Antiprism

Antiprism

Ok here’s my full review. The game starts hard both in campaign and endless because of the slow weapon they give you first. Maybe they could have started the game with the railgun or upgrade the base weapon to 2 beams instead of just 1, making it more fair and more different than the railgun when not upgraded. Making the upgrades 2-3-5 beams instead of 1-3-5 beams.

The game ended abruptly in the short 6th chapter with a somewhat underwhelming boss battle. I felt the campaign was a bit short with missing bosses battles. (In endless there’s no shortage of bosses so that’s great but I would have like one or two more different ones). There’s no big story and you don’t get attached to the characters of the game, it’s all action but I didn’t really mind that. I like the variety of enemies but the critters feels like they could to be adjusted, a lot of times I couldn’t finish them fast enough and I’m not sure how to kill them if you don’t have seeking missiles since once they get to you they circle close around you so I extend my arms and make big circles for a minute while they chase me until the missiles take care of them, weird mechanic.

Real player with 12.6 hrs in game


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I started playing this in beta a few weeks ago and fell in love with it right away. It’s ambitious for a small dev team and you can tell they put everything they could into it. For a space themed shooter they have cracked it. The environments are great especially the floating asteroids and planet galaxy backdrops you get the sense your really in the void. As to the shooting, the waves can sometimes be a little short but I think the aim is to be a casual bullet hell shooter and I’ve found myself just playing Antiprism for the no thinking just shoot aspect. Time and time again instead of bigger games. I want to see more intense enemy waves and bosses so I will keep playing but all in all they have done a great job with this. Just little tweaks needed here and there but totally enjoyable experience. I can’t wait for this to come to quest2 as this game deserves to get noticed

Real player with 9.2 hrs in game

Antiprism on Steam

Ink Plane

Ink Plane

The game is fine. I enjoyed my experience with it.

It is clear that the developer put a lot of effort in the art style. The airplanes, ships and tanks were lovely crafted. Also, the option to play with the “day or night” background was another example of how much attention was put to the art style.

I loved the classical music of the levels, and the sound effects of the game were OK, too.

The only thing that prevents me from giving it a perfect score is that the game was too short. I mean, the levels are challenging and well designed, but it only took me 1 hour to beat the game with day and night background, even if that was only a cosmetic change. However, I think that, for being the first project ever by the developer, it was a nice job.

Real player with 1.8 hrs in game


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Good game, i enjoyed it.

Could not stop until i reached the end of all 3 levels.

Lasted 81 minutes lol, but still a descent game for the price.

maybe the levels will be longer in the future, who knows.

Real player with 1.4 hrs in game

Ink Plane on Steam

Silent Sector

Silent Sector

Has combinations of good ideas and some messy stuff that ruin the fun.

Annoying stuff would be:

-Big ships are useless because they have destructible modules that cause your pricey as hell weapons to be permanently lost when the modules are destroyed. Repairing the modules does not recover the weapons.

-Small ships easily get wrecked because enemies have grappling hooks (for which I have no idea why are in the game at all but to frustrate the player) that can drag you very near in the cluster of enemies and turn you into instant minced meat. You can try to use the same gear too, but you will never be as deadly as enemy as they rely on numbers.

Real player with 17.2 hrs in game


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The game is super suitable to get some fun and entertainment in between. It is neither boringly simple nor frustratingly difficult. Many reviews complain about the controls, but the movement style of the spaceship can now be adjusted to one’s own preferences. In general, the support is fast and friendly. The story can be played through in a finite amount of time, which I personally consider positive. I don’t like games in which I have to invest a significant part of my life, my library is too big for that ;) After finishing the story, the game is not over, you can continue to solve quests if you like.

Real player with 15.3 hrs in game

Silent Sector on Steam