Swarm Universe
In one word, this game is “Perfection”. You’re like a swarm of angry bees.
Pros:
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Simple to learn, hard to master
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Runs smoothly considering you know what you’re doing
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Modding = Infinite possibilities
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The story is hilariously rushed but funny
Cons:
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The serious modding is BRUTAL.
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Did I mention how much I hate the Scorpions and Penta-Turrets?
! The early levels are a bit lewd at first glance, because the first enemies look like sperm, and you are a swarm “egg”.
– Real player with 439.1 hrs in game
Read More: Best Bullet Hell Arena Shooter Games.
I didn’t know what to expect when a friend recommended this game to me.
Now I’m enthusiastic. Maybe because of the funny guide through the game or the music that drags you into this challenge. The drone-thing is a nice idea by the way. There is so much to improove and discover…. gotta go back to the swarm universe!
– Real player with 13.8 hrs in game
Bullet Art
A good game to torture yourself without paying a penny.
– Real player with 27.6 hrs in game
Read More: Best Bullet Hell Free to Play Games.
It’s really amazing how much you can do with this, but the menus are a bit hard to navigate and the bullet hell creator is’nt really that intuative. There are some premade levels to learn from, but it’s hardly a tutorial and I still dont know how to make the camera zoom or how to add light effects. You can also download user created content, but theres not much of it right now. I’d definitely reccomend checking this game out though. It has a lot of potential.
I’d pay good money for a more polished and user freindly version of this game.
– Real player with 26.2 hrs in game
Soundodger 2
Already I can see how much work has been put into this game- and it is a major step up from the flash version. It works amazingly, plays good, and most importantly: shows some very promising music. I recommend you check this out, and play through it.
I’m so excited to see the future of this game.
– Real player with 153.4 hrs in game
Read More: Best Bullet Hell Rhythm Games.
basically Soundodger+ but with a few very good changes:
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it’s way smoother
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additional tiny animations
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3 new cool bullets
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more cool options for the bullet object
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10 different layers instead of one
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prefabs
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bpm snap
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literally seven new effects
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cool backgrounds and large theme creativity
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player settings (which is cool for challenges)
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overall less limits
and I like all of these additions!
– Real player with 99.3 hrs in game
Project Arrhythmia
It’s a cool game.
But you’re not here for a simple review like that, are you? You want me to tell you WHY it’s a cool game. A detailed review, yes. So here’s that:
-There are countless levels out there to play, and SO MANY are worth your time. The workshop is constantly updated with new levels from the community to check out. There really is infinite content.
-Bullet hell/music dodging type gameplay takes a focus here. If you’re into that, you’re in for a treat.
-The game’s menu aesthetic fits the vibe it’s going for - the whole computer terminal look fits the (upcoming) story, and is executed really well.
– Real player with 2154.4 hrs in game
Since Project Arrhythmia is in early access, I’ll try to go easy on its work and design. After watching people PA levels on YouTube, I thought it would be nice if I could design some levels myself. Note that this review has been revise on 7/18/2020. I do not hate the game, but it has issue that I need to address.
-Menu-
When I install the game, the menu wasn’t presentable; there were 8 options (Story, Arcade, Editor, Config, Discord, Credits, News, and Exit) on the top left and a ton of blank space while music was played in the background. I’m not to sure if there was suppose to be a style theme to this game. I noticed anytime text appear, it comes out like a code. With a game that shows effects and colors, you wouldn’t expect the main menu to look dead. All that bank space, yet nothing to fill in.
– Real player with 783.7 hrs in game
Drunken Robot Pornography
When i first started DRP, i was a bit disappointed : i was expecting epic battles against mega robots, and all i was getting was robots seemingly made of cardboard (because they were dying in 15s), or score/checkpoints chasing arenas. Moreover, the controls felt too floaty, especially when on the ground.
But I trust Dejobaan, who have yet to disappoint me with a game. So i kept at it, and boy am i glad i did. What seemed like a small game with 15-20 levels, is actually chock full of robots and the difficulty rises slowly but surely. Soon, i was getting into tense fights with robots that seemingly wouldn’t die despite the huge firepower i was throwing at them.
– Real player with 16.0 hrs in game
I really love this game. Now, to be totally fair, I did get this game for free, a good friend of mine gave it to me. I don’t know if I would feel differently if I had paid for it, but as it stands, I really like it.
Stuff I like:
- I like the core gameplay. It’s well made and simplistic. You only get one gun, you can get temporary upgrades so you don’t have to switch, and the jetpack thing is awesome. The controls are tight, movement is accessible, and level and enemy designs are interesting and easy to understand
– Real player with 12.6 hrs in game
RONY - Rise Of New York
RONY - Rise Of New York is a vertical shoot’em up set in a dark New York.
New York in a near future.
Weakened by a pandemic.
Taken over by an alien breed.
In this retro action-packed vertical shooter, set in a weakened Big Apple taken over by an alien breed, you have to save the earth by savvy navigating your pimped spaceship through New York’s exciting skyline.
Flooded by magma, New York and the world need your help. You and your gang take on the challenge in New York.
The game will contain 20+ locations, 4 player characters, 60 missions, 50+ enemies, a level editor and hours of fun.
Save the city of New York from the invasion of energy-hungry aliens. Free the streets from the lava-draining factories. Restore the city to its former glory.
Be part of the Rise Of New York!
Soundodger+
The sequel to the semi-popular flash game Soundodger on Adult Swim Games, Soundodger+ offers much more in terms of difficulty and replayability.
If you haven’t already, check out the original on Adult Swim, here (it has half of the levels, and the same gameplay): http://games.adultswim.com/soundodger-puzzle-online-game.html
Though it may be easy to jump right to the level editor or auto-gen mode, Soundodger+ is mostly about its single-player experience. There are many edge-of-your-seat moments where focus and concentration are key. This may not be apparent from the first few levels or trailer; the game starts off slow, easing you into the later levels with simplified versions of the patterns; it feels a little too slow moving in, and you need to beat ~10 of these levels before the advanced levels can be played. This is my only real gripe though; the level of polish and love put into the later levels is evident in spades. (Look for advanced levels indicated by a black background.)
– Real player with 1340.3 hrs in game
Soundodger+ is a rhythm-bullet hell game in which bullets spawn from enemies on the outside of a rotating circle in time with the music. You must dodge them on the inside of the circle. The main game includes 20 basic levels, 18 advanced levels, and 5 heart levels. Each of the advanced levels is an upgraded version of one of the basic levels with harder bullet patterns. Levels are unlocked in sequence by getting enough score on all the previous levels. Each advanced level also contains a heart bullet, which if collected acts as a free hit. Heart levels are unlocked by finishing the required number of advanced levels with your heart intact, and consist of two upgraded basic songs and three all-new songs. The game also comes with 12 DLC levels for free, which do not contribute to the main game. Finally, the game includes a level editor and auto-generation feature so that you can play levels from your own songs.
– Real player with 1164.3 hrs in game
Hellbreaker
The dev posted a thread about this a few years ago and I picked it up. The movement is fast and fun, and the guns are very satisfying. I had a performance hiccup once in the outdoor level but it got fixed, and thanks to the limited visuals it runs at full blast with 100+ enemies on screen with no issues. Good art direction keeps the game looking nice despite those visuals and there’s good variety in how the levels look and play. Chasing gold medals is extremely fun and the game is very straightforward with the criteria for a gold rank, a big plus. If you like Doom, Quake, or UT this game is a great deal for a few afternoon’s worth of fun, I’m looking forward to what this developer does next.
– Real player with 6.7 hrs in game
Hellbreaker is a fun game, not sure why it didn’t got more attention…
Looks like it flew under everyone’s radar, haha where are those so called “influencers” when you need them ?
Non stop fast paced action, put your brain aside and kill everything type of game.
Nothing really good though, it could have been better if it was a bit more polished and balanced.
https://steamcommunity.com/sharedfiles/filedetails/?id=2207917763
I’m getting some QUAKE II vibes with the levels artstyle and ennemies design.
– Real player with 5.5 hrs in game
Fire & Reign
Fire & Reign is a fast-paced, challenging, reward-based shooter that combines classic shoot ‘em up gameplay with RPG elements. Blast your way through the action-packed story mode, and then hop online to see what other players have created.
Adrenaline-Fueled Gameplay
Shoot, dodge, and detonate your way through hordes of enemies and grow stronger with each kill. See if you can conquer Fire & Reign’s 10+ unique chapters, and if you survive you can turn on level modifiers or try Boss Rush mode.
Customize & Upgrade Your Warriors
Fire & Reign features multiple heroes, each with their own unique skills. Give your warriors the ability to slow down time, annihilate enemies with a barrage of missiles, or sink your points into shields or additional health for extra durability.
Level Creator
Go online to create and play custom levels using an intuitive editor. Choose an arena, come up with your own enemy formations, and alter their stats to make your stage as easy or as punishing as you’d like. Add level modifiers such as time limits or giving the player 1 hit point.
Double Kick Heroes
Intro
There have been so many rhythm games over the years varying in overall idea: dancing to music in time, playing plastic guitars in time, pressing keyboard buttons in time, and even racing to music in time. Double Kick Heroes may not seem any different from these other games but it is in one small and simple detail: you aren’t just keeping in time. Being solely based off of the drum beats and patterns, the game focuses on the overall groove of each song rather than just watching the screen and reacting to visual cues. Through my first playthrough of the story mode, I played it like I would any other rhythm game and relied on the visuals to guide me through the songs. The difficulty immediately ramps early in the story however (which i’ll talk about soon) and i found that it was difficult to complete songs, ultimately failing a lot. After practising a little more, I started to get into the groove and into the mindset of a drummer and found it 10x easier to complete every song and ultimately more enjoyable than any other rhythm game.
– Real player with 52.5 hrs in game
I’ve tried and bought the game at Stunfest a few days ago. It’s a great game, I definely recommend it !
The songs are really nice and the graphics are pleasant too.
I’m not very familiar rythm games so I had a hard time on some levels (T-Rex for example) but I still managed to beat the game in Metal difficulty. There are currently no level with 3 tracks in that difficulty and you figure out quickly that the second track is optional (the main combo does not reset when you miss the cymbals) so I sometimes just ignored that second track to be a bit more focused on the main one (especially on the tank boss).
– Real player with 19.6 hrs in game