Block of Rum
(!!!MAJOR REVIEW CHANGE!!!)
So originally, I had said I would not recommend this game, however I also stated that I would change it if my problems with the game were fixed. So, I am happy to say that with the update 0.7.1 (which was the next update after my review) the following problems have been fixed to my satisfaction.
1: Inability to escape from battle (FIXED)
2: Lack of Warning about losing inventory (FIXED)
3: Quest tracking (FIXED)
Sooo, since all my complaints are fixed to my acceptance, I am happy to change my review to RECOMMEND! I left my complaints so you can see what I was upset about. Hope this helps!
– Real player with 17.9 hrs in game
Read More: Best Building Sailing Games.
I really got hooked on the construction mechanics, i would definetly play for hours building ships if there were more materials and color options for said materials. A few comments on the construction though, i would really like more available visibility while making designs (360° vision). Most of the UI needs fixing (better construction inventory, texts that fit), but i indeed liked where the game is going and the potential it has. I would love to help in the translation if you are planing to doing it also in spanish. counter or markers for needed sails or weight balance would be great. For now, I’ll keep designing ships till i get the perfect one. Good luck and keep on the good work…
– Real player with 16.1 hrs in game
The Last Leviathan
The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.
Build A Floating, Armored Ship And Take on The Sea!
Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.
The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.
because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.
– Real player with 32.4 hrs in game
Read More: Best Building Simulation Games.
As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.
The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.
Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.
– Real player with 31.5 hrs in game
Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
Read More: Best Building Sandbox Games.
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game
Ship Graveyard Simulator
24 hours played now and about to commence work my second large ship. Really enjoying the game. I’ve “completed” most of it, but Starting to go through different ships and will also try the new update.
Note: The recent patch has addressed some of the things I’ll talk about. i’m going to talk about what I like and don’t like from my experience with the game and discuss suggestions each time.
Starting with nothing is great. But you don’t spend a lot of time on the beach before ordering your first ship. The game itself is relatively short, the new changes set to address this by adjusting money and XP from completing work orders. Workorders is an insanely quick way to gain levels. I hope the update switches the balance to gain XP more from dismantling ships.
– Real player with 54.2 hrs in game
Game had wasted potential a lot
if you expect to dismantle ships, go play something else, maybe hardspace shipbreaker.
There ae lot features or even fundamentals that does not make any sense, in all fairness there is less that makes sense than things that are nonsense
1. you “rent” ship to dismantle, when logicaly you should bid (buy) ship at fixed price and whatever you sell goes to your profit.
2. hammer … most of thing you hammer, you would cut away
3. arc/plasma cutter … most of thing game expects you to cut with these you would with angle grinder/ripsaw and vice versa
– Real player with 9.9 hrs in game
Make Sail
The game is really fun and relaxing. It’s a sandbox ship builder that uses realistic physics to make you feel like you’re really sailing.
TL;DR - The game is great if you want to sail around in a boat you create and look at stunning art, but it is an early access game. Content is a bit lacking, but it will be added as soon as the big bugs are fixed. Great sailing simulator right now.
Pros:
- Graphics/Art: The graphics/art in MS are wonderful and are very pleasing the look at. 26+ hours in and I’m still taken away by them.
– Real player with 87.9 hrs in game
Make Sail is a game with a delightful building system, very enjoyable content, and a constant stream of updates that continue to make a smoother and more awesome experience. it provides a largely tranquil exploration of a mysterious world that has captivated me from the first time I booted up the game, where you can craft your own ship, and set sail around a map that provides a fair amount of content for the game’s value. Though you might question the price tag after your first time around the map, you’ll find that you can easily come back a month or two later, and enjoy another refreshing trip around the randomly generated islands, struggling to grab parts for your ship off the back of the newly added turtle islands, or trying to steer your boat away from those goddamn birds.
– Real player with 42.6 hrs in game
Waves of Steel
TLDR main selling points:
1. A faithful Warship Gunner/ Warship Commander successor
2. Simple-to-use part-based building system, for building your own warship
3. Very easy to mod
4. Fight zany enemies
Now, the rest of the review:
I have been waiting for a VERY long time for any successor of Koei/Microcabin’s Naval Ops: Warship Gunner/ Warship Commander series. Waves of Steel is by far the closest to the original with considerable improvements to the ship design process. Of course, since this is 2021, it also supports modding.
– Real player with 112.9 hrs in game
This is a very good game in the vein of the PS2 Naval Ops series, specifically Warship Gunner 2. You design a ship, face off against overwhelming numbers of enemies, and then pick up new techs to build a newer, better ship the next time around. This allows for some experimentation, possibly adding dozens of guns to a ship or removing them all in favor of torpedoes. Additional systems can be added to improve radar range, rate of fire and the like. There’s no single “best” build even if the game gives progressively better options. Between flags, decals and paint jobs, every ship really ends up feeling like it’s yours.
– Real player with 46.9 hrs in game
Ships 2017
I really like this game, its fun and I almost completed it once, but on the day I boguht it it wouldn’t work. On the first level the mouse kept on blinking, not allowing for me to play. I was pretty ticked off, but after one night it worked great and with no bugs.it stayed that way for two or three days.And its doing what it did when I bought it. if theres aa update or way around this please please please let me know
– Real player with 37.6 hrs in game
I enjoyed it its not the best game by far but it was enjoyable and there was no crashes or bugs.
There are 3 ships to take control of over 3 campaigns and 8 missions each a Large container ship a floating crane and a heavy lift ship.
I got this on a Steam sale £1.73 and not the £10.00 normal price I recommend getting this when on a Steam sale.
– Real player with 7.0 hrs in game
Dieselpunk Wars Prologue
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– Real player with 19.9 hrs in game
I’ll save a full review for the full release, but so far I have really been enjoying this early version! I have 51 hours in the first kickstarter demo, that’s more than I put into some finished games, so I think it’s definitely worth your time to try it out if you like building vehicles.
So far it’s very much like an improved version of Terratech or Crossout, you build vehicles in a late-1800s/early-1900s military style and use them to complete missions and kill other vehicles. The editor is easy to use, combat feels nice with both small and big guns, pretty much every design you can think of will work in combat, and I can’t think of any other games that will let you build half-tracked amphibious battleships. The physics are very well optimized too, you won’t have to worry about building something so big it crashes the game.
– Real player with 18.3 hrs in game
Stormworks: Build and Rescue
the game is generally good and i enjoy playing it but it has its fair amount of downsides too, but i am only making this review to complain that they changed how rocket fuel tanks looks, because it seems that they failed to realize that players have been using the rocket fuel tanks for decoration and now when it became simplified it just looks stupid. and there is no way to use the old ones. :(
– Real player with 2347.1 hrs in game
Honest review from someone who has put a huge amount of time into this game
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Badly optimised, crashes are fairly common.
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Multiplayer mostly unplayable due to desync between clients.
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Base game content is lacking after they pulled the original missions
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Original purpose of the game entirely lost and forgotten by the devs based on a single discord poll
As much as I had no issues with the weapon DLC coming as it could’ve added some real great additional content but sadly the entire focus has been on the weapons.
– Real player with 588.9 hrs in game
From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game