Paddle Combat
Fun and addicting
– Real player with 4.7 hrs in game
Read More: Best Bullet Hell Score Attack Games.
NEON Ultra
After spending a few hours (340!) with NEON Ultra, and working up to a high score over 163,000,000 (no cheats), I can honestly say that I like this game. Alot. One screen. Just a handful of power ups and one weapon (upgrades). Only six or so different enemies. Relentless fun and challenge! Yes indeed I do love this game more than many of my $20-$60 dollar efforts. I will always play it. Try and stop me! This game costs $5. I would pay $50. What are you waiting for? Get your copy today. Now! Stop reading! GO!!
– Real player with 392.1 hrs in game
Read More: Best Bullet Hell Shoot 'Em Up Games.
Neon Ultra is a fantastic, fun and addicting twin-stick shooter. Its gameplay is a clone between Geometry Wars and Asteroid. There are a varieties of unique baddies with different behavior and the incoming asteroids will flood the screen when least expected. There are plenty of powerups to pick up and once you max out your weapon, you feel invincible and mowing down everything in your path. The graphics is bright and colorful and I love the particle graphics. The soundtracks is uplifting and fast pace that blend in nicely with gameplay.
– Real player with 12.1 hrs in game
Return Home
The reactive difficulty keeps the game challenging as you improve.
Great game, and very replayable.
– Real player with 17.0 hrs in game
Blinding little score attack game with a great soundtrack and a devious auto difficulty mechanic.
Check it out.
– Real player with 6.2 hrs in game
Will Glow the Wisp
Will glow the will is a challenging little game, but i don’t recommend it: The game’s main issue is also its strongest asset (as weird as it may sound) : the art direction.
Basically, the game doesn’t have any “lines” so to speak, everything is made of moving mesh, even your “ship” is a glowing ball, which makes everything unreliable : walls are made of MOVING cubes, so you can never really know for sure where not to go. I can’t count how many time i’ve died due to a wall square appearing right where i am.
– Real player with 4.4 hrs in game
I like this game. For me it is not the kind of game I can play for hours and hours, but it really shines as a nice side-game for whenever you have some minutes left to spare. Or some more minutes if you’re feeling competitive and want to beat your friends' times! ;)
Loading times are fast and movement is smooth like butter. As you have come to expect in this genre of games, once you die you’re real fast back in game for your next attempt. #FrustrationFreeZone
The soundtrack is nice and suits the game well (ironically the title/trailer song is the one I like the least)
– Real player with 3.6 hrs in game
Waves
It is a bit difficult to find truly great twin stick arcade shooters on PC. There are quite a few of them around, but my search has been to find something as close to the PSN great Super Stardust HD as possible. A truly amazing twin stick shooter that many of us even got for free after the infamous ApocalyPS3 where PSN got hacked a few years back. Our reward was free games for not being able to login for a month! I ended up with Super Stardust HD, Little Big Planet, and inFamous as mine so I did well, but Super Stardust HD was the big surprise of the lot and I have been searching for a similar twin stick shooter ever since.
– Real player with 119.0 hrs in game
Who doesn’t love Arcade-Games?
Waves is a typical example for one of these. You have to eliminate the opposing balls as a ball. Sounds boring but this is not the case at all.
The Fun-part starts simply by the fact that there are several gamemodes. I personally just play three of them because they are the best in my opinion.
| Mode | Description |
| Crunch Time | Achieve as many points as possible within 3 minutes |
– Real player with 56.8 hrs in game
ZOE
ZOE is a drawn on film style shoot ‘em up with bright, colourful and unique visuals set to an old style boogie soundtrack! Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and destroy their tools of vandalism.
Gameplay
All Zoe wants is some peace and quiet, but she’s gonna have to deal with the pesky animator who keeps painting enemies and being generally annoying before she’ll be able to get some rest.
Destroy the animator’s tools, blast their creations to bits, collect Apples to spend on Power Ups, rack up your multiplier, and reclaim your serene surroundings to help Zoe get back to normality as fast as you can (and bag yourself a high score in the process)!
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Fly and dash if you have enough Energy to get to the next enemy and keep your chain going!…
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or run on the ground if you don’t.
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Refill your Energy or Health and reclaim your territory by pounding the ink dots!
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Use your Dash charge to escape tricky situations or quickly take out stronger enemies…
Power Ups
Collect the Apples dropped by enemies to spend in the power up shops that appear throughout each level!
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Level Up your base gun
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Homing Shot (consumes Energy)
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Spread Shot (consumes Energy)
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Heavy Shot (consumes Energy)
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Speed Up
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Shield
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Apple Gravity+
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Points
- More coming soon!
Scoring
Compete for the high score on the online leaderboards!
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Build up your chain multiplier by taking out enemies in quick succession
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Reclaim as much territory as you can for a percentage based end of level bonus
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Take out the boss as quickly as you can for an end of level time bonus
Features
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1 Player blasting action!
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Awesome power ups!
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Online Leaderboards!
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Enemy chain scoring system
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Lovely drawn on film art style!
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Awesome Boogie soundtrack!
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Tutorial
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Looping arena
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Gamepad / Keyboard support
DSY: Don’t Shoot Yourself
Fan f-ing Dance
I was on board with this game up until one of the last levels in which the game rotates your mouse control (that’s the only way I can rationalize it; in practice it feels like you have no control) with no UI and the result is an unplayable level, even on easy. The game was hard but possible up until Fan Dance, so that’s still a good 1-3 hours of content depending on what difficulty you play on. But Fan Dance is terrible game design and definitely soured the experience, especially considering it’s so close to the end.
– Real player with 6.7 hrs in game
its pretty good, I found that due to the game being mouse driven some of the mechanic made things more chaotic than they should have been e.g I went through a teleporter but my mouse didn’t move so my character attempted to zip back to where my mouse is and then I lost because it ran into some bullets.
Aside from constantly beating levels obviously atypically to how the level design would suggest, it is a fun little puzzler that should be an app but is good enough of a game to feel right at home in my steam library.
– Real player with 2.0 hrs in game
RANK RUNNER
Got 5 minutes to kill?
just closed reddit, opened it again and thought why did i do that?
play rank runner
this game is the perfect way to waste time if you are struggling to think of a way to kill 5 minutes
it is a bullet hell you can only move forwards and backwards and you gotta try and get as far across the endless field
I purchased this game on a whim cos i thought boy this is cheap and honestly the rank this is pretty cool and kinda unique
its such a simple game, all you do is click ur mouse, and u dodge red arrows how hard can it really be?
– Real player with 1.7 hrs in game
Simple and addictive game. Though can be quite frustrating when I keep dying at the start.
– Real player with 1.4 hrs in game
Solid Aether
Simple but aesthetic.
But need more optimizations (not really big problem but particles are not optimized I think.)
10/10
– Real player with 24.8 hrs in game
tl;dr - If you’re even mildly interested in the genre and you like the aesthetic, this game is 100% worth your time.
Fantastic bullet hell game. The bullet patterns are creative and beautiful, and are complemented by the music so well. This game is art condensed into a bullet hell game. Bosses in particular have some of the coolest bullet patterns I’ve ever seen in this genre, being both fun to learn and gorgeous to look at.
It is both difficult yet forgiving. It’s easy to die, but the game gives you so many lives that it’s not hard to beat the game on your first try. Yet you’ll want to come back to see if you can improve your personal best.
– Real player with 5.2 hrs in game
Soft Body
If you love games that sound amazing and feel good to play, this is probably your game of the year. It’s a bullet hell like no other; a game where you don’t shoot your enemies but try to get close enough to touch them without getting shot. And you do it by controlling two snakes at once, one with each hand.
Getting good at Soft Body is like a form of meditation. As you start to get better at it, you stop focusing on controlling one snake at a time, and you wind up controlling both simultaneously, not looking at either one. Then the game starts to throw challenges at you where you need to be moving and dodging and attacking with both of them at once.
– Real player with 144.9 hrs in game
This game is so damn good. The level design and controls are as smooth as an ice cold glass of Dr. Pepper on a summer day. It’s not meant to be an easy game, and the difficulty curve of Soft Game leaves something to be desired, but Hard Game is definitely where Soft Body shines. Tasks that are infuriatingly difficult at first eventually lighten up, only to be stacked on top of one another in rapid succession. There’s no feeling better than grinding out later-game levels and then returning to earlier ones just to find that you’ve become a LITERAL GOD all of a sudden. Add on to that the Halloween levels featuring not a single bullets, and multiple secrets I still haven’t even discovered the meaning of yet, and you’ve got yourself a game that’s worth far more than its asking price. 100% recommended buy.
– Real player with 66.1 hrs in game