Grav Blazer
Ripknot Systems is a shovelware developer, spamming out crap games in order to raise game counts and completion %. With that said, I enjoyed this game for what it is.
Small drones, shooting fighters, destroyers, and Galaga-shaped cruisers chase and fire upon you as you try to destroy all of the ship spawning bases. Left click to fire, right click to fire an energy ball that goes through everything in its' path. Simple, repetitive, but I enjoyed it and my kids want to get it now.
To the Devs, if you’re reading: this could be an awesome game with a level-up system, powerups, a mini-map, better/more variety enemies. Also a tutorial wouldn’t hurt, as I think there’s more than 2 weapons.
– Real player with 0.4 hrs in game
Read More: Best Bullet Hell Sci-fi Games.
Clunky, cheap, and not entertaining.
Same Developer from “Trivia Vault” where you unlock 5k Achievements at once. Avoid like the plague.
– Real player with 0.4 hrs in game
Blast-off
An innovative premiere indie arcade physics based matter anti-matter title which is essentially a vertical runner. Blast-Off differentiates itself by using physics based propulsion. Essentially you are an anti-matter sphere traveling to leave a matter based universe. Through interaction with game assets you are able to generate propulsion upwards towards your goal.
The shooter element is implemented as you encounter matter based spheres which look to ruin you and end your game. Using a variety of load-outs you “blast off” each piece of matter. The closer the sphere to you when you eliminated it from the play field the more propulsion you generate.
– Real player with 27.4 hrs in game
Read More: Best Bullet Hell Sci-fi Games.
At first glance I kinda liked this game. A unique backwards shoot em' up. In order to keep moving you need to gain momentum from shooting enemies in a close proximity below you and use the explosion as forward force. Or fly over the green or blue boost pads along the level. You can also unlock a teleport ability to switch “lanes” quickly. This Movement mechanic was new and exciting… for about ten minutes. Unresponsiveness become a problem as soon as I tried taking the game seriously. Infinite mode sounds like you would not need to hit boosters or enemies to keep moving forward. Like a zen mode, but no, it is rage inducing all the same as challenge mode. You have a few thrusters on each side of your pod that control direction. They are sluggish simple as that. It feels like sliding on ice. I think we all agree we don’t like that feeling.
– Real player with 16.8 hrs in game