re feeling competitive and want to beat your friends' times! ;)
Loading times are fast and movement is smooth like butter. As you have come to expect in this genre of games, once you die you’re real fast back in game for your next attempt. #FrustrationFreeZone
The soundtrack is nice and suits the game well (ironically the title/trailer song is the one I like the least)
– Real player with 3.6 hrs in game
Mandala
Mandala in the eastern languages means circle and they are geometric shapes inspired by nature and the world surrounding us. They unfurl from a center and spread out towards the edges, in the direction of infinity. Drawing and coloring a mandala has been a meditative activity since a long time. It lets one explore themselves through an interesting choice of shades which represent a creative stimulation.
Mandala brings forth this experience in a videogame.
Game experience
The game’s rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.
Customization
The mandala’s customization is essential: you can choose between various drawings, styles, brushes, tones, themes and music that influence both gameplay and aesthetics. Each game is unique and Mandala gives you total creative freedom.
A linking story
Thin, yet enduring threads link every mandala to each other… like true friendship. Discover the story of Camilla through the pages of a diary; unveil her story by completing all the mandalas in the book.
The editor and social media
When you complete a mandala, it is possible to view your score and be rewarded with various marks, depending on how well you played. There is also an editor in which you can customize the output of your game, export the image in .png format and share it both on social media and online leaderboards.
Main features
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Immersive, hypnotic gameplay
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8 mandalas to color with a pastel-styled book
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32 colors and 8 brushes to unleash your creativity
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In-game editor for sharing your inspiration on social media
Read More: Best Bullet Hell Arena Shooter Games.
EXPOSURE, a game of camouflage
A game of camouflage where you can’t see yourself. Change colors to hide, dodge predators, and survive intense bosses in the abstract wilderness of stealth non-bullet hell. Lose the ability to see where you are, and learn to feel and know where you’re going.
EXPOSURE and CAMOUFLAGE
Being out in the open is unsafe. Avoid detection to survive. Switch between light and dark forms to camouflage, but careful: you won’t be able to see yourself either.
Entrancing World
Begin defenseless, but evolve into something greater. Progress through different branching paths across 11 procedurally generated areas. Disappear into the psychedelic minimalist design and atmospheric soundscapes.
Intense Bosses
Each area introduces new predators and parasites. Everything is much more powerful than you, but everything has a weakness.
Features
Collect all the Fieldnotes. Beat the Daily Challenge. Discover the fastest routes. Shoot ‘em up without shooting. Bullet hell without bullets. See without looking. Die and evolve.
Read More: Best Bullet Hell Stealth Games.
Geometry Arena
I’ll break this game up into a few sections. Those sections will be gameplay, proggression, and then specifics like graphics and sound design.
First off, the gameplay is pretty good for this title. I’ve played dozens of roguelikes from Hades to Nova Drift, and this game is up there in the quality of its mechanical execution. It’s not groundbreaking, as Nova Drift is a more polished experience overall, but this game compensates with its higher overall variety. That’s because this game incorporates 3 different systems for shaking up the gameplay - colors, roles, and skills.
– Real player with 196.7 hrs in game
After playing a lot more, and after numerous updates, I’ve decided to update my review
Ight my playtime went from 3.3h to 62.9h so yeah….
Graphics
☐ Amazing (+2)
☑ Beautiful (+1)
☐ Good (+0)
☐ Decent (-1)
☐ Bad (-2)
☐ Text (+0)
Gameplay
☐ Amazing (+2)
☑ Good (+1)
☐ Decent (+0)
☐ Meh (-1)
☐ Bad (-2)
☐ Tool (+0)
Audio
☐ Heavenly (+2)
☑ Very good (+1)
☐ Good (+0)
☐ Not too bad (-1)
☐ Bad (-2)
☐ Not noticeable (+0)
Audience
☑ Everyone
☐ Kids and up
– Real player with 65.2 hrs in game
Razerwire:Nanowars
Razerwire: Nanowars is a retro (80’s) action-arcade game that progression addicts are certain to love. The game reminds me of the games that I would play for countless hours as a child. It is the result of a lunchtime, 30-minute a day, project developed by a dev who works on much larger projects. That makes this a bit of a passion project that has been programmed with love…. and that love shines through.
A Genuinely Pro-Gamer Developer
When Razerwire: Nanowars went on sale the developer posted the deal to Reddit’s r/Gamedeals and disclosed that the game was a part of an OtakuMaker bundle just as they went bankrupt. Unfortunately, he did not receive the ten thousand keys that he submitted back nor did he ever get paid for them. Other developers from the bundle who also never got paid had the keys revoked. However, knowing that legitimate purchases were made before the bundle was pulled, decided against revoking the keys. This resulted in a loss of hundreds of dollars from the loss of keys nor did he receive payment from OtakuMaker from the legitimate buyers.
– Real player with 11.8 hrs in game
This one caught me by surprise.
I got it as a title in a trade, but it seems like it might be bundle filler also, because I have a ton of extra keys for it. Know what, though? It is totally worth the price of the game in full. If I had known how much fun I was going to have with this, I would’ve bought it.
I went into this blind.
If you can’t tell by looking at my account, I have a ton of games. Most of my indie game choices are random. I see something, install it, and see how I feel about it. I’m very pleasantly surprised!
– Real player with 6.6 hrs in game
Starkid’s Obstacle Course
I just want to start off and say that the game itself is fun and challenging. Every level feels very satisfying to clear, and the combination of a puzzle/bullet hell game makes it very skill intensive.
The music is also very good, the songs are really catchy, and you won’t mind having it play for a couple hours.
In terms of visuals, its simple and clean. The only problem I have with it is that every world has the exact same theme, which isn’t that big of a deal, but I think changing up the colours or something in each world could make the player a little more excited whenever they enter a new world, and it would help keep the game fresh.
– Real player with 15.0 hrs in game
Suprisingly well made game. I love the gameplay, and the developer seems to be active and wants to fix problems… What is there not to like? The game is pure fun, and even more so if you like challenge. The game is literally a puzzle game. (Developer reply basically spoilers one of the puzzles I had a problem solving) But solving it is not enough: You also have to execute that solved puzzle with tight, responsive controls.
10/10. Only con I can think of is the sound, as you cannot turn sound off in-game as the menu option seems bugged. Music can be turned down but it just fades into some ambient sounds.
– Real player with 7.8 hrs in game
YGGDRASIL JIGSAW PUZZLE
i like it
– Real player with 2.7 hrs in game
Weakpoint Delta
Use the skills of timing, triangulation and precision, that you totally have, to mine asteroids and collect the crystals within. Use said crystals to get upgrades to make it easier to mine and the equipment needed to mine new, dangerous, but valuable asteroids. All while trying to pay off your crippling debt.
(Music in the trailer: cdk - Sunday by Analog By Nature © copyright 2016 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/cdk/53755) )
wonShot
If you like to blast enemy ships with a giant laser in a small casual game with pixel graphics and dark humor, then you will spend several hours in this game.
For fans of the genre.
P.S.
LIST OF SPACE GAMES
The largest and most structured list of space games you can see here:
- Curator of games about space in Steam: https://store.steampowered.com/curator/37277628-Space-Experience/
Reviews on all space games.
A huge number of lists and categories.
The most complete information both among those games that have already been released and among the new products.
– Real player with 34.2 hrs in game
Very casual arcade-style action game with a light puzzle element. Each level is a sky full of enemies, take as many down as possible with one shot from your laser under time pressure.
Graphics - pixel style, simple but cool. Well-detailed ships. Smooth special effects. Good use of color and design overall.
Sound - amazing. music changes depending on how good your shot is. Memorable sound design overall, will stick with me.
Controls - too simple to critique. Some controller support which works well enough but it probably functions best overall with a mouse. FWIW i cranked my DPI way up because the laser aims very slowly. Not sure if it made a difference. The controls are simple but the overall experience of doing the thing you do (being the death star, basically) is exciting and has good feedback.
– Real player with 7.0 hrs in game
Borealis
TL;DR 4/10…This is a simple elegant game which should get a thumbs UP even though most people will get a quick zen moment for 10 or 20 minutes, then abandon. In theory, most any gamer could be happy to drop their 0.50-$1 for this on sale.
However, they took a simple one dimensional mechanic–and blew it.
There are only 13 modes. Meteors zip through the screen with various unique movements, but most of them are heat-seeking (to you), though with very wide turning radii. When encountering each other (or you), they explode. The 1st core rule is that you are not allowed to move your cursor (death-target) very fast. If you attempt to move fast, the game penalizes you by forcing you to move even slower than before. This is a fine rule in that it encourages deliberate, controlled movement, rather than quick, zippy motions.
– Real player with 11.0 hrs in game
Certainly not a bad game as such, but the original idea has not been executed as it could have been. As a “dot in space” (or elsewhere), you have to dodge incoming lines. Seems familiar enough, but it comes with a twist: you can only move fairly slow, and when moving in a fluid motion, you can “direct” the incoming lines (I can’t help of thinking about them as missiles) to a certain degree so that they slap into each other. The slow pace and the rather peculiar, somehow relaxing music, contribute to the overall feeling of ease the game offers.
– Real player with 5.7 hrs in game