Super Star Path

Super Star Path

An incredibly short sort of color-match puzzle on one hand and a SHMUP on the other. Whenever a boss is reached it’s almost as if the puzzle section never existed because of how much of a reflex-incentive game it suddenly becomes. It’s even mentioned on the Steam store page that it’s short and that it’s “more puzzle than SHMUP”.

There’s more control over the movement with a controller than there is using a keyboard. Can’t rebind the controls but instead they only give you 3 keyboard control schemes and only 2 controller schemes. I’ve got more problems with the 2 controller schemes because all that they use and switch around are (A) and (B) which does “Action” and “Cancel” with “Action” being the “Fire” button when in-game. For a game where you can shoot as fast as you press the button I always figured to put that on the left face button (X) but I don’t even get a choice on that matter.

Real player with 6.0 hrs in game


Read More: Best Bullet Hell Shoot 'Em Up Games.


For those who want a quick review, there’s a tl;dr at the end if you don’t wanna read all this.

Super Star Path is a half-puzzle, half-danmaku bullet hell game. It inverts the traditional bullet hell formula in that the levels themselves are just as hard, if not harder, than the boss fight at the end, but for different reasons. Having said that, there is only one fixed difficulty, and said difficulty feels just right; It’s not so easy that you can’t pay attention, but too hard as to turn players away in frustration. It should be worth noting, however, that I obtained 100% completion in a mere 93 minutes. The rest of my playtime was spent idling the main menu to obtain the trading card drops.

Real player with 5.7 hrs in game

Super Star Path on Steam

Monkey vs Dino

Monkey vs Dino

Fighting games are one of the oldest pillars of video games that have been published for many years in various forms and shapes. From violent and bloody Mortal Kombat to Tekken and Street Fighter. But the issue in all fighting games is they are very slow to progress. Yes, the main thing in fighting games is to choose two characters and fight with each other. But the content of all these games would soon be boring for players who did not follow the game professionally. Another area that most fighting games didn’t take seriously was the story or single section, which in most games was not so strong that it could be considered a strong point…

Real player with 5.2 hrs in game


Read More: Best Bullet Hell 3D Platformer Games.


Stars received: 0.2/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.1] Controls & Training & Help

[0] Menu & Settings

[0] Sound & Music

[0.1] Graphics

[0] Game Design

[0] Game Story

[0] Game Content

[0] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: game from a prankster kid

Real player with 1.0 hrs in game

Monkey vs Dino on Steam

ARCADEON VR

ARCADEON VR

ARCADEON VR is a match 3 game on steroids.

Use the force of your gravity gloves to swap and match drones by colors in different grids simultaneously.

While solving levels, drones attack you with lasers and missiles.

Special drones offer you power ups: extra time, shield, and missiles while you achieve multipliers by creating series of combos.

The futuristic streamline universe of Arcadeon is heavily inspired by cyperpunk classics such as Blade Runner and Tron.


Read More: Best Bullet Hell Real Time Tactics Games.


ARCADEON VR on Steam

1-Bit Revival: The Residuals of Null

1-Bit Revival: The Residuals of Null

Technically there are 4 arcade games here so I am going to briefly describe what they are. It has an asteroid game, matching game, a pac-man(ish) arcade, and a platformer. As far as I can tell they are not exact copies when it comes to classics, but they work on the same basic principle. In general, I like how all of the games work, it’s just that achievements would take extremely long time to grind. The thing is, you would have to play them a lot for the difficulty to pick up, it’s just not something that I would spend my time on. Each game seems to get harder upon getting a specific score, and occasionally they introduce new elements such as harder enemies. It actually has a save function so you don’t have to grind achievements in one playthrough, but it only saves in specific spots. You can change the keyboard (default is Z+X+arrow keys) and it can be played on my 360. Frankly, I really like the presentation of the game with its minimalist cutscenes and catchy soundtrack.

Real player with 3.0 hrs in game

fun

Real player with 2.3 hrs in game

1-Bit Revival: The Residuals of Null on Steam