Do I smell Pizza?
Hilarious theme!!
The fat boy walking up and down with his food towers and vomiting on rats while dodging friendly fire brings a compelling twist to tower defense and adds a new layer of dynamism that can’t be found in the original genre.
Recommended!
– Real player with 14.6 hrs in game
Read More: Best Bullet Hell Tower Defense Games.
“Chubby doesn’t share food”, even more, when it’s pizza! This game has so nice animations that make the character super fun. The towers are healthy or vegan food that attacks the enemy (chubby’s family?). You must kill the rats while the towers defend the path to the pizza.
It’s not an easy game, the first level itself is a challenge.
Cheap and fun!
– Real player with 4.0 hrs in game
Hey ma i’m a Dragon Now
I’m a beta tester and this is what i liked about the game.
I like the cut scenes. They are humorous.
The bosses add the right level of challenge.
You can buy power ups using in game currency.
You can play in different Modes to make it more or less challenging.
This game is pretty fun to play.
– Real player with 8.4 hrs in game
Read More: Best Bullet Hell Pixel Graphics Games.
Fuck Trump and Biden all my homies vote President Dragon
– Real player with 1.5 hrs in game
Freedom Finger
The silly and offensive art style is what drew me to this game, not the musicians or voice actors. Despite its cartoony look Freedom Finger is a proper shmup. You have a ship and you shoot enemies with plenty of bullets, enemies and walls to be dodged. The game has two unique game mechanics for a shmup namely grabbing and punching. It’s a bit unusual but it is quite fun. It allows for a lot of different ways to play a level.
Fortunately there’s no shop with upgrades for your ship, you can follow the story but also just hop into any level and start competing for the leaderboard. If you want an upgrade go grab an enemy ship!
– Real player with 38.0 hrs in game
Read More: Best Bullet Hell Shoot 'Em Up Games.
Check out my first impressions gameplay video for Freedom Finger here: https://www.youtube.com/watch?v=TD1OPbuRzCk
[url]For more game reviews and recommendations make sure to follow my Steam Curator page here[/url]
-QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video)
-Story:
Save the American Lunar base from the Chinese who have taken over!
-Graphics:
Very cartoonish. Kinda of reminds me of the adult cartoons you’d see on Adult Swim.
– Real player with 11.0 hrs in game
Cybxus Heart
Nice tiny bullet-hell. Nothing groundbreaking, but fine and neat. The game is quite hardcore at high difficulty levels.
– Real player with 0.5 hrs in game
Faith of Fate
This game is very well done! It has so many different levels you can encounter each time you play. So you get a new experience each time you play. There are puzzles inside of each level with some that are really tricky and unique. It is still under development so there are a few bugs that are being worked out, but there is enough game play that is established to make it worth the purchase. You are able to literally decide at almost any given time whether you are fighting with love or hate. The game is adorably created! I got to sit in with the developer while he played this game, and in turn he sat in with me while I played his game. Such a passionate developer he really showcases his talents in this game, and his love for what he is working on. So, in all, if you like puzzles and dungeon crawler types then this game is for you!
– Real player with 27.9 hrs in game
The game is good to be a beta, it can improve, I like it, it is entertaining.
– Real player with 14.7 hrs in game
Zunius
Great game! Highly addictive, with loads of fun power ups to keep you interested. Clean, retro graphics and an easy playing experience give you everything you need for repeated plays.
– Real player with 26.4 hrs in game
What is a psychaedelic rogue-like bullet hell space shooter? I still don’t really know. But for me playing this game was the best mind-sanitizer I could find on my first day of self-isolation.
I couldn’t deal with the pandemic happening in the real world. Playing this game let me regress into a childish fantasy-land with retro feels and cool music, where the rules were very simple: “dodge bullets and shoot things”. Flatten the curve? No screw that, just flatten everything before your screen fills up with wiggly snakes, eye-balls, and celestial squids. Like a virus in a supermarket filled with bogans who don’t wash their hands, they’ll just keep multiplying until you can’t go anywhere. Power-ups come with sagely wisdom spoken by a robotic voice. And he speaks the truth! Carrots ARE good for you. Coffee DOES make you faster. And when you collect enough of those precious power-ups, your bullets really will “attack more better”.
– Real player with 22.8 hrs in game
#Snake2 DX: Reawakening
It’s super chaotic! Took a while to find out what the controls are but once I did I went destructo mode. If you like explosions and fast paced games, try this one out.
– Real player with 0.5 hrs in game
Snake2 has been a long time coming and it is rare for a game like this to deliver so hard and be so excellent. I believe it started development back in 1998 right after Snake released on Nokia phones. For decades I waited, I bought hundreds of gaming magazines over the years in hopes of seeing some kind of update on how it was going or when it would be released. Oh how the developers used to talk it up, “Snake 2 is coming and it will BITE your socks off.” Suffice to say: I NEEDED. SNAKE 2. I pre-ordered it right away. But the wait was agonizing. Years passed and I heard nary a peep about Snake 2 development. I became jaded, I felt betrayed, I never thought they would finish it, and if they did finish it there was no way it could live up to the pure vision and bombast of the original. Had I been played like a fool? Was it never coming…?
– Real player with 0.3 hrs in game
Among Dots
Somewhere in the galaxy far . . far . . away . . .
The cargo spaceship got problem. Something wrong with the crews, from unknown reason they go wild and destroy their ship. MAYDAY! MAYDAY! . . .
SORA AMBER She is the captain of Crew-A Yellow, a special engineering squad.
While she is on patrol along the solar system border, she receive the very weak S.O.S. massage from the far away space. Then she warp to that coordinate quickly and she find herself in the most dangerous abandon spaceship, where ghosts of murdered crew members and traitors wander around.
To solve the situation courageously, she must go through the mazes, running around the labyrinths and gathering energy dots to repair the important rooms of the abandon spaceship.
Find Super Items lying around that can boost her strength, make her invisible and help her beat the enemies. Let’s Go! SORA CHAN !!
Features
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Maze-A-Round : 2D Pixel maze
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Run or Fight : Find the items to beat the enemies
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Fix It : Collect the energy dots to repair the spaceship
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Hard Bosses : Use Heavy machine guns to take down bosses
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==== SURVIVE ====
Simple to control
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Direction buttons = Gamepad 4-directions, keyboard Arrow keys or WASD keys
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Action button = Gamepad A button, 1st button, keyboard Spacebar
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Mouse can also be use in Hammering stage
Chuhou Joutai
First Look
On first appearance, I was adamant to play this game. The arcade style sold it for me, and because I’m a fan of Drillimation’s music, it added to the recommendation of playing it.
Gameplay
Similar to Touhou, the game is a bullet hell shooter that utilises the same mechanics from Touhou. However, there are some deviations to the game that gives it a unique experience.
One addition, is the advent of a health meter in game. Instead of one hit deaths, your character can take a good amount of bullets before they get KOed. While this adds to the uniqueness of the game, it dumbs down the difficulty heavily, as health can be replenished with powerups in game.
– Real player with 21.1 hrs in game
Well, I first stumbled across Chuhou Joutai on Instagram.
Chuhou Joutai is a (classic era) Touhou inspired Bullet Hell game, that does many things exactly right, but has a few issues as well.
That being said, let´s start with the good things, shall we?
The controller support is absolutely something worth mentioning here, since it is, pretty much perfect from the get go and doesn´t need any costomization, of course you can do so if desired.
The artstyle IN GAME and ost gives CJ a great atmosphere of the old Arcade (or PC98) times.
– Real player with 3.0 hrs in game
Creepy Road
Creepy Road
Creepy Road is a stylish game with some hilariously grotesque and funny horror visuals, but does the classic side-scrolling run’n’gun action compare to the off-the-wall action of games like Battletoads or Comix Zone? Its definitely a little different, but I think it holds its own!
Gameplay
A classic sidescrolling run’n’gun with a deliberately steady pace but a whole lot of colorful and goofy chaos on a single screen. The “Danger!” sections of Creepy Road’s stages almost feel like an intense wave-based shooter baked into the adventurous feeling of a side-scrolling adventure. As you progress different new scenes will lock you into a crazed battlefield of streaming enemies, closing in from both sides and demanding some serious deliberation between the usage of guns and the amount of ammo you have left with each one.
– Real player with 10.0 hrs in game
Creepy Road:
Flint is what you would call an ordinary truck driver. He picks up goods from one place and drives 100’s of kilometres to deliver it to another place. This time around, his load is pickled sardines, and there is nothing fishy about it. This is his last load of the day before going home to the love of his life, the sweet Angelina. Out of nowhere, an angry bear riding a monocycle crashes into his truck head on! The force of the impact throws Flint head first towards its wind screen. The last thing he remembers after kissing the glass is the bear (as well as pigs and clowns) running on the road waving weapons in their paws and hands! How is he going to go home? It’s going to be one Creepy Road!
*– [Real player with 6.6 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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