Rend
250 hours played 500 steam hours logged. I cannot recommend this game in its current state. There are too many bugs that take up hours of time due to lost resources, kits, pets, etc…, all for every saga to end with a few people from one faction forced to grind spirits alone just to reward those who quit days or weeks ago with the rewards they didn’t earn.
There are dozens of servers with less than 10 people online (all factions combined), this leads to a complete lack of PvP. This lack of PvP leads to a very boring grindfest with no thrill or adventure. This is after the largest patches that changed the spirit system, which was meant to encourage PvP. The huge amount of official servers combined with the enormous amount of private servers leaves the average server population far below the 20 v 20 v 20 cap which means increased grinding and decreased PvP.
– Real player with 667.2 hrs in game
Read More: Best Building Adventure Games.
As other people have been saying, it’s fun till someone starts griefing and intentionally taking faction loot and droping it in the middle of no where or giving it to opposing factions. Experiencing one of these people now named dantheguy.
Also the personal housing really breaks defending against the reckoning. For example we are a solid 36 hours behind on all research and main base defense because everyone just runs off and makes their own little fort more often then not taking resources from the main base to do it.
– Real player with 505.5 hrs in game