Hyperspace Dogfights
Updated Review:
Excellent game, 269 hours of playtime (with still more stuff to unlock and do; I only have 98% completion, with a new major update on the way (No Masters, that is)!), excellent potential for challenge runs, and, in my opinion, overall a nigh-flawless example of roguelikes.
By the way, here’s one tip that’s very helpful: If you’re being tracked by a homing missile, a square crosshair will follow you. If you jump while that crosshair is on an enemy, you’ll shift the missile lock to that enemy, thus causing it to seek out that enemy instead of you. Using that trick, you can avoid always needing the Flares active to shrug off missiles (For.. maybe 12 hours or so? I didn’t know that, and so I couldn’t drop Flares without dying, or play any other jet, and I’d frequently die because Flares ran out of charges. Then I saw a loading screen tip.)
– Real player with 420.6 hrs in game
Read More: Best Bullet Hell Roguelite Games.
GENERAL OVERVIEW
Hyperspace Dogfights is a side scroller shooter set in an weird sci-fi setting with familiar tropes and wild cards. Requiring a decent bit of skill of both maneuverability skills to evade fire and using the capability to enter a controlled stall to dish fire at the enemies on your six or to shoot an enemy from where they least expect.
The game takes inspiration from games like Luftrausers but offers a completely different game experience with a level of progression through unlocks for later playthroughs such as new fighter choices with different starting gear or more gear unlocked to come by in later games.
– Real player with 162.8 hrs in game
Unwanted visitors
Fight on hostile planets together with your friends. Get as far as possible while under attack of enemy waves and bosses. Increase your chance to survive by collecting bonuses. Every attack will make you stronger. But don’t forget you have just one chance.
Key Features
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Engage in local and online multiplayer with friends and other players from around the world.
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Play and unlock 4 unique characters.
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Get more special weapons.
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Fight against different enemies and bosses, randomly chosen by the game with random abilities and powers.
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Unlock new items, characters and achievements.
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Get extra rewards for completing quests
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Save your highscores and stats.
The game is in development and we plan to gradually add new things:
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New maps
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Other unwanted visitors
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Special bosses
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Other characters you can unlock
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Lots of other weapons and bonuses
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New quests
Join the unwanted visitors discord:
https://discord.com/invite/a762WmsZgz
Read More: Best Bullet Hell Perma Death Games.
弥留之岛 Xanadu Island
Key Features
Xanadu Island is a fast-paced massively multiplayer bullet hell game that brings you to the arcade gameplay. In the nonstop BOSS battle, your death is just the beginning,accumulate experience, acquire equipment, and fight side by side with other players to knockdown all the BOSSes!
Arcade style gameplay
A fast-paced, arcade-like gameplay where you can jump in and out of the game anytime you want, easy to learn but challenging.
Together with dozens of players, you will face hundreds of bosses and elite monsters with unique combat methods, defeat them, collect legendary loot, or be defeated by them as tombstones…
Diversification Progression and cross-platform
You can choose the heroes of the Xanadu Island as your heroes, these heroes will grow with you, their death will make you stronger, up to 300 kinds of equipments, as well as a wealth of skills, talents, pets, can be formed into different builds, and many PC players and even mobile players together to achieve legend.
In-app purchase value-added services
Paying won’t make you stronger, but it will give you a more dignified death, like a bigger tombstone…
Read More: Best Bullet Hell Free to Play Games.
Icarus-X: Tides of Fire
I’m generally bad at bullet-hell shmups but I like this game. Developer “Quadsphere” has made a casual mode for scrubs like me to practice on before I graduate to the three higher difficulties.
What sets this game apart from your average schmup is the ability to collect tech as you play. Unlike your typical game which gives you a short boost, these upgrades are permanent and may be better than your existing shields, weapons, and missiles. If so, you can switch them out at the end of each level. If you’re playing casual difficulty, you can also switch gear if you die before the level is finished. Any of your items can be sold for cash if desired and there is a cash shop available to purchase additional items.
– Real player with 14.4 hrs in game
Icarus-X has seen it fit to introduce that most traditional of gaming mechanics - The Grind. Even in scrolling shooters, a branching skills tree could perhaps be labelled uncommon if hardly new, but I’ve not seen many looting system within the genre. Games like Borderlands and Diablo are liberally name-dropped as comparison models, and not completely unfairly. Either by defeating enemies and picking up drops or purchasing from the in-game store, you can deck out up to four equipment slots including primary and secondary fire, as well as a core chip and a shield.
– Real player with 8.7 hrs in game
Bionic Shield: Battle for Space Nebula Omega
You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.
In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.
Bullet Hell ADVANCED
this game looks great it sounds great it plays pretty good but I have some problems. The game is fun but when there are so many bullets on screen at the same time it is a little hard to see the enemies though I got used to it pretty quickly. the controls were horrible at least at first. It reversed left and right so it was hard to remember my directions while moving but you can swap the controls in the settings menu. Now my two biggest problems,repetition and game errors. so talking more about the “repetition” so when playing the game you have four unique secondary abilities and three primary fire choices. I enjoyed trying the different abilities but the primary fires are not great. the primaries called plasma and kinetic are the same or extremely similar I couldnt tell which. That leaves only two real options for primary fire hitscan or a projectile and I always use laser. The second major problem is the framerate dips(very uncommon but happened) while I have a high end computer may just be my settings though and the game crashing/freezing which really ruined my expierence though it never happened mid game. the game is fun but with all these problems I wouldnt recommend this.(edit this game has made many improvements since I reviewed it and I think its a whole lot better now I still encounter some glitches here and there but overall its a very good game.)
– Real player with 12.1 hrs in game
it is a very fun game, and very engaging. it takes a bit of time to find the controls, and needs a tutorial, but is fun once you get the hang of it. some functions I would add would be a high score, a multiplayer (that would be very fun) and for all the stray bullets that hit the enemies to do damage. once you figure out the containers that carry weapons, it can be very hard to grab the weapons, so maybe an asteroid or junk floating around the weapon to provide cover while picking it up? the game overall is very fun, but could use difficulty levels. I found myself not really ready for a hard mode when I didn’t really know the functions of the game. also switch the defualt a and d keys for left and right movement, it is confusing. I feel that too much of the game revolves around finding a good weapon at the start without taking too much damage, but once you get a good weapon, it is very fun. if you found some means to extend the game length, that would be awesome, because I always die once the big thing comes out (don’t know what it’s called).
– Real player with 3.5 hrs in game
Beat Blast
Nice concept, but boring overall. There’s a few things that keep me from recommending this. First off, the music has virtually no impact on the game other than the speed at which you shoot. You’re going to spam notes in every cell as you unlock them, so there’s no point in finding creative layouts. It’s also clunky how you set up your notes in the bottom left corner of the screen while trying to dodge enemies.
The music is cute and bouncy, but the game visually is incredibly dark, which doesn’t match. There’s no reason to have the “fog of war” aspect, it doesn’t change anything gameplay wise except make it feel claustrophobic. The art would fit better if it was a white background, or if they removed the fog of war and made enemies glow brighter similar to Geometry Wars. The screen can become cluttered very quickly, and hostile and friendly projectiles share some of the same colours so it’s hard to tell what’s going on at points.
– Real player with 36.8 hrs in game
A fun roguelike, Beat Blast is one of those games that you throw a pair of headphones on and simply forget the concept of time, ‘least until you realize you lost track of it and today has become tomorrow… The music contrasts nicely with the dark atmospheric theme, the light of you, the player, pitted against your enemies; a quite literal display of light and dark (or this gal read too much into it, your call I suppose). I always dive back in when I see a new content release, albeit in the name of fairness one could probably get all the different items after fifteen hours or so (I like to take my time, or meander about, if you prefer). I’ve unlocked everything but still find myself going back in, and getting occasionally surprised by things like a new alternate boss.
– Real player with 19.9 hrs in game
Penimorta
Penimorta is a delightfully charming yet challenging bullet-hell experience that is chock full of stellar sprite designs and thoughtful level design. The movement is fluid, controls easy to handle, and the presentation of the game itself is quite polished. I was incredibly pleased with Penimorta and would emphatically recommend it, although it had just one minor qualm which I will address later on in the review.
Let’s start with the sprite design. Penimorta’s enemies (and especially its bosses) were incredibly well animated and aesthetically pleasing. The overall quality of the artistic direction of this game is superb, and easily makes it stand out among other similar indie games. The mage (the second boss of the game) had one of the best designs in the game, notably because of how well his appearance changes accompanied his second phase. The enemy attack patterns never felt boring, and were rather refreshing due to the pleasant palate of colors selected for their pellets/bullets. I also appreciated the slight distinctions in color and shape for the enemy bullets as it helped make navigation and movement more refined.
– Real player with 3.6 hrs in game
This game is great, but the snake boss is the worst thing to happen to humanity. The entire game before the snake boss was easy, I only died around 3 times before it appeared. I hate the snake boss, please make the game more balanced.
Edit #1: Turns out that the warden (the final boss I think) is even worse than the snake. It has basically every negative affect, and for some reason there is a cage it randomly puts on you without any sign, the cage moves randomly too, damaging and blinding you whenever you touch it. I could keep on complaining but that would take a while. But please just balance the game, everything but the last 2 bosses is like 1/8 of the difficulty.
– Real player with 2.9 hrs in game
Zap Blastum: Galactic Tactics
You are Zap, an alien who has always dreamed of saving the galaxy. When robots invade your planet, you’re super-psyched and ready for anything! Zap Blastum caters to both hardcore and casual gamers with its intuitive cover shooter gameplay, optional mouse controls, and action-packed tactical combat.
SIMPLE CONTROLS
Streamlined controls bring cover shooter gameplay to anyone who can use a mouse – without losing any depth. Snap into cover and automatically lean around corners while shooting. Even on a gamepad, just select a target and lock on – we’ve removed aiming from the equation.
WARM, COLORFUL, EXPLODE-Y
This is a shooter that’s not afraid to be cheerful. Not everyone’s into dark and gritty space marines. Zap doesn’t fit the stereotype. The robots will never know what hit ‘em!
STORY
The game explores impostor syndrome: the tendency to attribute our earned success to luck or deception. Deep down, Zap is haunted by self doubt, and the robots know how to take advantage of it. In a way, your mission is an internal one. You can be a hero. Don’t listen to the voices that say “No.”
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Explore 20 levels that span across 5 planets.
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Enjoy an original soundtrack that mixes orchestral, rock, and dubstep genres.
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Fight 10+ types of robot enemies.
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Rack up huge points in the online leaderboards and earn big rewards for combos and streaks.
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Unlock new features to discover more secrets.
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Play in full screen or in a small window. Take a break from your busy day and shoot some robots.
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Save the galaxy with a friend in local co-op!
Rogue Arrows
Joining run ‘n’ bow combat and roguelike mechanics, Rogue Arrows pits you as a powerful huntress going against a series of challenging dungeons. Death isn’t the end as each time you perish, you’ll find yourself more powerful than before.
As you progress through each room, picking the right gear and items will be crucial in helping you overpower your enemies. With no restrictions to how many items you can stack; a wide assortment of item synergies will make each run exceptional.
Equip yourself and battle your way to the bottom of the caverns by surviving a challenging series of ever evolving dungeons filled with dangerous foes and fearsome bosses.