Fast Typing Master
font is horrible.
Too fast for most people
But I like the difficulty.
I average 90WPM
– Real player with 5.7 hrs in game
Read More: Best Building Singleplayer Games.
I will have to say, about the font choice–it is a bit difficult to read, especially in a time crunch. The R’s and A’s are too similar, as are the O’s and D’s, the K’s and X’s, and U’s and V’s. By the way, there is a typo in the description before the level starts–“disappear” is spelled wrong, as “disapear”. Besides all of this, the game has great potential. The graphics are simple but very well done, and the increasing speed of the words makes for a great challenge.
– Real player with 1.2 hrs in game
Comet 64
I’ve been playing Comet 64 since the closed beta and this game was already wonderful!
It looks just like I have dreamed for a long time, because I’m not a big fan of visual programming. In my opinion visual programming is divorced from reality, and in Comet 64 I finally have to write code by hands, which adds immersivity.
In visual programming I mean games like Human Resource Machine , 7 Billion Humans and some others.
– Real player with 21.6 hrs in game
Read More: Best Building Simulation Games.
Alright, high-level: if you’re here, you probably know about Zachtronics and Tomorrow Corporation’s games in the programming genre. This game is good. If you like those, you’ll like this.
The system constraints are novel and challenging.
The puzzles are a good escalation of difficulty and concepts.
The vibe is 100% in line with TIS-100 and MOLEK-SYNTEZ with the retro 80s graphics, including the option to customize the colors to match your favorite system from yesteryear.
The editting UI needs some love though. This can easily be fixed in a couple of patches, but currently it’s struggling compared to the polish I’ve gotten spoiled with from the more recent Zachtronics titles.
– Real player with 19.1 hrs in game