EOS 27
CROW CANNOT FIGURE THIS GAME OUT CAW CAW
BUT I ALSO CAN’T FIGURE OUT WHY SOMEONE WOULD COLOR THEIR PUBIC HAIR GREEN CAW CAW
BUT SOME PEOPLE DO IT CAW CAW
– Real player with 0.1 hrs in game
Read More: Best Building Action Games.
Heart Of Muriet
The Seener, a powerful band of Wizards, have been removed from power and seen their families kidnapped by an opposing house. Fortunately, a young powerful Seener wizard survived the siege and is now on a quest to restore the Seener to its former glory.
Teaming up with Elves, Dwarfs, and Mages, you’ll need to build and manage settlements while researching powerful magic to overcome the enemy in tense, company-based warfare.
The game is currently in Pre-Alpha with many mechanics already implemented, however, many are still work in progress.
Troop formations and workers can be managed with ease. No selection of single units, control entire formations or all the workers at a specific base.
Build a variety of buildings, from barracks to transportation portals and upgrade them the way you want.
Research and use powerful spells for your Seneer Wizard to turn the tide of battles!
Play at your own pace; time can be stopped at any time; manage your large army and its formation. Select which unit and building types to attack.
Use the in-game editor to create and share maps with other players.
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a story-driven Single-player Campaign.
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Additional units and barracks for the Seener faction.
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Conquer ancient bases of NPC factions with abundant loot.
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More research options to improve buildings and units.
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More spells to research for the Seneer Wizard.
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Heroes, which will be the spell casters in your attacking armies.
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A greater variety of defense buildings.
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Share your own maps with other players.
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Additional sub-quests and interesting map win conditions.
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Squads gain experience, level up, and improve your army.
Read More: Best Building Action RTS Games.
Cosmoteer: Starship Architect & Commander
_The ultimate starship designer,
powered by a deep game simulation…_
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.
Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew’s quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
The exterior of a ship is like an artist’s canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship’s basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship’s crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They’re even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you’ll have to think carefully about how you design your ship’s layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.
Physics-Driven Flight & Combat
Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.
Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you’ll have to think carefully about where you place your reactors and munitions. Too close to the edge and they’ll be exposed to enemy fire; too far and your weapons won’t fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.
Single-Player
You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!
Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn’t your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)
Multiplayer
Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master “Starship Architect & Commander” against up to 7 other players in Team vs Team and Free For All battles.
Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.
Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.
Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!
And more!
Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
It’s easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!
A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.
Unobtrusive tutorials that don’t interrupt gameplay and are easy to dismiss or turn off altogether. There’s no special “tutorial level” you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
Read More: Best Building Simulation Games.
AMazing TD
Honestly the game has some work that needs to be done to it but if your looking for a classic starcraft td outside of starcraft this isn’t a bad start. It’s still in early access so there are obviously problems/unfinished parts of it but I think its a great start and already currently gets me on a almost once a day to get my dailies and try the new maps. With a little balance and a little more depth this would be a solid td
Things I would add/change:
- The upgrades curve doesn’t seem balanced to me, I always get to a certain point and feel like its just a waste unless there is no room left to build new towers.
– Real player with 30.8 hrs in game
I’d like to preface this review by saying it was written while the game was in Early Access and that fact was taken into consideration while writing this. AMazing TD is an interesting take on the Tower Defense genre. It reminds me of the Tower Defense (TD) games I used to play as custom games in Warcraft 3 and Starcraft 2. It probably reminds me of that because it is a standalone spiritual successor of a Starcraft 2 map I had played previously called Entropy TD.
It’s a deceptively simple appearing Tower Defense game. You build living statues as your towers and they deal with the various waves of enemies. The longer you can keep enemies from exiting the map, the more likely you are to eliminate them. Building a maze and well placed, properly upgraded towers is the key to victory in these sorts of games. AMazing TD goes beyond the basics by also having power fields on the play field that modify the game in some way. Fields that slow, speed up and teleport the enemies, increase the range or damage of your towers or even offering you extra gold are some of the field effects to watch out for when planning your maze.
– Real player with 12.1 hrs in game
AOD: Art Of Defense
Clearly a mobile port but the game is kind of addicting, its basic tower defence with ability to level up the units and heroes that control one of each of the units. The units costs to put down along with the gems you get for doing missions is reasonable enough that you do not really need to spend real money on the game. It is in a sense a great time killer while you wait for your mates to come online or just to shoot a few missions before you retire for the evening, it is kind of relaxing mindless game play as a lot of the missions are easy, some though do throw you and you end up using the special gem based weapons to save the day. If you like tower defence this is for you, if you like it user friendly this is also for you but i wouldnt play this as a main game so to speak. Saying that 7/10 not bad time waster imo
– Real player with 111.8 hrs in game
i am not a big fan of tower defence games, but it was free so i gave it a go.
well worth it. possibly the best tower defence game i have so far played and i still play daily weeks later. its challenging enough without being frustrating and its entertaining enough not to be dull. graphics are sufficient and not 90’s pixels like so many other free games and micro purchases are not massively over=priced which is another norm.
latter stages im sure the cost of microtransactions and what they provide will be redundant as the cost to reward ratio will be worthless, but early game it can be a real benefit. getting all 6 heroes unlocked early is a real benefit.
– Real player with 79.1 hrs in game
Burrow
Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)
Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.
VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.
Castle Constructor
This game is way too addictive weirdly enough, there’s already so many things in the game (as of posting this it isn’t fully released) you can almost never get bored, after loading it up for the first time I played 8 hours straight of the game!
– Real player with 16.3 hrs in game
great little game, with lots of potential, a little buggy when it comes to the enemy ai and spawning but otherwise amazing. Hexagons are just perfect for star fortress fun
– Real player with 11.6 hrs in game
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
Surviving West
Yea !!! the Dev God heard me, multiplayer fixed :). Cool game, my wife and I are always on the look out for games we can play together. (she needs lots of help hehe). The game is fun to play, and very nice graphics even dough they are cartoonist. Its still has a few quirks, but he’s working on it at least unlike some other games. Its not hard core, so those who like real hard challenges may find it too easy, its more laid back, take tour time kinda game. So far those I’ve played with are very nice, some very helpful…and if you need help, the dev is on discord and will talk to you.
– Real player with 26.2 hrs in game
The game is good. I had an issue with the key binding, went in to the game discord and before I knew it I was having a conversation with the Dev “NEMO” and in no time at all the issue was fixed. That’s what I call service!
The game plays well and runs pretty smooth being an EA game there will always be some issues to work out but for this game…So far so good.
Yes I recommend this game.
– Real player with 18.9 hrs in game
Winter Warfare: Survival
Played for 3 hours straight, this one is really for the hardcore survival player, i like it alot! Has a lot of potential!
– Real player with 3.0 hrs in game
Loved this game! Only came out today and didnt play much but from what i saw i loved it. Gonna play more tonight to explore the game better and try and get to the end (which i didnt still)
– Real player with 2.1 hrs in game