Vampire Bloody Star X
Really great, shmup/bullet hell game with great style and gameplay. Would highly recommend.
Gameplay vid:
– Real player with 0.4 hrs in game
Read More: Best Bullet Hell Shoot 'Em Up Games.
That’s funny, I don’t remember smoking DMT tonight.
It’s hardly the game of the year, but this is the type of unique, experimental oddity I always hope to find in the Steam bargain bin trash pile, yet rarely do. Weird and intense and loud and pretty good.
– Real player with 0.3 hrs in game
EXPOSURE, a game of camouflage
A game of camouflage where you can’t see yourself. Change colors to hide, dodge predators, and survive intense bosses in the abstract wilderness of stealth non-bullet hell. Lose the ability to see where you are, and learn to feel and know where you’re going.
EXPOSURE and CAMOUFLAGE
Being out in the open is unsafe. Avoid detection to survive. Switch between light and dark forms to camouflage, but careful: you won’t be able to see yourself either.
Entrancing World
Begin defenseless, but evolve into something greater. Progress through different branching paths across 11 procedurally generated areas. Disappear into the psychedelic minimalist design and atmospheric soundscapes.
Intense Bosses
Each area introduces new predators and parasites. Everything is much more powerful than you, but everything has a weakness.
Features
Collect all the Fieldnotes. Beat the Daily Challenge. Discover the fastest routes. Shoot ‘em up without shooting. Bullet hell without bullets. See without looking. Die and evolve.
Read More: Best Bullet Hell Stealth Games.
Blorks: The Quest for Magnesium
Blorks: The Quest for Magnesium is an intense bullet-hell shooter with psychedelic aesthetics reminiscent of late 90s console titles.
Face dozens of waves of fierce foes (including rabid video cards and 8-bit Commodore computers), rescue humans, and gorge on magnesium for incredible weapon power-ups.
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Unleash your fury at rogue CPUs, fuming archaic computers, and irritable mushrooms
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Take out mighty battleships and deranged boomers
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Enjoy a swanky chiptune soundtrack by Blackbella
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Collect numerous power-ups to bolster your firepower and manage your Blork’s overheating
Read More: Best Bullet Hell Shooter Games.
Mandala
Mandala in the eastern languages means circle and they are geometric shapes inspired by nature and the world surrounding us. They unfurl from a center and spread out towards the edges, in the direction of infinity. Drawing and coloring a mandala has been a meditative activity since a long time. It lets one explore themselves through an interesting choice of shades which represent a creative stimulation.
Mandala brings forth this experience in a videogame.
Game experience
The game’s rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.
Customization
The mandala’s customization is essential: you can choose between various drawings, styles, brushes, tones, themes and music that influence both gameplay and aesthetics. Each game is unique and Mandala gives you total creative freedom.
A linking story
Thin, yet enduring threads link every mandala to each other… like true friendship. Discover the story of Camilla through the pages of a diary; unveil her story by completing all the mandalas in the book.
The editor and social media
When you complete a mandala, it is possible to view your score and be rewarded with various marks, depending on how well you played. There is also an editor in which you can customize the output of your game, export the image in .png format and share it both on social media and online leaderboards.
Main features
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Immersive, hypnotic gameplay
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8 mandalas to color with a pastel-styled book
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32 colors and 8 brushes to unleash your creativity
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In-game editor for sharing your inspiration on social media
PUSS!
after a long time i finaly beat this game and trust me it is harder than it looks, i think this game diserves a lot more attention that it is getting.
its sad because its really just luck if these sort of inde games become popular. There are lots of inde horror games like this that get huge amounts of attention on youtube because one youtuber plays a game, then fans recommend that game to other youtubers who play it, then even more youtubers play that game because they saw someone else play the game and they think it would make for a good video, it crates a domino affect of popularity. Im not saying this is a bad thing but it sort of means that you just have to get a little bit lucky. it means that a lot of games that are really good like this one will not be as popular because they are not picked up and advertised by youtube gamers. Let me give an example, recently a game by the name of baldi’s basics in education and learning was picked up and played by youtubers and became very popular though a big wave of popular gaming youtubers playing it. You my or my not have herd of it but a LOT of youtubers played it. Others may disagree but I don’t think it was a very good game, it was ok, but it didn’t bring anything new to the table, it wasn’t very well scary and the gameplay was very RNG based and not really entertaining. You may disagree but they only reason it gained popularity was because one youtuber played it and others followed suit.
– Real player with 105.2 hrs in game
Awesome Vaporwave/Glitch art aesthetics wasted on an ungodly abomination of game design. It is truly baffling how one could screw up such a simple idea. Your goal is to move your cursor around a labyrinth without colliding with (often moving and dynamic) geometry, you know, like in the internet classic Scary Maze (the game actually has a level referencing it, so bonus points for that). The levels themselves are absolutely amazing, each one of them is a separate work of Vaporwave art, accompanied by equally sweet soundtrack (composed out of truly bizarre samples, just like Vaporwave should be). Everything moves, glitches out, the mazes suddenly change in shape, and there are a lot of gimmicks to spice things up.
– Real player with 24.4 hrs in game
Return Home
The reactive difficulty keeps the game challenging as you improve.
Great game, and very replayable.
– Real player with 17.0 hrs in game
Blinding little score attack game with a great soundtrack and a devious auto difficulty mechanic.
Check it out.
– Real player with 6.2 hrs in game
ShapeNeon Chaos
I now have a hate for shapes…
But a love for killing shapes 3
– Real player with 1.6 hrs in game
Great twin stick shooter, very smooth, fast and difficult and loads of fun.
– Real player with 1.5 hrs in game
Space Moth: Lunar Edition
This game has a complex scoring system with lots of different ways to score and a focus on risk versus reward. The bullet patterns are interesting and the gameplay is good! It also works with my Saturn USB pad without issue.
However, this is NOT a beginner’s game. I’ve played a lot of shmups, and this one is quite difficult. There is only one difficulty level, and the the only way to make the game easier is to ignore the scoring system altogether.
Star Hunter DX, by the same developer, is another good game with an interesting scoring system, but it’s a little easier for beginners (but still pretty hard).
– Real player with 3.3 hrs in game
I’ve just started playing the Lunar Edition of Space Moth and it is a top tier indie shmup in my opinion. The scoring system is super simple and engaging for beginners and the skill ceiling seems high enough for most die hard fans of the genre. It also has a tate mode for us vertical monitor users (I do wish the game supported portrait resolutions, but thats only a slight inconvenience).
– Real player with 3.0 hrs in game
Rainbows, toilets & unicorns!
Brightly colored rainbow epilepsy inducing bullet hell. Responsive flying pooping unicorn, shoot things like religious icons, political people, entertainment media, and the like. Crazy free laugh.
https://www.youtube.com/watch?v=RyPMAuFz8ZU
– Real player with 17.9 hrs in game
A completely crazy game!
I’m enjoying it!
The characters are all interesting, the bosses are totally out of your mind!
The Pope, Tom Cruise, Kim, Trump’s toupee… LOL
It’s well balanced, the commands are responsive and the hitponts as they should be in a bullethell.
So recommended!
And it’s free!
– Real player with 4.6 hrs in game
Starkid’s Obstacle Course
I just want to start off and say that the game itself is fun and challenging. Every level feels very satisfying to clear, and the combination of a puzzle/bullet hell game makes it very skill intensive.
The music is also very good, the songs are really catchy, and you won’t mind having it play for a couple hours.
In terms of visuals, its simple and clean. The only problem I have with it is that every world has the exact same theme, which isn’t that big of a deal, but I think changing up the colours or something in each world could make the player a little more excited whenever they enter a new world, and it would help keep the game fresh.
– Real player with 15.0 hrs in game
Suprisingly well made game. I love the gameplay, and the developer seems to be active and wants to fix problems… What is there not to like? The game is pure fun, and even more so if you like challenge. The game is literally a puzzle game. (Developer reply basically spoilers one of the puzzles I had a problem solving) But solving it is not enough: You also have to execute that solved puzzle with tight, responsive controls.
10/10. Only con I can think of is the sound, as you cannot turn sound off in-game as the menu option seems bugged. Music can be turned down but it just fades into some ambient sounds.
– Real player with 7.8 hrs in game