Adrorium

Adrorium

Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.

HARDCORE SHIP MANAGEMENT

  • Hundreds of buttons over multiple consoles and functional blocks

  • Subsystems defined by blocks

  • Docking + station services

  • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere

  • Toggle blocks to save power

  • Nuclear reactor + fuel + turbine management

SPACE SURVIVAL

  • Farming, crafting

  • Sleep, eat, heal, drink and more other tasks

  • EVA suit for looting and raiding

  • After you disable drones, go inside them and scavenge resources with tools

EXPLORATION

  • Hundreds of sectors per galaxy (procedurally generated)

  • Multiple points of interest (stations, asteroid fields, planets, wreckages,….)

  • MFM drive for traveling between sectors

  • Land on planets and explore them with a rover

    SPACE SIM

    • Newtonian physics + autopilot

    • Docking (ship-ship or station-ship)

    • Dogfight against enemy drone waves

    • Mine asteroids + use hook gun to grab the ores

    LOOTING

    • Hundreds of items and crafting recipes

    • Drones and bases are filled with loot containers and rare blocks that can be dismantled

    • Stations have many traders (and one secret trader) that can buy your extra loot

    • Many handy inventory shortcuts(hover send, take all if item owned, send stack,….)

    SHIP BUILDING

    • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles

    • Extend the hull with hull pieces and wall blocks, the drill can remove hull

    • Repair blocks after drone fights and upgrade them, hull can only be repaired at stations

    PROGRESSION

    • Missions, campaign

    • Many upgradable tiers for blocks

    • Research, skills (coming soon)

    IMMERSIVE

    • No loading screens

    • Realistic and complex ship procedures

    • Dock your rover inside of the ship and deploy it on planets

    • Explore wreckages after drone fights

    MULTIPLAYER

    • Currently using Photon Networking to avoid NAT issues

    • Cross-platform servers

    • Dedicated servers, steam networking and p2p connections will come soon

    OTHER

    • Joystick/controller support

    • Localization (coming soon)

    • Memory efficient (less than 100 MB)

    • Runs on potato rigs

    • Full modding support

    • The game is in early access so expect regular updates with new features and bugfixes


Read More: Best Building Sandbox Games.


Adrorium on Steam

Gratuitous Space Battles

Gratuitous Space Battles

If you get this game, get the complete pack. If you already have this game, get the Campaign module. Without the Campaign aspect, the game is very limited and ultimatey you won’t have much to do.

But with the campaign, while it is VERY limited to just building fleets and maintaining them (with no other 4X concerns; all structures are pre-built in any given system), it becomes a completely different game. Since the fleets are uploaded from players, you’ll always hit new interesting configurations for specific systems; add in all the special per-system rules that you need specialized ships and the concern of maintaining supply lines for your fleets, and it becomes a pretty engrossing game that requires far more planning and leaves you with the threat that the next attacking fleet might have your number with a counter.

Real player with 632.0 hrs in game


Read More: Best Building Top-Down Games.


Never thought that creating ships to blow alien ships up for no apparent reason or logic whatsoever could be so fun! :D

What you basically do is to design ships which, when deployed in battle, will help defeat the enemy fleet. Every victory you win will give you a credit like reward called Honour. You use this ‘Honour’ to buy new shiny gadgets or weapons that blaze nice looking beams of death onto your enemy.

There is no actual story line. The game is basically composed of about 14 setups (counting the tutorial battle aswell as an additional 9 setups when including all the DLC’s, which brings the number up to 23) which all offer a different challenge along with a certain species to go against. This means that just because your ship designs and the fleet you deployed were successful against a certain race in such a scenario, doesn’t mean that you will be as successful in another scenario with a different species. Not to mention certain scenarios having something called ‘Spartial Anomalies’ which can affect how well/poor your ships perform in terms of their weapons and defences.

Real player with 308.3 hrs in game

Gratuitous Space Battles on Steam

Eons of War

Eons of War

In this rogue-lite survival strategy you get to manage a space corporation while progressing through missions in a dynamic galaxy. Every mission takes place in a unique planetary system where you can build space stations, mine resources, terraform planets, hire spaceships, and battle robotic life forms from the Rift.

SURVIVE IN SPACE

When the first signs of the Rift emerged decades ago, many nearby stars started to produce anomalous radiation spikes that destroyed space stations and sterilized planets, killing millions. Thanks to scientists and engineers, giant shields powered by thorium were deployed to protect humanoids of all races.

Shield management requires finding the right balance between stockpiling enough thorium and doing everything else that your corporation requires. Terraform, mine, research, battle…but never forget about the constant specter of radiation that can wipe you out in minutes.

DYNAMIC WORLD

Every game level is a dynamic procedurally-generated planetary system in a vast network of stars connected by hyperlanes.

Build space stations to expand your fleet among orbiting planets. Hire autonomous spaceships to do your bidding. While performing assigned jobs, they will periodically upgrade and repair equipment with the money they earn from you. Don’t run out of space credits to pay their contracts or they might quit!

Rift wormholes that teleport enemy ships from the distant galaxy can pop up near you randomly. Be prepared to defend the planets and space stations under your patronage.

While you are not managing shields or defending planets, you must keep the economy afloat. Mine resources, terraform planets, and send emissaries to increase your influence over planetary governments.

EXPLORE THE STORY

Progress through levels while exploring the story in side quests. Some quests will reward you with artifacts that can be deployed on planets and space stations. Those artifacts provide you with powerful bonuses on the way to victory. Keep some artifacts with you on various missions, giving you a much needed edge for increasingly difficult challenges.

GAME FEATURES

  • Your base is a dynamic planetary system: mine resources, build space stations, terraform planets, hire spaceships, manage radiation shields, and defend your people. All in a constantly changing environment.

  • Survive in the hostile world of radiation: stellar radiation goes up and down, putting your resource management skills to the test.

  • Hire autonomous spaceships: build stations to construct spaceships; then hire crews to operate them. Make money by increasing your influence with planetary governments.

  • Rogue-lite progression: every playthrough is different. Complete quests to get powerful artifacts that you need to beat increasingly more difficult missions.


Read More: Best Building Base Building Games.


Eons of War on Steam

Spaceship Simulator

Spaceship Simulator

A fairly decent game for the price, definitely worth checking out. Not very long though, I beat it in about 8hrs and that was with me messing about fighting enemies I didn’t really need to while testing out different ship designs. There are also a few game breaking bugs - namely sometimes you can only attempt a challenge mission once (which is clearly not intended) thus preventing the game from continuing.

Despite that, it is still a lot of fun. The major draw - harvesting parts from enemies to build your ship - is done well enough and the actual ship design segment (despite some counter intuitive elements and a tediousness that could be solved with a copy/paste feature) is actually rather fun. The sinuous nature of the ships moving about like living things is not something you see often, especially not a as major role in the ship design. In that, this game achieves exactly what it set out to do.

Real player with 7.2 hrs in game

I had a good time playing this game for the most part. The various enemies were cool, I really liked the spider spaceship design. Just keep in mind: when building your spacecraft, you must select the part you want to add and then click and drag from a joint to place it. It must be within a certain range of that joint. The game is pretty simplistic, but it isn’t too expensive and I’m a sucker for games where you build on to your vehicle by destroying enemy vehicles. Some updates to the game and maybe a way to do pvp would be cool. I probably won’t explore the game further unless it gets updated.

Real player with 3.9 hrs in game

Spaceship Simulator on Steam

Sunshine Heavy Industries

Sunshine Heavy Industries

Sunshine Heavy Industries is a puzzle game about building spaceships for a cast of colourful clients.

It starts off very easy but as you go along you unlock more parts and customers have more specific demands, the challenge is trying to meet those requirements (such as enough Thrust, Firepower, Cargo space and so on) whilst also coming in under budget, after all this is a business! (Although a few extra fins and a horn couldn’t hurt, right?)

It’s a very chill relaxing game with some nice music and a cast of fun characters who are always a delight to talk to, there’s some real good witty dialogue at times.

Real player with 56.3 hrs in game

In the not-so-grim darkness of the future you are a newly employed spaceship designer building spaceships with about as much attention to detail as you would expect to be put into a custom pepperoni pizza.

All the characters are cute, funny and preposterously naive considering how often they must face their own mortality (judging by the size of the arsenals you staple on to the sides of ships).

The game is well paced and gradually increases its complexity.

The puzzles are tricky to do well, but are easy to complete, so players probably will not experience failure or be prevented from advancing the game.

Real player with 30.4 hrs in game

Sunshine Heavy Industries on Steam

The Spatials: Galactology

The Spatials: Galactology

### Too Long; Long-Story-Short, Version

I have to say; After holding-off from trying this game; for sooo long now… Im glad I finally did. Even in its current state of: - EA / Alpha;.. This game is amazingly well put-together & very immersive & playable & enjoyable so far. For everything that it says it is & does & wants to be; It really does deliver these things very well.

Coupled with, one of the most productive, active & interactive, community-minded / oriented Devs, Ive seen here on steam; which gives GREAT promise & hope; & firm reason to believe that this game, will only continue to advance & grow, in positive & unique directions & become even better into the near future, as it comes to its final completion. Not to mention, the current state of the game itself, also giving proper & solid testaments to those statements, as well.

Real player with 114.2 hrs in game

The Spatials: Galactology is a real time base simulator. You start with a small crew of ‘redshirts’ and a dream for a profitable space economy. Its current build is in the alpha stage which means that the tutorials are a little clunky and hard to follow. However, this is a real gem of an experience. It reminds me of a less frustrating and less boring version of Evil Genius. Your base is constantly doing stuff, a little space ant farm, while you can travel to various planets for resources.

The planets are procedurally created and they don’t have a huge variety at this junction, but the maps are pretty and serve the purpose of giving your troops something to explore and capture. Each planet has various resources, such as metals from the lava worlds, which must be extracted with a universal building (the old version had more variety but I don’t think it needs it.) As your tech tree increases you can put in recruitment centers and tv stations to run ads for your station.

Real player with 78.3 hrs in game

The Spatials: Galactology on Steam