The Lighthouse

The Lighthouse

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After the first 40 minutes of The Lighthouse, I had a strong feeling that this is one of the most complete and excellent projects in Early Access that I saw in Steam. And after 20 minutes the game is over. It ended only at this point in time (according to the roadmap laid out by the developers, there will still be a huge amount of content in it), the game is still in Early Access. Impressions are fantastic so far. Before us is a traditional thriller about a detective who has lost his child in the past, and is now slowly drinking, who goes to a mysterious house at the lighthouse to look for adventures (perhaps the last in his life). Despite this traditional complication, the game manages to avoid the traditional traps that await horror games, and make the appearance of high-quality frightening games so rare. There is no blood or jumpscares. Seriously, there are no jumpscares in the 2019 horror game. I have nothing against them as a whole, but to make them a quality element that would not look ridiculous is an incredibly difficult task that requires tremendous effort. And sometimes it’s easier to put these efforts on other elements, as is done here.

Real player with 2.9 hrs in game


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Now how exactly does the game feel? Rest assured I promise controls are not annoying nor a bother. Their simple and easy to remember, picture taking a first person crafting game and just make it more of a puzzle type with a suspenseful environment that doesn’t focus on jump scares.

From the walk through video above it is in Early Access, so if there is any sort of lags or glitches that’s normal. While playing through which that video of my early access gameplay doesn’t feature commentary like we had on the other videos. Instead it was to engage in the gameplay, allowing the atmosphere and Mimi Page’s chilling music work its way down to your spine, sending goosebumps through out your whole body.

Real player with 2.8 hrs in game

The Lighthouse on Steam

Honey, I Joined a Cult

Honey, I Joined a Cult

This is the best ‘early access’ game I’ve ever come across - perfectly playable and enjoyable in its current state, I’ve already had an incredible time and the game isn’t even released yet!

The visuals are beautiful, the humour is great and not overdone - it really does feel like you’re crafting your own cult, and I love how customisable everything is. Choosing what your followers are called is a really great idea - simple, but does a lot to make the player feel immersed.

Can’t wait to see what comes next!

Real player with 41.6 hrs in game


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Really fun game in its current early access state. But like all early access titles, it suffers from balancing & technology progression issues (in terms of unlocking reasearch) as well as the lack of endgame content. For a few examples of lacking content: I can’t see a use for the prison/cell doors than cosmetics, no upgrades for the canteen, people constantly getting sick from eating with “dirty hands”, the cult being unable to grow their own food on the compound (become fully independent of society lol) or expand the compound to have more access to land to build on, etc…I hope it will mean something more in the future. Fortunately, the clean aesthetically-pleasing UI and the core gameplay is so relaxing to play through and easy to get immersed in, it’s given me all sorts of ideas and hopes for future updates.

Real player with 41.6 hrs in game

Honey, I Joined a Cult on Steam

Harmless Demons

Harmless Demons

1 creature, bug where the mushroom house doesn’t go away when deconstructed (giving infinite research). I thought there would be more to it.

Real player with 7.3 hrs in game


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Really cool!! These creatures are super interesting and they make you play with curiosity.

Real player with 0.5 hrs in game

Harmless Demons on Steam