Airmen
This is definitely one of my favorite games. It has elements comparable to Robocraft, Scrap Mechanic, Avorion, From the Depths, Besiege, Space Engineers, and other similar games, as well as World Adrift, Guns of Icarus, and Elite Dangerous, with a bit of Escape from Tarkov mixed in. You build a vehicle in a hangar and take that vehicle out into an open world, where you can gather resources and encounter other players before extracting your ship and returning to your hangar to fine-tune a design, or unlock research to facilitate different designs.
– Real player with 1525.4 hrs in game
Read More: Best Building Action Games.
Airmen
It took me quite some time to find a new online game which included what I was looking for, with Airmen I have finally found it. The game is set in a steampunk setting and consists mainly of two game modes: building ships and using them in an open world. Neither mode is obligatory, as you can also use pre-build ships or play single-player, however I think the combination of building your own ships and using them is what makes this game so enjoyable.
The Archipelago
One important aspect which I was looking for in a game (and which was somewhat difficult to find), is that it is an online game that has some challenges, but is not just about fighting. Instead here you have a variety of missions and quests you can pursue, including delivery, harvest and rescue missions, which often don’t require you to fire a single shot, even in the open world. You do also have the choice of hunt, capture or siege missions, which task you with defeating a certain enemy. Being an open world, you can also encounter other players with hostile intentions, the majority of the player base is friendly though. Apart from flying your own vessel, you can also join another captain on theirs, which is recommended especially for beginners.
– Real player with 1290.3 hrs in game
Fog Factory - Game Maker
I expected much more. This Game-Maker sadly suffers from a lack of ambition and creative thought. The UI design is lacking, the audio rarely works and the game is incredibly imbalanced. Hopefully in the future this can be improved, although that may take a lot of work.
– Real player with 0.1 hrs in game
Read More: Best Building Adventure Games.
Lethis - Path of Progress
This game is a spiritual sucessor of the Pharaoh/Cleopatra/Caesar/Zeus/Poseidon and Emperor from Impression Games.
That said, it has the same core mechanics.
Graphics: are AMAZING, the game is h pretty, animation too.
Sound: beutiful soundtrack and when you click in buildings there is also sounds for each of them. There is no background sound yet, but Devs said that will be added soon, so I might update the review
Interface: Most of the interface is intuitive, there is tabs for each production chain and services. There is also graphics and most of the time you dont need many clicks to get what you want to see.
– Real player with 20.8 hrs in game
Read More: Best Building Simulation Games.
Lethis - Path of Progress is a city builder game similar to the old Sierra games like Cesar III or Pharao. A game following a game desing principle that’s been dropped for about a decade now, but unlike its old predecessors it’s playing in a fantasy (Steampunk) setting instead of a historical one. So when I saw this game on Steam I was pretty enthusiastic and added it to my wishlist for the next sale.
Now that I’ve played it a bit I’ve got rather mixed feelings about it. It plays pretty much exactly like Pharao, except for the improvement that factories just need to be connected with settlements by roads instead of runners. Which helps avoiding some stupid compromises Pharao forced on the player. The graphics are also rather nice, I very much liked the style of this game. There’s also the citizens' mood feature, which is new and interesting and I rather liked the ghost-threat.
– Real player with 18.6 hrs in game
Alan’s Automaton Workshop
_**Turn on Vinyl Player, Put on your Goggles,
Hack an Automaton**_
Alan’s Automaton Workshop is a Steampunk themed puzzle game which mainly focusing on programming challenge.
You, as a novice engineer, will join Alan and his new business in town - an automaton workshop. By composing nodes and arrows with various hardware devices, you can create novel automatons to solve problems from clients, such as: improving working conditions, providing entertainments …… or even change the world?
Design, build and test
Find out your own design and build original automatons to solve all kinds of strange cases. Each level has infinite possibilities!
40+ step-by-step levels
Starts from basic loops and conditional statements, to advanced algorithm topics. You can find satisfaction no matter what your programming skill is.
Optimization challenges
The real challenge begins after you clear a level! Try to get the best results with minimal instructions or fastest execution time.
Dive into the dark tides in steampunk world
With your efforts and the expansion of Alan’s business, the more-and-more powerful automatons attract the attention from intelligence agencies …How would it change the game?
Level editor, sandbox mode and more
Challenge your friends with level editor, or create your own puzzle in sandbox mode. Let’s see what you can build!
Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game
Frostpunk
Dear God, yes I recommend. I’m fucking obsessed with this game. It dominates my every goddamn thought nowadays. I don’t think I’ve ever been so obsessed with a game before in my life. If you’re reading this, buy the game. Buy the DLC’s. And somehow contain your excitement for Frostpunk 2.
– Real player with 329.4 hrs in game
The Good:
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Special and creative gameplay will make just enough to enjoy the game in Easy and Normal mode but also very very difficult and hardcore in Hard, Extreme, Survival mode.
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Detailed images, map design make you really feel the “frost” of the game
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Each map has its own story and gameplay.
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Nice background music.
The Bad:
- The gameplay is hard to get used to for newbies (I gave up 3 times because I couldn’t understand the game, but it wasn’t until the 4th time that I felt the fun of it because I believe 11 bit studios can always make a good one).
– Real player with 152.1 hrs in game
Outpost Engineer
Its a lot like Evospace..
Mine and cook ore into metal bars then use it to make components for more advanced products after you researched the blueprints. The game is mostly about building structures to place your machines and organize the logistic of your factory.
Sounds are awful
Graphics too
I still had fun playing it
– Real player with 26.5 hrs in game
This is awesome, way better than I thought, the factory of this game is so fun!
– Real player with 26.2 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game
Windforge
Price point: $9.99
I have over 150 hours in. Considering that is more than 10x the cost of the game, it easily checks out in price many times over. And I did get plenty of fun out of it.
[Price- 10/10]
Age group
Hard to say. I can’t recall anything prohibitive. Violence, no gore, nudity or vulgarity that I can recall. Probably safe for most ages, though certain systems might make it difficult for younger players.
[Ages: May be difficult for young.]
Difficulty
It is what you make it. Difficulty can vary wildly depending on how you approach a situation. Finding the broken bits that make a difficult task buttery smooth can be extremely gratifying. Struggling to do something by doing it the wrong way can be rage-inducing.
– Real player with 160.7 hrs in game
Windforge is a pretty interesting game in 2D exploration/building genre, which could be great if it didn’t suffer from bugs, certain annoying mechanics, and general feeling of unfinishingness.
The main unique feature of Windforge is that you travel around the world in entirely customizable airship. Everything you add to your airship in Windforge affects its performance: propellers determine its speed, balloons help the airship stay afloat and rise, turrets are used in combat, engines are required to power other devices, and even blocks and cosmetic furniture matter in that they weight your ship down.
– Real player with 112.2 hrs in game
Volcanoids
It’s a bit more objective oriented than the usual craft/survival game I’m familiar with, especially with the cyclic nature of needing to dive underground with your mobile base during the frequent disasters. Having it as a mobile base was rather refreshing compared to other settings where the base is in one location and that tends to make resources convenient or not. The version I played was a while ago, and at the time battle was rather simple, and there didn’t seem to be too much benefit to use any weapon aside the hand mortar and grenades but I have to emphasize that was during the version I played.
– Real player with 35.0 hrs in game
Gun play is fun, and it’s exciting to see your ship being built bigger and bigger. The hot keys were a little weird at first but not unacceptable. Overall, I like it.
– Real player with 29.0 hrs in game