DETECTIVE TYCOON
Travel 70 years back in time to the days of noir detectives and lead your own 1-bit detective agency! Solve the most difficult cases. Hire new detectives. Expand your office.
Travel to the noir era!
-
Start from scratch
Your story begins in a small backroom with one detective and one table. Expand your business and hire new agents to solve the most difficult cases. Choose simple and safe cases or take risks for a bigger reward.
-
Decide for yourself what your agency will be
While your detectives are gaining experience on missions, you can improve your agency. Build a break room to give your detectives a place to relax. Build the wiretap room to receive irrefutable evidence or the laboratory to analyze collected clues.
-
Participate in the investigation
Solve cases by guessing and collecting clues! The prosperity of your agency depends on your choice. But the success of the case will depend not only on your deductive abilities but also on the amount of evidence that your detectives collect!
-
Take care of your detectives
Keep track of the needs of your agents. After all, it is impossible to solve a case without a cup of strong black coffee! Make sure all of your detectives get enough of it. Don’t forget about the personal skills of your detectives - may be one of them should inspect the crime scene, and the other should interview the witnesses? Or vice versa? Also, remember to send detectives on vacation and improve their skills. And don’t forget about their salary too!
Read More: Best Building Simulation Games.
The Shrouded Isle
My my…this is certainly a game that casts cynicism upon religious belief, is it not? Apparently “ignorance” is a virtue, boys and girls!
So what the hell IS this game? Well, it’s a strategy game/management simulator, in which you basically have to keep a bunch of aristocratic houses onside, while finding one poor soul to sacrifice every season to the mighty deity Chernobog! (A sly reference to a certain Ukranian nuclear power plant disaster, perhaps?) To do this effectively, you must interrogate potential candidates and keep abreast of their various vices and virtues, in order to decide who is most worthy of such sacrifice, and who is more worth keeping around to undertake morale-boosting tasks. But be careful! Target a single house one time too many, and there might be nasty consequences…
– Real player with 16.0 hrs in game
Read More: Best Building Political Sim Games.
I got this game at launch. The premise seemed strong, the art direction was compelling, so I took the jump.
Positives
-
Simple to learn - the mechanics are easy to get used to. The fundamentals are not bad, so you don’t need much time to get going. The important thing is how you apply them.
-
Very hard. Go into this expecting to lose but have fun. Treat it more like a choose your own adventure crossed with XCOM or Darkest Dungeon.
-
Art is amazing. The minimalistic use of colours looks top notch. The game allows you to switch between colour palettes, as well, so you can go with whatever feels best. I believe the limited usage of colours was a strong choice in making the game look a bit otherworldly.
– Real player with 9.2 hrs in game
Coffee Noir - Business Detective Game
The idea was good, the delivery is kind of disappointing.
The music and artwork are the strongest points of the production. It looks very pleasant and it’s nice to have in the background.
Gameplay is problematic. Tasks are easy (I played on normal), negotiations not always make sense, but it’s not bad. The worse were the clues, the whole detective system is quite bad. A lot of text and updates that are repetitive. The clues supposed to have the logic in connecting them, but it took me a while to understand, that some clues are going to be obviously connected to stuff that we already knew. I didn’t feel like it’s a challenge, more like a blind guess.
– Real player with 30.4 hrs in game
Read More: Best Building Simulation Games.
Coffee Noir doesn’t try to be anything more than what it is - a neo noir game with supporting business sim mechanics. No pointless time-wasting side activities to be found here. The story is at the front and center of everything. Moreover, the game’s fully voiced from start to finish, making for a more immersive experience. The game might not have much to offer in terms of replay value. But if you’re willing, you can walk away having learned a thing or two about the art of negotiating.
– Real player with 25.8 hrs in game
The Lighthouse
More reviews on our Curator Page
More interesting reviews on Fenol Baron Approves Curator Page
After the first 40 minutes of The Lighthouse, I had a strong feeling that this is one of the most complete and excellent projects in Early Access that I saw in Steam. And after 20 minutes the game is over. It ended only at this point in time (according to the roadmap laid out by the developers, there will still be a huge amount of content in it), the game is still in Early Access. Impressions are fantastic so far. Before us is a traditional thriller about a detective who has lost his child in the past, and is now slowly drinking, who goes to a mysterious house at the lighthouse to look for adventures (perhaps the last in his life). Despite this traditional complication, the game manages to avoid the traditional traps that await horror games, and make the appearance of high-quality frightening games so rare. There is no blood or jumpscares. Seriously, there are no jumpscares in the 2019 horror game. I have nothing against them as a whole, but to make them a quality element that would not look ridiculous is an incredibly difficult task that requires tremendous effort. And sometimes it’s easier to put these efforts on other elements, as is done here.
– Real player with 2.9 hrs in game
Now how exactly does the game feel? Rest assured I promise controls are not annoying nor a bother. Their simple and easy to remember, picture taking a first person crafting game and just make it more of a puzzle type with a suspenseful environment that doesn’t focus on jump scares.
From the walk through video above it is in Early Access, so if there is any sort of lags or glitches that’s normal. While playing through which that video of my early access gameplay doesn’t feature commentary like we had on the other videos. Instead it was to engage in the gameplay, allowing the atmosphere and Mimi Page’s chilling music work its way down to your spine, sending goosebumps through out your whole body.
– Real player with 2.8 hrs in game
NewCity
11/25/2020 update:
Hey look I used the edit button! The performance updates have significantly improved performance. Doing CCullingAlgo 1 appears to help, but also causes the rendering of the tiles to be a little wonky when you zoom in. Setting it to CCullingAlgo 2 appears to just cause the game to crash for some reason. With the largest map setting (125x125) and a population of around 600k I have still been unable to get the game to run at max speed consistently and will typically cap out at speed.
– Real player with 338.2 hrs in game
NewCity is a little different than similar titles in the genre: you aren’t going to be lord of the trash collectors, or worrying about how to fund your next power generator, or the fact that your water and sewage systems can’t handle the growth you have planned.
Believe me, when I first fired up the game and saw the player had none of these responsibilities, I did a little bit of head scratching and I wondered exactly how much content the game had and how difficult it was.
Well, I say to the skeptic: fear not!
– Real player with 192.7 hrs in game