Dungeon Munchies
So, first off, don’t pay attention to the fact I have 27 hours on this game. That was because I left it on during the night and most of the day by accident. My playthrough itself was around 6 hours, and mind you we’re talking with collecting all hidden recipes, seeing all the dialogue and going for 100% completion. And I must say, it was a great experience.
Let’s start off with my shorter list - grievances. It mostly boils down to two things - the music, while pretty well-suited for the scenes and stages it was accompanying, was mostly forgetful. The one track I can remember is the whistling tune that plays before and after you fight the first boss, in the stage you fight him at.
– Real player with 83.4 hrs in game
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Normally like to log more time to have more to say about this game, but the sale I got it on is only going on for like another 14 hours, and it’s good enough I feel it deserves a plug while it’s running.
Game seems really really great so far. It’s “core” graphics are low res to a degree I’m not even sure I’d call them charming (like don’t expect Dead Cells or something) and I’m mildly concerned about the difficulty curve going forward, but… I can’t really even think of any other complaints? Aside from a couple translation gaffs (and honestly, not many… it’s pretty impressively well-translated considering I’m guessing the team aren’t native English speakers… even the humor comes through well), the story is a mix of legitimately clever tongue in cheek humor with a surprisingly decent amount of characterization… like it’s rather minimalist so far, but a lot of bang for your buck, as it were. Likewise while the “gameplay” graphics are a bit “meh”, the animation is fairly fluid with solid hitboxes etc, and the cut scene portraits are very well done… Simmer’s plethora of images in particular are very amusing and cute, plentiful and good quality in concept and execution. The music/sound is a bit utilitarian, but not bad at all.
– Real player with 24.5 hrs in game